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Copy file name to clipboardExpand all lines: assets/Changelog.md
+4-3Lines changed: 4 additions & 3 deletions
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@@ -202,6 +202,8 @@ Added custom module searcher with UTF-8 path support for Lua `require()` ([UE4SS
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Added support for `UScriptStruct` when using `RegisterCustomProprety` ([UE4SS #1036](https://github.com/UE4SS-RE/RE-UE4SS/pull/1036))
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Added support for handling structs as userdata (Fixed `StructData as userdata is not yet implemented`). ([UE4SS #1169](https://github.com/UE4SS-RE/RE-UE4SS/pull/1169)) - Corporalwill123
@@ -348,9 +350,6 @@ Types with `get` or `Get` functions now have both variants. ([UE4SS #877](https:
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Improved error messages when improperly indexing into `LocalUnrealParam`, and `RemoteUnrealParam` without first calling `Get`. ([UE4SS #1154](https://github.com/UE4SS-RE/RE-UE4SS/pull/1154))
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Fixed UFunction and UClass properly inheriting from UStruct in Lua. ([UE4SS #1154](https://github.com/UE4SS-RE/RE-UE4SS/pull/1158))
@@ -483,6 +482,8 @@ Fixed callbacks only working for the first registrant of several hooks. ([UE4SS
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Fixed callbacks being executed in the wrong thread. ([UE4SS #1170](https://github.com/UE4SS-RE/RE-UE4SS/pull/1170)
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Fixed UFunction and UClass properly inheriting from UStruct in Lua. ([UE4SS #1158](https://github.com/UE4SS-RE/RE-UE4SS/pull/1158)) - Corporalwill123
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### C++ API
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Fixed a crash caused by a race condition enabled by C++ mods using `UE4SS_ENABLE_IMGUI` in their constructor ([UE4SS #481](https://github.com/UE4SS-RE/RE-UE4SS/pull/481))
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