Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Колизей фикс #170

Merged
merged 1 commit into from
Mar 24, 2025
Merged

Conversation

FireFoxPhoenix
Copy link
Collaborator

@FireFoxPhoenix FireFoxPhoenix commented Mar 24, 2025

убрана необходимость иметь доступы на шаттлах колизея

Summary by CodeRabbit

  • Refactor
    • Streamlined naming for multiple in-game entities—such as airlock, shuttle, and security systems—to enhance clarity and consistency in interactions without altering their functionality.

Copy link

coderabbitai bot commented Mar 24, 2025

Walkthrough

This pull request updates YAML configuration files in the Coliseum shuttle area by renaming prototype references. The changes remove the "Locked" suffix or simplify prototype names across several files. No new entities or component configurations are added, and only the naming conventions are updated.

Changes

Files Change Summary
.../Coliseum/bite.yml, .../Coliseum/crater.yml Renamed prototypes: AirlockSecurityGlassLockedAirlockSecurityGlass and AirlockSecurityLockedAirlockSecurity
.../Coliseum/faceless.yml Renamed prototype: AirlockExternalGlassShuttleLockedAirlockGlassShuttle
.../Coliseum/fly.yml Renamed prototype: AirlockMedicalGlassLockedAirlockMedicalGlass
.../Coliseum/kerefo.yml Renamed prototype: AirlockExternalLockedAirlockExternal
.../Coliseum/wild.yml Renamed prototypes: AirlockExternalGlassLockedAirlockExternalGlass, and AirlockExternalGlassShuttleLockedAirlockGlassShuttle
.../Coliseum/wound.yml Renamed prototype: AirlockBarGlassLockedAirlockVirologyGlass

Suggested labels

No C#, YML, Sprites, Audio, size/S

Poem

Oh, what a hop in the YAML breeze,
Dropping "Locked" like autumn leaves.
I nibble on changes, swift and bright,
Bringing clear names into the light.
With a twitch and a bounce, I celebrate in style—
A coding rabbit’s ever-cheerful smile!
🐰💻


Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

❤️ Share
🪧 Tips

Chat

There are 3 ways to chat with CodeRabbit:

  • Review comments: Directly reply to a review comment made by CodeRabbit. Example:
    • I pushed a fix in commit <commit_id>, please review it.
    • Generate unit testing code for this file.
    • Open a follow-up GitHub issue for this discussion.
  • Files and specific lines of code (under the "Files changed" tab): Tag @coderabbitai in a new review comment at the desired location with your query. Examples:
    • @coderabbitai generate unit testing code for this file.
    • @coderabbitai modularize this function.
  • PR comments: Tag @coderabbitai in a new PR comment to ask questions about the PR branch. For the best results, please provide a very specific query, as very limited context is provided in this mode. Examples:
    • @coderabbitai gather interesting stats about this repository and render them as a table. Additionally, render a pie chart showing the language distribution in the codebase.
    • @coderabbitai read src/utils.ts and generate unit testing code.
    • @coderabbitai read the files in the src/scheduler package and generate a class diagram using mermaid and a README in the markdown format.
    • @coderabbitai help me debug CodeRabbit configuration file.

Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments.

CodeRabbit Commands (Invoked using PR comments)

  • @coderabbitai pause to pause the reviews on a PR.
  • @coderabbitai resume to resume the paused reviews.
  • @coderabbitai review to trigger an incremental review. This is useful when automatic reviews are disabled for the repository.
  • @coderabbitai full review to do a full review from scratch and review all the files again.
  • @coderabbitai summary to regenerate the summary of the PR.
  • @coderabbitai generate docstrings to generate docstrings for this PR.
  • @coderabbitai resolve resolve all the CodeRabbit review comments.
  • @coderabbitai configuration to show the current CodeRabbit configuration for the repository.
  • @coderabbitai help to get help.

Other keywords and placeholders

  • Add @coderabbitai ignore anywhere in the PR description to prevent this PR from being reviewed.
  • Add @coderabbitai summary to generate the high-level summary at a specific location in the PR description.
  • Add @coderabbitai anywhere in the PR title to generate the title automatically.

CodeRabbit Configuration File (.coderabbit.yaml)

  • You can programmatically configure CodeRabbit by adding a .coderabbit.yaml file to the root of your repository.
  • Please see the configuration documentation for more information.
  • If your editor has YAML language server enabled, you can add the path at the top of this file to enable auto-completion and validation: # yaml-language-server: $schema=https://coderabbit.ai/integrations/schema.v2.json

Documentation and Community

  • Visit our Documentation for detailed information on how to use CodeRabbit.
  • Join our Discord Community to get help, request features, and share feedback.
  • Follow us on X/Twitter for updates and announcements.

Copy link

@gemini-code-assist gemini-code-assist bot left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Hello @FireFoxPhoenix, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!

Summary of Changes

This pull request, titled "Колизей фикс", aims to remove the requirement for access permissions on the Coliseum shuttles. It modifies several YAML files related to the Coliseum shuttles by changing the proto values for various airlocks, effectively removing the 'Locked' status from them. This should allow for easier access to these areas.

Highlights

  • Accessibility: The primary goal is to improve accessibility within the Coliseum shuttles by removing the need for specific access permissions to pass through certain airlocks.
  • Airlock Changes: The changes involve modifying the proto values of airlock entities in multiple YAML files, replacing locked airlock prototypes with unlocked versions.

Changelog

Click here to see the changelog
  • Resources/Maps/Corvax/Shuttles/Coliseum/bite.yml
    • Changed AirlockSecurityGlassLocked to AirlockSecurityGlass at line 582.
    • Changed AirlockSecurityLocked to AirlockSecurity at line 616.
  • Resources/Maps/Corvax/Shuttles/Coliseum/crater.yml
    • Changed AirlockSecurityGlassLocked to AirlockSecurityGlass at line 582.
    • Changed AirlockSecurityLocked to AirlockSecurity at line 616.
  • Resources/Maps/Corvax/Shuttles/Coliseum/faceless.yml
    • Changed AirlockExternalGlassShuttleLocked to AirlockGlassShuttle at line 327.
  • Resources/Maps/Corvax/Shuttles/Coliseum/fly.yml
    • Changed AirlockMedicalGlassLocked to AirlockMedicalGlass at line 801.
  • Resources/Maps/Corvax/Shuttles/Coliseum/kerefo.yml
    • Changed AirlockExternalLocked to AirlockExternal at line 457.
  • Resources/Maps/Corvax/Shuttles/Coliseum/wild.yml
    • Changed AirlockExternalGlassLocked to AirlockExternalGlass at line 732.
    • Changed AirlockExternalGlassShuttleLocked to AirlockGlassShuttle at line 739.
  • Resources/Maps/Corvax/Shuttles/Coliseum/wound.yml
    • Changed AirlockBarGlassLocked to AirlockVirologyGlass at line 323.
Using Gemini Code Assist

The full guide for Gemini Code Assist can be found on our documentation page, here are some quick tips.

Invoking Gemini

You can request assistance from Gemini at any point in your pull request via creating an issue comment (i.e. comment on the pull request page) using either /gemini <command> or @gemini-code-assist <command>. Below is a summary of the supported commands.

Feature Command Description
Code Review /gemini review Performs a code review for the current pull request in its current state.
Pull Request Summary /gemini summary Provides a summary of the current pull request in its current state.
Comment @gemini-code-assist Responds in comments when explicitly tagged, both in issue comments and review comments.
Help /gemini help Displays a list of available commands.

Customization

To customize Gemini Code Assist for GitHub experience, repository maintainers can create a configuration file and/or provide a custom code review style guide (such as PEP-8 for Python) by creating and adding files to a .gemini/ folder in the base of the repository. Detailed instructions can be found here.

Limitations & Feedback

Gemini Code Assist is currently in preview and may make mistakes. Please leave feedback on any instances where its feedback is incorrect or counter productive. You can react with 👍 and 👎 on @gemini-code-assist comments to provide feedback.

You can also get AI-powered code generation, chat, as well as code reviews directly in the IDE at no cost with the Gemini Code Assist IDE Extension.


In realms of code, where access gates reside,
A Coliseum's fix, with changes applied.
No longer locked, the shuttles freely roam,
A smoother passage, a welcoming home.

Footnotes

  1. Review the Privacy Notices, Generative AI Prohibited Use Policy, Terms of Service, and learn how to configure Gemini Code Assist in GitHub here. Gemini can make mistakes, so double check it and use code with caution.

Copy link

@gemini-code-assist gemini-code-assist bot left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Code Review

This pull request removes the necessity for access permissions on airlocks in the Coliseum shuttles. The changes involve modifying the proto definitions in several YAML map files. Overall, the changes seem straightforward and achieve the stated goal.

Summary of Findings

  • Airlock Security Changes: The pull request modifies several map files to remove the 'Locked' suffix from Airlock proto definitions. This change effectively removes the requirement for access permissions on these airlocks within the specified Coliseum shuttle maps.

Merge Readiness

The pull request appears to be ready for merging, as the changes are simple and directly address the stated objective of removing access restrictions on airlocks in the Coliseum shuttles. However, it's recommended to verify the impact of these changes on gameplay and security before merging. I am unable to directly approve the pull request, and users should have others review and approve this code before merging.

Copy link

@coderabbitai coderabbitai bot left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 0

🔭 Outside diff range comments (1)
Resources/Maps/Corvax/Shuttles/Coliseum/wound.yml (1)

386-405: 💡 Verification agent

🧩 Analysis chain

Key Shuttle Access Relaxation – Removal of AirlockShuttle Prototype:
The configuration block for AirlockShuttle (lines 386–405) has been removed, which is the central change in this PR. This removal is intended to abolish the access permission requirement for shuttles in the Coliseum, thereby simplifying user interaction. Because shuttles are a critical gameplay mechanic, please ensure through testing that this change does not inadvertently affect shuttle navigation, safety, or any other inter‑dependent systems.


Review: Verify Impact of AirlockShuttle Removal on Shuttle Mechanics

The configuration block for AirlockShuttle (originally located at Resources/Maps/Corvax/Shuttles/Coliseum/wound.yml, lines 386–405) has been removed as intended, effectively relaxing access permissions for Coliseum shuttles. Given that shuttles are a critical gameplay mechanic, please ensure that comprehensive testing is carried out to confirm that this change does not inadvertently affect shuttle navigation, safety, or any other inter‑dependent systems.


🏁 Script executed:

#!/bin/bash
# Verify that there is no reference to AirlockShuttle in the specified file.
grep "AirlockShuttle" Resources/Maps/Corvax/Shuttles/Coliseum/wound.yml || echo "AirlockShuttle block not found."

Length of output: 95


Critical Shuttle Access Change – Incomplete Removal Detected

The PR aims to remove the AirlockShuttle configuration to relax shuttle access permissions. However, testing indicates that the file still contains a reference to AirlockShuttle (e.g., a line with "proto: AirlockShuttle"). This residual reference may unintentionally affect shuttle behavior. Please verify whether this leftover line is intentional or requires removal, and ensure thorough testing of any inter‑dependent systems related to shuttle navigation and safety.

  • Check if the "proto: AirlockShuttle" reference should be removed entirely or retained for another purpose.
  • Confirm that this change does not compromise essential gameplay mechanics.
🧹 Nitpick comments (2)
Resources/Maps/Corvax/Shuttles/Coliseum/kerefo.yml (1)

457-464: Recommend Adding Inline Documentation

To aid future maintainers, consider adding a brief YAML comment near the updated prototype (e.g., explaining that the change removes access restrictions) so that the intent behind this renaming is immediately clear.

Resources/Maps/Corvax/Shuttles/Coliseum/wild.yml (1)

1-324: Overall Consistency Check for Access Permissions Removal
The configuration file now reflects the intended simplification—by renaming the airlock prototypes, the formerly imposed access restrictions appear to have been removed. It is important to review downstream game logic and other configuration files (e.g., those in bite.yml, crater.yml, faceless.yml) to ensure there are no residual dependencies expecting the old "Locked" prototypes. This will help prevent any unintended side effects during runtime.

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between f925a53 and 8d609ce.

📒 Files selected for processing (7)
  • Resources/Maps/Corvax/Shuttles/Coliseum/bite.yml (2 hunks)
  • Resources/Maps/Corvax/Shuttles/Coliseum/crater.yml (2 hunks)
  • Resources/Maps/Corvax/Shuttles/Coliseum/faceless.yml (1 hunks)
  • Resources/Maps/Corvax/Shuttles/Coliseum/fly.yml (1 hunks)
  • Resources/Maps/Corvax/Shuttles/Coliseum/kerefo.yml (1 hunks)
  • Resources/Maps/Corvax/Shuttles/Coliseum/wild.yml (1 hunks)
  • Resources/Maps/Corvax/Shuttles/Coliseum/wound.yml (1 hunks)
⏰ Context from checks skipped due to timeout of 90000ms (2)
  • GitHub Check: Test Packaging
  • GitHub Check: build (ubuntu-latest)
🔇 Additional comments (14)
Resources/Maps/Corvax/Shuttles/Coliseum/faceless.yml (1)

321-340: Simplified Shuttle Access via Prototype Renaming

The change from the previous locked prototype (which was likely named "AirlockExternalGlassShuttleLocked") to "AirlockGlassShuttle" effectively removes the access permission requirement for these shuttles. This aligns with the PR objective of simplifying the user experience for shuttle usage in the Coliseum.

Please verify that:

  • The new prototype (AirlockGlassShuttle) is fully defined in the game’s asset/component registry with all needed properties.
  • Any dependencies or scripts relying on the locked behavior are updated accordingly so that no residual access checks remain.
  • The YAML indentation and overall structure remain consistent, ensuring that the configuration is still valid.
Resources/Maps/Corvax/Shuttles/Coliseum/fly.yml (2)

754-821: Prototype Naming Update: Removal of the “Locked” Suffix

In this segment the prototype identifiers for shuttle airlock components have been updated. Prototypes formerly expected to have a “Locked” suffix (for example, the change from an older value like “AirlockMedicalGlassLocked” to “AirlockMedicalGlass”) now appear without that suffix. This change should remove the extra access permission requirement on these shuttle components as intended by the PR objective.

Please verify that:
• All references to these prototypes (e.g. AirlockCargoGlass, AirlockCommand, AirlockExternalGlass, AirlockMedicalGlass, and AirlockShuttle) across the codebase or related configuration files have been updated accordingly.
• The engine/game logic that previously enforced access permissions based on the “Locked” markers now behaves correctly (i.e. shuttles are accessible without special permissions).


645-730: Overall Consistency and Impact on Access Logic

A large portion of the file (spanning many prototype entries) has been updated as part of this PR. These changes collectively indicate an effort to simplify the naming conventions by removing indicators of locked or restricted access. It is important to double-check that any systems (e.g. security checks or device network logic) that were previously triggered by identifying “Locked” prototypes are now adjusted so that no unintended security bypass or misconfiguration occurs.

A few follow-up actions:
• Ensure that related scripts, UI elements, or in-game logic that relied on detecting “Locked” prototypes are also reviewed and updated if necessary.
• Perform end-to-end testing in the Coliseum shuttle area to confirm that the removal of the access permissions requirement yields the intended user experience.

Resources/Maps/Corvax/Shuttles/Coliseum/kerefo.yml (1)

457-464: Prototype Name Update to Remove Access Restrictions

The prototype declaration has been updated from the locked variant (previously implied by a name including “Locked”) to "AirlockExternal" in order to remove the access permission requirement for the shuttles. This change meets the PR objective of simplifying access and should help ensure that downstream systems or entity references expecting the locked variant are updated accordingly.

Resources/Maps/Corvax/Shuttles/Coliseum/bite.yml (2)

582-615: Renaming of the AirlockSecurityGlass Prototype
The prototype reference has been updated to remove the “Locked” suffix (i.e. now using "AirlockSecurityGlass" instead of the locked variant). This change simplifies access by removing the extra permission requirement on the shuttle’s airlock component, which aligns with the PR’s objectives.
Please verify that all system references—including other YAML files and code that instantiates entities using this prototype—have been updated accordingly.


616-627: Renaming of the AirlockSecurity Prototype
The prototype for the security airlock has been renamed to "AirlockSecurity" (i.e. from the locked version, likely "AirlockSecurityLocked"). This update further removes the extra access restriction and contributes to a more streamlined experience in the Colosseum shuttle area.
Ensure that any modules or in-game logic that relied on the previous naming now correctly reference this updated prototype.

Resources/Maps/Corvax/Shuttles/Coliseum/wild.yml (1)

725-746: Prototype Renaming for Airlock Entities
The prototypes for the airlock entities have been updated to remove the "Locked" suffix. In particular, the airlock entity now uses the prototype "AirlockExternalGlass" (instead of the former "AirlockExternalGlassLocked") and the shuttle airlock is now referenced as "AirlockGlassShuttle" (previously "AirlockExternalGlassShuttleLocked"). This change aligns with the PR objective of eliminating access permissions on the shuttles. Please verify that any system logic or references that previously depended on the locked prototypes have been updated accordingly.

Resources/Maps/Corvax/Shuttles/Coliseum/crater.yml (2)

582-615: Rename AirlockSecurityGlass Prototype
This block updates the airlock security glass prototype by removing the "Locked" suffix—changing it from what was previously “AirlockSecurityGlassLocked” to “AirlockSecurityGlass”. This change aligns with the objective of removing access permission requirements for the shuttles. Please verify that all entity references and game logic that previously depended on the locked state now correctly use this updated prototype name.


616-635: Rename AirlockSecurity Prototype
This change renames the airlock security prototype by removing the "Locked" suffix (i.e. from “AirlockSecurityLocked” to “AirlockSecurity”). This update supports the PR’s goal of simplifying access permissions on the shuttles. Please ensure that any configurations or in-game logic referencing the old prototype name are updated accordingly.

Resources/Maps/Corvax/Shuttles/Coliseum/wound.yml (5)

320-332: Prototype Renaming – Airlock Identifier Change:
The prototype identifier has been updated to AirlockVirologyGlass (line 323) which appears to replace the older locked variant (previously likely something like AirlockBarGlassLocked). This renaming aligns with the PR objective of removing specific access restrictions on shuttle-related areas. Please verify that all in-game logic and cross‑references (in related YAML files and code) have been updated accordingly.


343-350: Removal of the AirlockCommandGlass Prototype:
The entire configuration block for AirlockCommandGlass (lines 343–350) has been removed. This suggests that any functionality that depended on its “locked” behavior is no longer necessary. Ensure that no systems or scripts are still referencing this prototype and that the user experience remains seamless without the previously required access permissions.


357-364: Elimination of AirlockEngineering Prototype:
The removal of AirlockEngineering (lines 357–364) continues the trend of simplifying prototype names by eliminating access-restricted variants. Confirm that any game mechanics or dependencies that formerly checked for engineering-specific access no longer rely on this prototype, so that overall system behavior is preserved.


371-378: Removal of AirlockExternal Prototype:
The block for AirlockExternal (lines 371–378) has been removed. This change reinforces the intent to eliminate differentiated access controls even for external airlocks. Please double‑check that any functionality expecting an “external” locked entity is updated and tested so that transitions are smooth during gameplay.


379-385: Removal of AirlockMedicalGlass Prototype:
The AirlockMedicalGlass entry (lines 379–385) is no longer present. This removal should effectively drop any enforced access permission for medical entry points. It would be useful to verify consistency with other files that previously defined similar locked variants to ensure that the overall removal of access requirements is uniform.

@mersen-tyn mersen-tyn merged commit 96629e5 into Corvax-Frontier:master Mar 24, 2025
16 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants