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Колизей фикс #170
Колизей фикс #170
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WalkthroughThis pull request updates YAML configuration files in the Coliseum shuttle area by renaming prototype references. The changes remove the "Locked" suffix or simplify prototype names across several files. No new entities or component configurations are added, and only the naming conventions are updated. Changes
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Hello @FireFoxPhoenix, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!
Summary of Changes
This pull request, titled "Колизей фикс", aims to remove the requirement for access permissions on the Coliseum shuttles. It modifies several YAML files related to the Coliseum shuttles by changing the proto
values for various airlocks, effectively removing the 'Locked' status from them. This should allow for easier access to these areas.
Highlights
- Accessibility: The primary goal is to improve accessibility within the Coliseum shuttles by removing the need for specific access permissions to pass through certain airlocks.
- Airlock Changes: The changes involve modifying the
proto
values of airlock entities in multiple YAML files, replacing locked airlock prototypes with unlocked versions.
Changelog
Click here to see the changelog
- Resources/Maps/Corvax/Shuttles/Coliseum/bite.yml
- Changed
AirlockSecurityGlassLocked
toAirlockSecurityGlass
at line 582. - Changed
AirlockSecurityLocked
toAirlockSecurity
at line 616.
- Changed
- Resources/Maps/Corvax/Shuttles/Coliseum/crater.yml
- Changed
AirlockSecurityGlassLocked
toAirlockSecurityGlass
at line 582. - Changed
AirlockSecurityLocked
toAirlockSecurity
at line 616.
- Changed
- Resources/Maps/Corvax/Shuttles/Coliseum/faceless.yml
- Changed
AirlockExternalGlassShuttleLocked
toAirlockGlassShuttle
at line 327.
- Changed
- Resources/Maps/Corvax/Shuttles/Coliseum/fly.yml
- Changed
AirlockMedicalGlassLocked
toAirlockMedicalGlass
at line 801.
- Changed
- Resources/Maps/Corvax/Shuttles/Coliseum/kerefo.yml
- Changed
AirlockExternalLocked
toAirlockExternal
at line 457.
- Changed
- Resources/Maps/Corvax/Shuttles/Coliseum/wild.yml
- Changed
AirlockExternalGlassLocked
toAirlockExternalGlass
at line 732. - Changed
AirlockExternalGlassShuttleLocked
toAirlockGlassShuttle
at line 739.
- Changed
- Resources/Maps/Corvax/Shuttles/Coliseum/wound.yml
- Changed
AirlockBarGlassLocked
toAirlockVirologyGlass
at line 323.
- Changed
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In realms of code, where access gates reside,
A Coliseum's fix, with changes applied.
No longer locked, the shuttles freely roam,
A smoother passage, a welcoming home.
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Code Review
This pull request removes the necessity for access permissions on airlocks in the Coliseum shuttles. The changes involve modifying the proto definitions in several YAML map files. Overall, the changes seem straightforward and achieve the stated goal.
Summary of Findings
- Airlock Security Changes: The pull request modifies several map files to remove the 'Locked' suffix from Airlock proto definitions. This change effectively removes the requirement for access permissions on these airlocks within the specified Coliseum shuttle maps.
Merge Readiness
The pull request appears to be ready for merging, as the changes are simple and directly address the stated objective of removing access restrictions on airlocks in the Coliseum shuttles. However, it's recommended to verify the impact of these changes on gameplay and security before merging. I am unable to directly approve the pull request, and users should have others review and approve this code before merging.
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Actionable comments posted: 0
🔭 Outside diff range comments (1)
Resources/Maps/Corvax/Shuttles/Coliseum/wound.yml (1)
386-405
: 💡 Verification agent🧩 Analysis chain
Key Shuttle Access Relaxation – Removal of AirlockShuttle Prototype:
The configuration block forAirlockShuttle
(lines 386–405) has been removed, which is the central change in this PR. This removal is intended to abolish the access permission requirement for shuttles in the Coliseum, thereby simplifying user interaction. Because shuttles are a critical gameplay mechanic, please ensure through testing that this change does not inadvertently affect shuttle navigation, safety, or any other inter‑dependent systems.
Review: Verify Impact of AirlockShuttle Removal on Shuttle Mechanics
The configuration block for
AirlockShuttle
(originally located at Resources/Maps/Corvax/Shuttles/Coliseum/wound.yml, lines 386–405) has been removed as intended, effectively relaxing access permissions for Coliseum shuttles. Given that shuttles are a critical gameplay mechanic, please ensure that comprehensive testing is carried out to confirm that this change does not inadvertently affect shuttle navigation, safety, or any other inter‑dependent systems.
🏁 Script executed:
#!/bin/bash # Verify that there is no reference to AirlockShuttle in the specified file. grep "AirlockShuttle" Resources/Maps/Corvax/Shuttles/Coliseum/wound.yml || echo "AirlockShuttle block not found."Length of output: 95
Critical Shuttle Access Change – Incomplete Removal Detected
The PR aims to remove the AirlockShuttle configuration to relax shuttle access permissions. However, testing indicates that the file still contains a reference to AirlockShuttle (e.g., a line with
"proto: AirlockShuttle"
). This residual reference may unintentionally affect shuttle behavior. Please verify whether this leftover line is intentional or requires removal, and ensure thorough testing of any inter‑dependent systems related to shuttle navigation and safety.
- Check if the
"proto: AirlockShuttle"
reference should be removed entirely or retained for another purpose.- Confirm that this change does not compromise essential gameplay mechanics.
🧹 Nitpick comments (2)
Resources/Maps/Corvax/Shuttles/Coliseum/kerefo.yml (1)
457-464
: Recommend Adding Inline DocumentationTo aid future maintainers, consider adding a brief YAML comment near the updated prototype (e.g., explaining that the change removes access restrictions) so that the intent behind this renaming is immediately clear.
Resources/Maps/Corvax/Shuttles/Coliseum/wild.yml (1)
1-324
: Overall Consistency Check for Access Permissions Removal
The configuration file now reflects the intended simplification—by renaming the airlock prototypes, the formerly imposed access restrictions appear to have been removed. It is important to review downstream game logic and other configuration files (e.g., those inbite.yml, crater.yml, faceless.yml
) to ensure there are no residual dependencies expecting the old"Locked"
prototypes. This will help prevent any unintended side effects during runtime.
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro
📒 Files selected for processing (7)
Resources/Maps/Corvax/Shuttles/Coliseum/bite.yml
(2 hunks)Resources/Maps/Corvax/Shuttles/Coliseum/crater.yml
(2 hunks)Resources/Maps/Corvax/Shuttles/Coliseum/faceless.yml
(1 hunks)Resources/Maps/Corvax/Shuttles/Coliseum/fly.yml
(1 hunks)Resources/Maps/Corvax/Shuttles/Coliseum/kerefo.yml
(1 hunks)Resources/Maps/Corvax/Shuttles/Coliseum/wild.yml
(1 hunks)Resources/Maps/Corvax/Shuttles/Coliseum/wound.yml
(1 hunks)
⏰ Context from checks skipped due to timeout of 90000ms (2)
- GitHub Check: Test Packaging
- GitHub Check: build (ubuntu-latest)
🔇 Additional comments (14)
Resources/Maps/Corvax/Shuttles/Coliseum/faceless.yml (1)
321-340
: Simplified Shuttle Access via Prototype RenamingThe change from the previous locked prototype (which was likely named "AirlockExternalGlassShuttleLocked") to "AirlockGlassShuttle" effectively removes the access permission requirement for these shuttles. This aligns with the PR objective of simplifying the user experience for shuttle usage in the Coliseum.
Please verify that:
- The new prototype (
AirlockGlassShuttle
) is fully defined in the game’s asset/component registry with all needed properties.- Any dependencies or scripts relying on the locked behavior are updated accordingly so that no residual access checks remain.
- The YAML indentation and overall structure remain consistent, ensuring that the configuration is still valid.
Resources/Maps/Corvax/Shuttles/Coliseum/fly.yml (2)
754-821
: Prototype Naming Update: Removal of the “Locked” SuffixIn this segment the prototype identifiers for shuttle airlock components have been updated. Prototypes formerly expected to have a “Locked” suffix (for example, the change from an older value like “AirlockMedicalGlassLocked” to “AirlockMedicalGlass”) now appear without that suffix. This change should remove the extra access permission requirement on these shuttle components as intended by the PR objective.
Please verify that:
• All references to these prototypes (e.g. AirlockCargoGlass, AirlockCommand, AirlockExternalGlass, AirlockMedicalGlass, and AirlockShuttle) across the codebase or related configuration files have been updated accordingly.
• The engine/game logic that previously enforced access permissions based on the “Locked” markers now behaves correctly (i.e. shuttles are accessible without special permissions).
645-730
: Overall Consistency and Impact on Access LogicA large portion of the file (spanning many prototype entries) has been updated as part of this PR. These changes collectively indicate an effort to simplify the naming conventions by removing indicators of locked or restricted access. It is important to double-check that any systems (e.g. security checks or device network logic) that were previously triggered by identifying “Locked” prototypes are now adjusted so that no unintended security bypass or misconfiguration occurs.
A few follow-up actions:
• Ensure that related scripts, UI elements, or in-game logic that relied on detecting “Locked” prototypes are also reviewed and updated if necessary.
• Perform end-to-end testing in the Coliseum shuttle area to confirm that the removal of the access permissions requirement yields the intended user experience.Resources/Maps/Corvax/Shuttles/Coliseum/kerefo.yml (1)
457-464
: Prototype Name Update to Remove Access RestrictionsThe prototype declaration has been updated from the locked variant (previously implied by a name including “Locked”) to
"AirlockExternal"
in order to remove the access permission requirement for the shuttles. This change meets the PR objective of simplifying access and should help ensure that downstream systems or entity references expecting the locked variant are updated accordingly.Resources/Maps/Corvax/Shuttles/Coliseum/bite.yml (2)
582-615
: Renaming of the AirlockSecurityGlass Prototype
The prototype reference has been updated to remove the “Locked” suffix (i.e. now using "AirlockSecurityGlass" instead of the locked variant). This change simplifies access by removing the extra permission requirement on the shuttle’s airlock component, which aligns with the PR’s objectives.
Please verify that all system references—including other YAML files and code that instantiates entities using this prototype—have been updated accordingly.
616-627
: Renaming of the AirlockSecurity Prototype
The prototype for the security airlock has been renamed to "AirlockSecurity" (i.e. from the locked version, likely "AirlockSecurityLocked"). This update further removes the extra access restriction and contributes to a more streamlined experience in the Colosseum shuttle area.
Ensure that any modules or in-game logic that relied on the previous naming now correctly reference this updated prototype.Resources/Maps/Corvax/Shuttles/Coliseum/wild.yml (1)
725-746
: Prototype Renaming for Airlock Entities
The prototypes for the airlock entities have been updated to remove the "Locked" suffix. In particular, the airlock entity now uses the prototype"AirlockExternalGlass"
(instead of the former"AirlockExternalGlassLocked"
) and the shuttle airlock is now referenced as"AirlockGlassShuttle"
(previously"AirlockExternalGlassShuttleLocked"
). This change aligns with the PR objective of eliminating access permissions on the shuttles. Please verify that any system logic or references that previously depended on the locked prototypes have been updated accordingly.Resources/Maps/Corvax/Shuttles/Coliseum/crater.yml (2)
582-615
: Rename AirlockSecurityGlass Prototype
This block updates the airlock security glass prototype by removing the "Locked" suffix—changing it from what was previously “AirlockSecurityGlassLocked” to “AirlockSecurityGlass”. This change aligns with the objective of removing access permission requirements for the shuttles. Please verify that all entity references and game logic that previously depended on the locked state now correctly use this updated prototype name.
616-635
: Rename AirlockSecurity Prototype
This change renames the airlock security prototype by removing the "Locked" suffix (i.e. from “AirlockSecurityLocked” to “AirlockSecurity”). This update supports the PR’s goal of simplifying access permissions on the shuttles. Please ensure that any configurations or in-game logic referencing the old prototype name are updated accordingly.Resources/Maps/Corvax/Shuttles/Coliseum/wound.yml (5)
320-332
: Prototype Renaming – Airlock Identifier Change:
The prototype identifier has been updated toAirlockVirologyGlass
(line 323) which appears to replace the older locked variant (previously likely something likeAirlockBarGlassLocked
). This renaming aligns with the PR objective of removing specific access restrictions on shuttle-related areas. Please verify that all in-game logic and cross‑references (in related YAML files and code) have been updated accordingly.
343-350
: Removal of the AirlockCommandGlass Prototype:
The entire configuration block forAirlockCommandGlass
(lines 343–350) has been removed. This suggests that any functionality that depended on its “locked” behavior is no longer necessary. Ensure that no systems or scripts are still referencing this prototype and that the user experience remains seamless without the previously required access permissions.
357-364
: Elimination of AirlockEngineering Prototype:
The removal ofAirlockEngineering
(lines 357–364) continues the trend of simplifying prototype names by eliminating access-restricted variants. Confirm that any game mechanics or dependencies that formerly checked for engineering-specific access no longer rely on this prototype, so that overall system behavior is preserved.
371-378
: Removal of AirlockExternal Prototype:
The block forAirlockExternal
(lines 371–378) has been removed. This change reinforces the intent to eliminate differentiated access controls even for external airlocks. Please double‑check that any functionality expecting an “external” locked entity is updated and tested so that transitions are smooth during gameplay.
379-385
: Removal of AirlockMedicalGlass Prototype:
TheAirlockMedicalGlass
entry (lines 379–385) is no longer present. This removal should effectively drop any enforced access permission for medical entry points. It would be useful to verify consistency with other files that previously defined similar locked variants to ensure that the overall removal of access requirements is uniform.
убрана необходимость иметь доступы на шаттлах колизея
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