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kind/enhancementNew feature or requestNew feature or request
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Description
(Title makes it really obvious how problematic it is that Godot named its entities nodes as well...) 😅
I must admit that I was (pleasantly) surprised that dragging a property from the inspector of a scene node worked, but I had lingering doubts because the resulting node was so void of information.
Both nodes above are referencing the same scene node, but only one of them makes that obvious in the graph.
Implementation ideas
I can see the information in the inspector for the node, but it would be nice if the path was also present in the node itself like when you drag and drop a node from the scene.
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kind/enhancementNew feature or requestNew feature or request