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data, bug: Fixed non-Registrate data generation
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src/generated/resources/assets/escalated/lang/en_ud.json

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{
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"advancement.escalated.escalator_100": "uǝʌɐǝH oʇ ʎɐʍɹıɐʇS",
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"advancement.escalated.escalator_100.desc": "sɹoʇɐןɐɔsǝ buıʌoɯ uo ʎןuo sʞɔoןq 00Ɩ puǝɔsⱯ",
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"advancement.escalated.escalator_100_nether": "¡pǝıuǝᗡ 'ʎɐʍɹıɐʇS oN",
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"advancement.escalated.escalator_100_nether.desc": "ɹǝɥʇǝu ǝɥʇ uı sɹoʇɐןɐɔsǝ buıʌoɯ uo ʎןuo sʞɔoןq 00Ɩ puǝɔsⱯ",
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"advancement.escalated.handrail": "ןıɐɹpuɐH pןoH ǝsɐǝןԀ",
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"advancement.escalated.handrail.desc": "ʇןǝᗺ ןɐɔıuɐɥɔǝW ɐ ɥʇıʍ ɹoʇɐןɐɔsǝ ɹnoʎ ǝʇɐɹoɔǝᗡ",
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"advancement.escalated.root": "pǝʇɐןɐɔsƎ :ǝʇɐǝɹƆ oʇ ǝɯoɔןǝM",
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"advancement.escalated.root.desc": "ɹǝʇsɐℲ puɐ ɹǝɥbıH buısıᴚ",
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"advancement.escalated.walkway": "ǝןqɐuoıɥsɐℲ ǝɥʇ puɐ ʇsɐℲ ǝɥ⟘",
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"advancement.escalated.walkway.desc": "ɹoʇɐןɐɔsǝ/ʎɐʍʞןɐʍ ɐ ɥʇıʍ sʇɟɐɥS oʍʇ ʇɔǝuuoƆ",
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"block.escalated.glass_escalator_handrail": "ןıɐɹpuɐH ssɐן⅁",
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"block.escalated.glass_walkway_handrail": "ןıɐɹpuɐH ssɐן⅁",
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"block.escalated.metal_escalator_handrail": "ןıɐɹpuɐH ןɐʇǝW",
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"block.escalated.wooden_wide_escalator_side": "ɹoʇɐןɐɔsƎ uǝpooM",
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"block.escalated.wooden_wide_walkway_center": "ʎɐʍʞןɐM uǝpooM",
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"block.escalated.wooden_wide_walkway_side": "ʎɐʍʞןɐM uǝpooM",
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"escalated.ponder.tag.walkways": "sɹoʇɐןɐɔsƎ puɐ sʎɐʍʞןɐM",
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"escalated.ponder.tag.walkways.description": "ʎןʇuǝıɔıɟɟǝ punoɹɐ ǝʌoɯ oʇ sɹoʇɐןɐɔsǝ puɐ sʎɐʍʞןɐʍ pןınq oʇ ʍoH",
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"escalated.ponder.walkways/adding_shafts_to_walkways.header": "sɹoʇɐןɐɔsƎ puɐ sʎɐʍʞןɐM oʇ sʇɟɐɥS ǝɹoɯ buıppⱯ",
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"escalated.ponder.walkways/adding_shafts_to_walkways.text_1": "˙ʎןddns ɹǝʍod ǝɹoɯ ɹoɟ sʎɐʍʞןɐʍ oʇ pǝppɐ ǝq uɐɔ sʇɟɐɥs ןɐuoıʇıppⱯ",
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"escalated.ponder.walkways/adding_shafts_to_walkways.text_2": "˙ɯǝʇı ʇɟɐɥS ɐ ɥʇıʍ ʞɔoןq ʎɐʍʞןɐʍ ǝןppıɯ ɐ ʞɔıןƆ-ʇɥbıᴚ 'ʇɟɐɥs ɐ ppɐ o⟘",
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"escalated.ponder.walkways/adding_shafts_to_walkways.text_3": "˙ǝpıs ʇɐɥʇ ɯoɹɟ ʇnduı ןɐuoıʇɐʇoɹ ɟɟo ʞɔoןq oʇ pǝɥɔuǝɹʍ ǝq uɐɔ ǝpıs ʞɔoןq ʎɐʍʞןɐʍ ǝɥʇ 'pǝppɐ ǝɔuO",
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"escalated.ponder.walkways/adding_shafts_to_walkways.text_4": "˙sןɐuıɯɹǝʇ ʎɐʍʞןɐʍ oʇ sǝıןddɐ osןɐ sıɥ⟘",
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"escalated.ponder.walkways/adding_shafts_to_walkways.text_5": "˙buıʞɐǝuS ǝןıɥʍ ʞɔoןq ǝɥʇ ɥɔuǝɹʍ 'ʇɟɐɥs ǝɥʇ ǝʌoɯǝɹ o⟘",
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"escalated.ponder.walkways/adding_shafts_to_walkways.text_6": "˙sɹoʇɐןɐɔsǝ oʇ pǝıןddɐ ǝq ʇouuɐɔ sʇɟɐɥS",
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"escalated.ponder.walkways/creating_walkways.header": "sɹoʇɐןɐɔsƎ puɐ sʎɐʍʞןɐM buıʇɐǝɹƆ",
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"escalated.ponder.walkways/creating_walkways.text_1": "˙ʎɐʍʞןɐʍ ɐ ǝʇɐǝɹɔ oʇ ɯǝʇı sdǝʇs ʎɐʍʞןɐʍ ɐ ɥʇıʍ sʇɟɐɥs oʍʇ ʞɔıןƆ-ʇɥbıᴚ",
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"escalated.ponder.walkways/creating_walkways.text_2": "˙buıʞɐǝuS ǝןıɥʍ ʞɔıןƆ-ʇɥbıᴚ ɥʇıʍ pǝןןǝɔuɐɔ ǝq uɐɔ suoıʇɔǝןǝs ןɐʇuǝpıɔɔⱯ",
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"escalated.ponder.walkways/creating_walkways.text_3": "˙ʎןɹɐןıɯıs sʞɹoʍ ɹoʇɐןɐɔsǝ uɐ buıʇɐǝɹƆ",
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"escalated.ponder.walkways/creating_walkways.text_4": "˙ןɐuobɐıp ʇɔǝɟɹǝd ɐ uo pǝubıןɐ ʇou ǝɹɐ sʇɟɐɥs ǝɥʇ 'ǝɹnʇɔnɹʇs ɹoʇɐןɐɔsǝ ǝɥʇ oʇ ǝnᗡ",
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"escalated.ponder.walkways/creating_walkways.text_5": "˙ǝɔuɐʇsıp ןɐɔıʇɹǝʌ ǝɥʇ uɐɥʇ ɹǝʇɐǝɹb sʞɔoןq Ɛ sı sʇɟɐɥs ǝɥʇ uǝǝʍʇǝq ǝɔuɐʇsıp ןɐʇuozıɹoɥ ǝɥ⟘",
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"escalated.ponder.walkways/creating_walkways.text_6": "buoן sʞɔoןq ㄥ",
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"escalated.ponder.walkways/creating_walkways.text_7": "ןןɐʇ sʞɔoןq ㄣ",
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"escalated.ponder.walkways/customizing_walkways.header": "sןıɐɹpuɐH puɐ sǝʎᗡ ɥʇıʍ sɹoʇɐןɐɔsƎ puɐ sʎɐʍʞןɐM buızıɯoʇsnƆ",
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"escalated.ponder.walkways/customizing_walkways.text_1": "˙ɯǝʇı ǝʎp ɐ ɥʇıʍ ɯǝɥʇ buıʞɔıןƆ-ʇɥbıᴚ ʎq pǝʎp ǝq uɐɔ sdǝʇs ɹoʇɐןɐɔsǝ puɐ ʎɐʍʞןɐM",
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"escalated.ponder.walkways/customizing_walkways.text_2": "˙ɯǝʇı ɹǝʇɐʍ ɐ ɥʇıʍ ʎɐʍʞןɐʍ ǝɥʇ ʞɔıןƆ-ʇɥbıᴚ 'ǝʎp ǝɥʇ ǝʌoɯǝɹ o⟘",
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"escalated.ponder.walkways/customizing_walkways.text_3": "˙ɯǝʇı ʇןǝq ɐ ɥʇıʍ ʎɐʍʞןɐʍ ǝɥʇ buıʞɔıןƆ-ʇɥbıᴚ ʎq ʎɐʍʞןɐʍ ǝɥʇ oʇ pǝppɐ ǝq uɐɔ sןıɐɹpuɐH",
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"escalated.ponder.walkways/customizing_walkways.text_4": "˙ʎɐʍʞןɐʍ ǝɥʇ ǝʌoqɐ ǝɔɐds sı ǝɹǝɥʇ ɟı ʞɹoʍ ʎןuo ןןıʍ sıɥ⟘",
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"escalated.ponder.walkways/customizing_walkways.text_5": "˙ʎɐʍʞןɐʍ ǝɥʇ ǝʞıן ʇsnظ pǝuɐǝןɔ puɐ pǝʎp ǝq osןɐ uɐɔ sןıɐɹpuɐɥ ǝɥ⟘",
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"escalated.ponder.walkways/customizing_walkways.text_6": "˙ʞɔoןq ssɐןb ɐ ɥʇıʍ ɯǝɥʇ buıʞɔıןƆ-ʇɥbıᴚ ʎq ssɐןb oʇuı ǝpɐɯ ǝq osןɐ uɐɔ sןıɐɹpuɐɥ ǝɥʇ 'ʎןןɐuıℲ",
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"escalated.ponder.walkways/widening_walkways.header": "sɹoʇɐןɐɔsƎ puɐ sʎɐʍʞןɐM buıuǝpıM",
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"escalated.ponder.walkways/widening_walkways.text_1": "˙ʇɟɐɥs ʇuǝɔɐظpɐ uɐ ɥʇıʍ ʎɐʍʞןɐʍ ɐ buıʇɔǝuuoɔ ʎq pǝuǝpıʍ ǝq uɐɔ sʎɐʍʞןɐM",
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"escalated.ponder.walkways/widening_walkways.text_2": "˙doʇ uo sןıɐɹpuɐɥ suǝpıʍ osןɐ buıuǝpıʍ ǝɥ⟘",
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"escalated.ponder.walkways/widening_walkways.text_3": "˙ʞɐǝɹq ןןıʍ ןıɐɹpuɐɥ ǝɥʇ 'buıɥʇǝɯos ʎq pǝʇɔnɹʇsqo sı ןıɐɹpuɐɥ ǝɥʇ ɟı 'ɹǝʌǝʍoH",
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"item.escalated.metal_walkway_steps": "sdǝʇS ʎɐʍʞןɐM ןɐʇǝW",
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"item.escalated.wooden_walkway_steps": "sdǝʇS ʎɐʍʞןɐM uǝpooM",
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"itemGroup.escalated.base": "pǝʇɐןɐɔsƎ :ǝʇɐǝɹƆ"

src/generated/resources/assets/escalated/lang/en_us.json

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{
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"advancement.escalated.escalator_100": "Stairway to Heaven",
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"advancement.escalated.escalator_100.desc": "Ascend 100 blocks only on moving escalators",
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"advancement.escalated.escalator_100_nether": "No Stairway, Denied!",
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"advancement.escalated.escalator_100_nether.desc": "Ascend 100 blocks only on moving escalators in the nether",
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"advancement.escalated.handrail": "Please Hold Handrail",
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"advancement.escalated.handrail.desc": "Decorate your escalator with a Mechanical Belt",
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"advancement.escalated.root": "Welcome to Create: Escalated",
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"advancement.escalated.root.desc": "Rising Higher and Faster",
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"advancement.escalated.walkway": "The Fast and the Fashionable",
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"advancement.escalated.walkway.desc": "Connect two Shafts with a walkway/escalator",
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"block.escalated.glass_escalator_handrail": "Glass Handrail",
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"block.escalated.glass_walkway_handrail": "Glass Handrail",
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"block.escalated.metal_escalator_handrail": "Metal Handrail",
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"block.escalated.wooden_wide_escalator_side": "Wooden Escalator",
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"block.escalated.wooden_wide_walkway_center": "Wooden Walkway",
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"block.escalated.wooden_wide_walkway_side": "Wooden Walkway",
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"escalated.ponder.tag.walkways": "Walkways and Escalators",
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"escalated.ponder.tag.walkways.description": "How to build walkways and escalators to move around efficiently",
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"escalated.ponder.walkways/adding_shafts_to_walkways.header": "Adding more Shafts to Walkways and Escalators",
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"escalated.ponder.walkways/adding_shafts_to_walkways.text_1": "Additional shafts can be added to walkways for more power supply.",
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"escalated.ponder.walkways/adding_shafts_to_walkways.text_2": "To add a shaft, Right-Click a middle walkway block with a Shaft item.",
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"escalated.ponder.walkways/adding_shafts_to_walkways.text_3": "Once added, the walkway block side can be wrenched to block off rotational input from that side.",
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"escalated.ponder.walkways/adding_shafts_to_walkways.text_4": "This also applies to walkway terminals.",
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"escalated.ponder.walkways/adding_shafts_to_walkways.text_5": "To remove the shaft, wrench the block while Sneaking.",
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"escalated.ponder.walkways/adding_shafts_to_walkways.text_6": "Shafts cannot be applied to escalators.",
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"escalated.ponder.walkways/creating_walkways.header": "Creating Walkways and Escalators",
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"escalated.ponder.walkways/creating_walkways.text_1": "Right-Click two shafts with a walkway steps item to create a walkway.",
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"escalated.ponder.walkways/creating_walkways.text_2": "Accidental selections can be cancelled with Right-Click while Sneaking.",
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"escalated.ponder.walkways/creating_walkways.text_3": "Creating an escalator works similarly.",
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"escalated.ponder.walkways/creating_walkways.text_4": "Due to the escalator structure, the shafts are not aligned on a perfect diagonal.",
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"escalated.ponder.walkways/creating_walkways.text_5": "The horizontal distance between the shafts is 3 blocks greater than the vertical distance.",
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"escalated.ponder.walkways/creating_walkways.text_6": "7 blocks long",
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"escalated.ponder.walkways/creating_walkways.text_7": "4 blocks tall",
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"escalated.ponder.walkways/customizing_walkways.header": "Customizing Walkways and Escalators with Dyes and Handrails",
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"escalated.ponder.walkways/customizing_walkways.text_1": "Walkway and escalator steps can be dyed by Right-Clicking them with a dye item.",
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"escalated.ponder.walkways/customizing_walkways.text_2": "To remove the dye, Right-Click the walkway with a water item.",
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"escalated.ponder.walkways/customizing_walkways.text_3": "Handrails can be added to the walkway by Right-Clicking the walkway with a belt item.",
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"escalated.ponder.walkways/customizing_walkways.text_4": "This will only work if there is space above the walkway.",
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"escalated.ponder.walkways/customizing_walkways.text_5": "The handrails can also be dyed and cleaned just like the walkway.",
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"escalated.ponder.walkways/customizing_walkways.text_6": "Finally, the handrails can also be made into glass by Right-Clicking them with a glass block.",
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"escalated.ponder.walkways/widening_walkways.header": "Widening Walkways and Escalators",
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"escalated.ponder.walkways/widening_walkways.text_1": "Walkways can be widened by connecting a walkway with an adjacent shaft.",
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"escalated.ponder.walkways/widening_walkways.text_2": "The widening also widens handrails on top.",
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"escalated.ponder.walkways/widening_walkways.text_3": "However, if the handrail is obstructed by something, the handrail will break.",
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"item.escalated.metal_walkway_steps": "Metal Walkway Steps",
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"item.escalated.wooden_walkway_steps": "Wooden Walkway Steps",
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"itemGroup.escalated.base": "Create: Escalated"
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{
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"parent": "escalated:block/escalator_step",
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"textures": {
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"steps": "escalated:block/walkway_steps/metal_walkway_step"
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}
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}
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{
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"parent": "escalated:block/escalator_step",
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"textures": {
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"steps": "escalated:block/walkway_steps/metal_walkway_step_black"
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}
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}
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{
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"parent": "escalated:block/escalator_step",
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"textures": {
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"steps": "escalated:block/walkway_steps/metal_walkway_step_blue"
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}
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}
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{
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"parent": "escalated:block/escalator_step",
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"textures": {
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"steps": "escalated:block/walkway_steps/metal_walkway_step_brown"
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}
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}
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{
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"parent": "escalated:block/escalator_step_center",
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"textures": {
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"steps": "escalated:block/walkway_steps/metal_walkway_step"
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}
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}
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{
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"parent": "escalated:block/escalator_step_center",
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"textures": {
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"steps": "escalated:block/walkway_steps/metal_walkway_step_black"
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}
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}
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{
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"parent": "escalated:block/escalator_step_center",
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"textures": {
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"steps": "escalated:block/walkway_steps/metal_walkway_step_blue"
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}
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}
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{
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"parent": "escalated:block/escalator_step_center",
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"textures": {
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"steps": "escalated:block/walkway_steps/metal_walkway_step_brown"
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}
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}

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