Commit ab7b272
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D3D11: Fix UAV creation failure for P8/format-convert textures
Textures created for GPU palette expansion and format conversion were
using DXGI_FORMAT_R8G8B8A8_UNORM, which does not allow R32_UINT UAV
reinterpretation. This caused CreateUnorderedAccessView to fail,
falling back to the slow CPU path on every upload.
Fix: create these textures as R8G8B8A8_TYPELESS (same typeless family
as R32_UINT), and resolve to R8G8B8A8_UNORM when creating SRVs for
sampling in HostSync and the blit path.1 parent 85238c0 commit ab7b272
3 files changed
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