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Popup "PS_INPUTTEXTURE(X) uses texture X" #2372

@magnolia-git

Description

@magnolia-git

Quick summary

Emulation starts for the game, but there is no video and hangs without crashing Cxbx-Reloaded.

Details

  • Game tested: Phantom Crash [PL-001] [1.05]
  • Cxbx-Reloaded Version: b43f6bb

When the emulation hangs, several LOG_TEST_CASEs are shown in the Kernel Debug Console:

LOG_TEST_CASE: Unable to determine default Xbox depth stencil
In Direct3D_CreateDevice_End (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\Direct3D9\Direct3D9.cpp line 2864)

LOG_TEST_CASE: PS_TEXTUREMODES_PASSTHRU
In GetPSTextureModes (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbPixelShader.cpp line 251)

LOG_TEST_CASE: PS_INPUTTEXTURE(2) uses texture 0
In GetPSInputTexture (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbPixelShader.cpp line 337)

LOG_TEST_CASE: PS_INPUTTEXTURE(3) uses texture 0
In GetPSInputTexture (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbPixelShader.cpp line 339)

System Configuration:

  • OS: Windows 11 (21H2)
  • CPU: AMD Ryzen 7 3700X 8-Core Processor
  • GPU: Nvidia RTX 3080 Ti Founders Edition

Additional Information (if any):

The entire log file from the start of emulation will be included as an attachment just in case.
Logfile.txt

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