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Fix game tests failing on dedicated servers with other mods
Creative break tests now set creative mode explicitly, as the server's
default game mode applies otherwise. The sound tests' listening player
uses the mock player name, so Cyclops Core skips sending mod packets to
its connection, which negotiated no channels.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RSz5r6eowhjNuANBjZE2v61 parent fd0d573 commit a6ecb51
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