Issue type:
Short description:
Instead of applying effects every several ticks, we can hook into onChangedLevel to apply effects with infinite durations (-1), which can then be removed when the ability is removed.
This would only work for self-based abilities, not radius-based abilities.
Issue type:
Short description:
Instead of applying effects every several ticks, we can hook into
onChangedLevelto apply effects with infinite durations (-1), which can then be removed when the ability is removed.This would only work for self-based abilities, not radius-based abilities.