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"""
#file types.py
#brief the type definition set for the RCSSServer2D
"""
from enum import Enum, unique, auto
"""
\ enum SideID
\ brief side type definition
"""
@unique
class SideID(Enum):
LEFT = 'l'
NEUTRAL = 'n'
RIGHT = 'r'
def invert(self):
return SideID.RIGHT if self == SideID.LEFT else SideID.LEFT if self != SideID.NEUTRAL else SideID.NEUTRAL
def __repr__(self):
return self.value
"""
\ enum MarkerID
\ brief marker type definition
"""
class MarkerID(Enum):
Goal_L = 0 # 1
Goal_R = 1 # 1
Flag_C = 2
Flag_CT = 3
Flag_CB = 4
Flag_LT = 5
Flag_LB = 6
Flag_RT = 7
Flag_RB = 8
# 8
Flag_PLT = 9
Flag_PLC = 10
Flag_PLB = 11
Flag_PRT = 12
Flag_PRC = 13
Flag_PRB = 14
# 14
Flag_GLT = 15
Flag_GLB = 16
Flag_GRT = 17
Flag_GRB = 18 # 18
Flag_TL50 = 19
Flag_TL40 = 20
Flag_TL30 = 21
Flag_TL20 = 22
Flag_TL10 = 23 # 23
Flag_T0 = 24
Flag_TR10 = 25
Flag_TR20 = 26
Flag_TR30 = 27
Flag_TR40 = 28
Flag_TR50 = 29 # 29
Flag_BL50 = 30
Flag_BL40 = 31
Flag_BL30 = 32
Flag_BL20 = 33
Flag_BL10 = 34
Flag_B0 = 35
Flag_BR10 = 36
Flag_BR20 = 37
Flag_BR30 = 38
Flag_BR40 = 39
Flag_BR50 = 40 # 40
Flag_LT30 = 41
Flag_LT20 = 42
Flag_LT10 = 43 # 43
Flag_L0 = 44
Flag_LB10 = 45
Flag_LB20 = 46
Flag_LB30 = 47 # 47
Flag_RT30 = 48
Flag_RT20 = 49
Flag_RT10 = 50 # 50
Flag_R0 = 51
Flag_RB10 = 52
Flag_RB20 = 53
Flag_RB30 = 54
Marker_Unknown = 55
"""
\ enum LineID
\ brief line type definition
"""
@unique
class LineID(Enum):
Line_Left = 'l'
Line_Right = 'r'
Line_Top = 't'
Line_Bottom = 'b'
Line_Unknown = auto()
"""
\ enum GameModeType
\ brief play mode types defined in rcssserver/src/types.h
"""
@unique
class GameModeType(Enum):
Null = "null"
BeforeKickOff = "before_kick_off"
TimeOver = "time_over"
PlayOn = "play_on"
KickOff_Left = "kick_off_l"
KickOff_Right = "kick_off_r"
KickIn_Left = "kick_in_l"
KickIn_Right = "kick_in_r"
FreeKick_Left = "free_kick_l"
FreeKick_Right = "free_kick_r"
CornerKick_Left = "corner_kick_l"
CornerKick_Right = "corner_kick_r"
GoalKick_Left = "goal_kick_l"
GoalKick_Right = "goal_kick_r"
AfterGoal_Left = "goal_l"
AfterGoal_Right = "goal_r" # - sserver-2.94
Drop_Ball = "drop_ball" # - sserver-3.29
OffSide_Left = "offside_l"
OffSide_Right = "offside_r" # until sserver-5.27
PK_Left = "penalty_kick_l"
PK_Right = "penalty_kick_r"
FirstHalfOver = "first_half_over"
Pause = "pause"
Human = "human_judge"
Foul_Charge_Left = "foul_charge_l"
Foul_Charge_Right = "foul_charge_r"
Foul_Push_Left = "foul_push_l"
Foul_Push_Right = "foul_push_r"
Foul_MultipleAttacker_Left = "foul_multiple_attack_l"
Foul_MultipleAttacker_Right = "foul_multiple_attack_r"
Foul_BallOut_Left = "foul_ballout_l"
Foul_BallOut_Right = "foul_ballout_r" # until sserver-7.11
Back_Pass_Left = "back_pass_l" # after rcssserver-8.05-rel
Back_Pass_Right = "back_pass_r"
Free_Kick_Fault_Left = "free_kick_fault_l"
Free_Kick_Fault_Right = "free_kick_fault_r"
CatchFault_Left = "catch_fault_l"
CatchFault_Right = "catch_fault_r"
IndFreeKick_Left = "indirect_free_kick_l" # after rcssserver-9.2.0
IndFreeKick_Right = "indirect_free_kick_r"
PenaltySetup_Left = "penalty_setup_l" # after rcssserver-9.3.0
PenaltySetup_Right = "penalty_setup_r"
PenaltyReady_Left = "penalty_ready_l"
PenaltyReady_Right = "penalty_ready_r"
PenaltyTaken_Left = "penalty_taken_l"
PenaltyTaken_Right = "penalty_taken_r"
PenaltyMiss_Left = "penalty_miss_l"
PenaltyMiss_Right = "penalty_miss_r"
PenaltyScore_Left = "penalty_score_l"
PenaltyScore_Right = "penalty_score_r"
PenaltyOnfield_Left = "penalty_onfield_l"
PenaltyOnfield_Right = "penalty_onfield_r"
PenaltyFoul_Left = "penalty_foul_l"
PenaltyFoul_Right = "penalty_foul_r"
PenaltyWinner_Left = "penalty_winner_l"
PenaltyWinner_Right = "penalty_winner_r"
GoalieCatchBall_Left = "goalie_catch_ball_l"
GoalieCatchBall_Right = "goalie_catch_ball_r"
IllegalDefense_Left = "illegal_defense_l"
IllegalDefense_Right = "illegal_defense_r"
HalfTime = "half_time"
MAX = "max"
def is_kick_off(self):
return self == GameModeType.KickOff_Left or self == GameModeType.KickOff_Right
def is_kick_in(self):
return self == GameModeType.KickIn_Left or self == GameModeType.KickIn_Right
def is_free_kick(self):
return self == GameModeType.FreeKick_Left or self == GameModeType.FreeKick_Right
def is_corner_kick(self):
return self == GameModeType.CornerKick_Left or self == GameModeType.CornerKick_Right
def is_goal_kick(self):
return self == GameModeType.GoalKick_Left or self == GameModeType.GoalKick_Right
def is_after_goal(self):
return self == GameModeType.AfterGoal_Left or self == GameModeType.AfterGoal_Right
def is_offside(self):
return self == GameModeType.OffSide_Left or self == GameModeType.OffSide_Right
def is_pk(self):
return self == GameModeType.PK_Left or self == GameModeType.PK_Right
def is_foul_charge(self):
return self == GameModeType.Foul_Charge_Left or self == GameModeType.Foul_Charge_Right
def is_foul_push(self):
return self == GameModeType.Foul_Push_Left or self == GameModeType.Foul_Push_Right
def is_foul_multiple_attacker(self):
return self == GameModeType.Foul_MultipleAttacker_Left or self == GameModeType.Foul_MultipleAttacker_Right
def is_foul_ball_out(self):
return self == GameModeType.Foul_BallOut_Left or self == GameModeType.Foul_BallOut_Right
def is_back_pass(self):
return self == GameModeType.Back_Pass_Left or self == GameModeType.Back_Pass_Right
def is_free_kick_fault(self):
return self == GameModeType.Free_Kick_Fault_Left or self == GameModeType.Free_Kick_Fault_Right
def is_catch_fault(self):
return self == GameModeType.CatchFault_Left or self == GameModeType.CatchFault_Right
def is_ind_free_kick(self):
return self == GameModeType.IndFreeKick_Left or self == GameModeType.IndFreeKick_Right
def is_penalty_setup(self):
return self == GameModeType.PenaltySetup_Left or self == GameModeType.PenaltySetup_Right
def is_penalty_ready(self):
return self == GameModeType.PenaltyReady_Left or self == GameModeType.PenaltyReady_Right
def is_penalty_taken(self):
return self == GameModeType.PenaltyTaken_Left or self == GameModeType.PenaltyTaken_Right
def is_penalty_miss(self):
return self == GameModeType.PenaltyMiss_Left or self == GameModeType.PenaltyMiss_Right
def is_penalty_score(self):
return self == GameModeType.PenaltyScore_Left or self == GameModeType.PenaltyScore_Right
def is_goalie_catch_ball(self):
return self == GameModeType.GoalieCatchBall_Left or self == GameModeType.GoalieCatchBall_Right
def is_illegal_defense(self):
return self == GameModeType.IllegalDefense_Left or self == GameModeType.IllegalDefense_Right
def side(self) -> SideID:
side = self.value.split('_')[-1]
if side == "l":
return SideID.LEFT
if side == "r":
return SideID.RIGHT
return SideID.NEUTRAL
"""
\enum BallStatus
\ brief ball position status for coach/trainer
"""
@unique
class BallStatus(Enum):
Ball_Null = auto()
Ball_InField = auto()
Ball_GoalL = auto()
Ball_GoalR = auto()
Ball_OutOfField = auto()
Ball_MA = auto()
"""
\enum Card
\ brief card type
"""
@unique
class Card(Enum):
YELLOW = auto()
RED = auto()
NO_CARD = auto()
"""
some const variable
"""
# ! max player number in one team
MAX_PLAYER = 11
# ! uniform number that represents the unknown player
UNUM_UNKNOWN = -1
# ! Id of the unknown player type
HETERO_UNKNOWN = -1
# ! Id of the default player type
HETERO_DEFAULT = 0
# ! playmode string table defined in rcssserver.
GAMEMODETYPE_STRINGS = ["", # TODO Value of PlayerMode enum be these strings....?
"before_kick_off",
"time_over",
"play_on",
"kick_off_l",
"kick_off_r",
"kick_in_l",
"kick_in_r",
"free_kick_l",
"free_kick_r",
"corner_kick_l",
"corner_kick_r",
"goal_kick_l",
"goal_kick_r",
"goal_l",
"goal_r",
"drop_ball",
"offside_l",
"offside_r",
"penalty_kick_l",
"penalty_kick_r",
"first_half_over",
"pause",
"human_judge",
"foul_charge_l",
"foul_charge_r",
"foul_push_l",
"foul_push_r",
"foul_multiple_attack_l",
"foul_multiple_attack_r",
"foul_ballout_l",
"foul_ballout_r",
"back_pass_l",
"back_pass_r",
"free_kick_fault_l",
"free_kick_fault_r",
"catch_fault_l",
"catch_fault_r",
"indirect_free_kick_l",
"indirect_free_kick_r",
"penalty_setup_l",
"penalty_setup_r",
"penalty_ready_l",
"penalty_ready_r",
"penalty_taken_l",
"penalty_taken_r",
"penalty_miss_l",
"penalty_miss_r",
"penalty_score_l",
"penalty_score_r",
"illegal_defense_l",
"illegal_defense_r",
"",
"",
"",
"",
""
]
# available characters in player's say or coach's free form message
# [-0-9a-zA-Z ().+*/?<>_]
# 74 characters
# ! character set that player can say.
SAY_CHARACTERS = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ ().+*/?<>_-"
# ! ball status string table for trainer.
BALL_STATUS_STRINGS = ["",
"in_field",
"goal_l",
"goal_r",
"out_of_field",
]
@unique
class ViewWidth(Enum):
NARROW = 'narrow'
NORMAL = 'normal'
WIDE = 'wide'
ILLEGAL = 'illegal'
def __repr__(self):
return self.value
def width(self):
if self is ViewWidth.NARROW:
return 60.
if self is ViewWidth.NORMAL:
return 120.
if self is ViewWidth.WIDE:
return 180.
return 0.