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Why I can't achieve 0 GC or even generate a lot of GCs From Unity? #207

@MutualFunGames

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@MutualFunGames

Use ZString And ZLogger In Unity

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In comparison, UnityLogger GC is much lower

var loggerFactory = LoggerFactory.Create(builder =>
        {
            builder.SetMinimumLevel(LogLevel.Debug);
            
            #if UNITY_EDITOR
            builder.AddZLoggerUnityDebug();
            #endif
            
            builder.AddZLoggerFile(zStringbuilder.ToString(), options => { options.UseJsonFormatter(); });
        });

        logger = loggerFactory.CreateLogger<SerializeSample>();

        using (var filePath = ZString.CreateUtf8StringBuilder())
        {
            filePath.AppendFormat("{0}{1}.bytes", FileNameBuilder, syncDataSaveCount);
            logger.ZLogInformation($"{filePath}");
        }


        using (var logString = ZString.CreateUtf8StringBuilder())
        {
            logString.AppendFormat("SaveSyncDataFromMemoryPack : {0} ", stopwatch.ElapsedMilliseconds);
            Debug.unityLogger.Log($"{logString}");
        }

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