Describe the issue
Hi, I am using blenderproc to render views of objs in Partnet-mobility, since they are combined by a urdf, I import the obj using the load.load_urdf method, it worked out but the texture of different parts seems to be weired and I don't have a clue how to solve this issue. It would be great help, thank you!
Minimal code example
robot = bproc.loader.load_urdf(urdf_file=urdf_path)
scale_factor = 0.75
robot.set_scale([scale_factor, scale_factor, scale_factor])
for urdf_obj in robot.get_all_urdf_objs():
if hasattr(urdf_obj, 'enable_rigidbody'):
urdf_obj.enable_rigidbody(False, collision_shape='BOX',
friction=100.0, linear_damping=0.99, angular_damping=0.99)
Files required to run the code
No response
Expected behavior
I expect it to look normal like in sapien, but texture seems to be weird.
BlenderProc version
v2.8.0