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3DGS support #1222

@saulgooodman

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@saulgooodman

Describe your feature request

BlendProc is very convenient—thank you for your great work!
I would like to ask whether BlendProc already supports importing 3D Gaussian Splatting (3DGS) assets.
If so, is it possible to perform hybrid ray-tracing between 3DGS and meshes? For example, if I insert a glass beaker into a 3DGS scene, could the glass correctly refract the environment?

Thanks!

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