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BlendProc is very convenient—thank you for your great work!
I would like to ask whether BlendProc already supports importing 3D Gaussian Splatting (3DGS) assets.
If so, is it possible to perform hybrid ray-tracing between 3DGS and meshes? For example, if I insert a glass beaker into a 3DGS scene, could the glass correctly refract the environment?
Thanks!
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enhancementNew feature or requestNew feature or request