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count.js
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59 lines (50 loc) · 1.56 KB
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// saved user data into object literals
const player1 = {
score: 0,
button: document.querySelector('#player1btn'),
display: document.getElementById('first'),
}
const player2 = {
score: 0,
button: document.querySelector('#player2btn'),
display: document.getElementById('second'),
}
let zeroed = document.querySelector('#resetbtn');
let rounds = document.querySelector('#Maxrounds');
let selected = rounds.options[rounds.selectedIndex];
let winningValue = selected.value;
let gameOver= false;
// Created a function to update all user data
function updateScores(player, opponent) {
if(!gameOver) {
player.score += 1;
if(player.score === winningValue){
gameOver = true;
player.display.classList.add('has-text-success');
opponent.display.classList.add('has-text-danger');
player.button.disabled = true;
opponent.button.disabled = true;
}
player.display.textContent = player.score;
}
}
rounds.addEventListener('change', function (e){
winningValue = Number(this.value);
})
player1.button.addEventListener('click', function () {
updateScores(player1, player2)
})
player2.button.addEventListener('click', function () {
updateScores(player2, player1)
})
function reset () {
gameOver = false;
for(let p of [player1,player2]) {
p.score = 0;
p.display.textContent = 0;
p.display.classList.remove('has-text-success', 'has-text-danger');
p.button.disabled = false;
rounds= 'Select Option';
}
}
zeroed.addEventListener('click', reset)