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| 1 | +#pragma once |
| 2 | + |
| 3 | +#include "hk/prim/traits/Integer.h" |
| 4 | + |
| 5 | +#include <basis/seadTypes.h> |
| 6 | +#include <heap/seadFrameHeap.h> |
| 7 | +#include <heap/seadHeap.h> |
| 8 | +#include <heap/seadHeapMgr.h> |
| 9 | + |
| 10 | +#include "fsHelper.h" |
| 11 | +#include "layouts/PlayerEventLog.h" |
| 12 | +#include "Library/Yaml/Writer/ByamlWriter.h" |
| 13 | +#include "Scene/StageSceneStateModConfig.hpp" |
| 14 | +#include "server/Client.hpp" |
| 15 | +#include "stream/seadRamStream.h" |
| 16 | +#include "stream/seadStream.h" |
| 17 | +#include "System/ByamlSave.h" |
| 18 | + |
| 19 | +constexpr const char* sSettingsPath = "sd:/SMOO-Plus/settings.byml"; |
| 20 | +constexpr const char* sModFolder = "sd:/SMOO-Plus"; |
| 21 | + |
| 22 | +namespace al { |
| 23 | +class IUseSceneObjHolder; |
| 24 | +class LayoutActor; |
| 25 | +class Scene; |
| 26 | +} // namespace al |
| 27 | + |
| 28 | +class GameConfigData : public ByamlSave { |
| 29 | +public: |
| 30 | + GameConfigData(); |
| 31 | + void init(); |
| 32 | + bool isCameraReverseInputH() const; |
| 33 | + void onCameraReverseInputH(); |
| 34 | + void offCameraReverseInputH(); |
| 35 | + bool isCameraReverseInputV() const; |
| 36 | + void onCameraReverseInputV(); |
| 37 | + void offCameraReverseInputV(); |
| 38 | + s32 getCameraStickSensitivityLevel() const; |
| 39 | + void setCameraStickSensitivityLevel(s32 value); |
| 40 | + bool isValidCameraGyro() const; |
| 41 | + void validateCameraGyro(); |
| 42 | + void invalidateCameraGyro(); |
| 43 | + s32 getCameraGyroSensitivityLevel() const; |
| 44 | + void setCameraGyroSensitivityLevel(s32 value); |
| 45 | + bool isUseOpenListAdditionalButton() const; |
| 46 | + void onUseOpenListAdditionalButton(); |
| 47 | + void offUseOpenListAdditionalButton(); |
| 48 | + bool isValidPadRumble() const; |
| 49 | + void validatePadRumble(); |
| 50 | + void invalidatePadRumble(); |
| 51 | + s32 getPadRumbleLevel() const; |
| 52 | + void setPadRumbleLevel(s32 value); |
| 53 | + void write(al::ByamlWriter* writer) override; |
| 54 | + void read(const al::ByamlIter& save) override; |
| 55 | + |
| 56 | + // custom function |
| 57 | + typedef void (GameConfigData::*SaveWriteThreadFunc)(void); |
| 58 | + |
| 59 | + void writeToSd() { |
| 60 | + sead::FrameHeap* frameHeap = |
| 61 | + sead::FrameHeap::create(10_KB, "SaveWriteHeap", Client::getClientHeap(), 8, |
| 62 | + sead::Heap::HeapDirection::cHeapDirection_Forward, false); |
| 63 | + |
| 64 | + sead::ScopedCurrentHeapSetter heapSetter(frameHeap); |
| 65 | + |
| 66 | + al::ByamlWriter writer(frameHeap, false); |
| 67 | + |
| 68 | + const char* serverIP = Client::getCurrentIP(); |
| 69 | + const s32 serverPort = Client::getCurrentPort(); |
| 70 | + const bool serverHidden = Client::isServerHidden(); |
| 71 | + const bool capCollision = StageSceneStateModConfig::isCapCollisionEnabled(); |
| 72 | + const bool capBounce = StageSceneStateModConfig::isCapBounceEnabled(); |
| 73 | + const bool playerCollision = StageSceneStateModConfig::isPuppetCollisionEnabled(); |
| 74 | + const bool playerBounce = StageSceneStateModConfig::isPuppetBounceEnabled(); |
| 75 | + const bool costumeDoorsUnlocked = StageSceneStateModConfig::isCostumeDoorsUnlocked(); |
| 76 | + const bool lowLatency = StageSceneStateModConfig::isLowLatencyEnabled(); |
| 77 | + const s32 logLife = StageSceneStateModConfig::getSpeedrunLogLife(); |
| 78 | + const bool log = PlayerEventLog::isShow(); |
| 79 | + const bool shineCount = StageSceneStateModConfig::isShineCountEnabled(); |
| 80 | + const bool music = !Client::isMusicDisabled(); |
| 81 | + |
| 82 | + writer.pushHash(); |
| 83 | + writer.pushHash("SMOOData"); |
| 84 | + if (serverIP) { |
| 85 | + writer.addString("ServerIP", serverIP); |
| 86 | + } else { |
| 87 | + writer.addString("ServerIP", "127.0.0.1"); |
| 88 | + } |
| 89 | + |
| 90 | + if (serverPort) { |
| 91 | + writer.addInt("ServerPort", serverPort); |
| 92 | + } else { |
| 93 | + writer.addInt("ServerPort", 0); |
| 94 | + } |
| 95 | + |
| 96 | + writer.addBool("ServerHidden", serverHidden); |
| 97 | + writer.addBool("CapCollision", capCollision); |
| 98 | + writer.addBool("CapBounce", capBounce); |
| 99 | + writer.addBool("PlayerCollision", playerCollision); |
| 100 | + writer.addBool("PlayerBounce", playerBounce); |
| 101 | + writer.addBool("CostumeDoorsUnlocked", costumeDoorsUnlocked); |
| 102 | + writer.addBool("LowLatency", lowLatency); |
| 103 | + writer.addInt("LogLife", logLife); |
| 104 | + writer.addBool("Log", log); |
| 105 | + writer.addBool("ShineCount", shineCount); |
| 106 | + writer.addBool("Music", music); |
| 107 | + writer.pop(); |
| 108 | + |
| 109 | + writer.pushHash("GameConfigData"); |
| 110 | + writer.addInt("CameraStickSensitivityLevel", mCameraStickSensitivityLevel); |
| 111 | + writer.addBool("IsCameraReverseInputH", mIsCameraReverseInputH); |
| 112 | + writer.addBool("IsCameraReverseInputV", mIsCameraReverseInputV); |
| 113 | + writer.addBool("IsValidCameraGyro", mIsValidCameraGyro); |
| 114 | + writer.addInt("CameraGyroSensitivityLevel", mCameraGyroSensitivityLevel); |
| 115 | + writer.addBool("IsUseOpenListAdditionalButton", mIsUseOpenListAdditionalButton); |
| 116 | + writer.addBool("IsPadRumble", mIsValidPadRumble); |
| 117 | + writer.addInt("PadRumbleLevel", mPadRumbleLevel); |
| 118 | + writer.pop(); |
| 119 | + |
| 120 | + writer.pop(); |
| 121 | + u32 size = writer.calcPackSize(); |
| 122 | + u8 buffer[size]; |
| 123 | + sead::RamStreamSrc ramStream(&buffer, sizeof(buffer)); |
| 124 | + sead::WriteStream writeStream; |
| 125 | + writeStream.setSrc(&ramStream); |
| 126 | + writeStream.setMode(sead::Stream::Modes::Binary); |
| 127 | + writer.write(&writeStream); |
| 128 | + FsHelper::writeFileToPath(buffer, size, sSettingsPath); |
| 129 | + |
| 130 | + frameHeap->freeAll(); |
| 131 | + frameHeap->destroy(); |
| 132 | + } |
| 133 | + |
| 134 | +public: |
| 135 | + s32 mCameraStickSensitivityLevel = -1; |
| 136 | + bool mIsCameraReverseInputH = false; |
| 137 | + bool mIsCameraReverseInputV = false; |
| 138 | + bool mIsValidCameraGyro = true; |
| 139 | + s32 mCameraGyroSensitivityLevel = -1; |
| 140 | + bool mIsUseOpenListAdditionalButton = false; |
| 141 | + bool mIsValidPadRumble = true; |
| 142 | + s32 mPadRumbleLevel = 0; |
| 143 | +}; |
| 144 | + |
| 145 | +namespace rs { |
| 146 | +GameConfigData* getGameConfigData(const al::LayoutActor*); |
| 147 | +void saveGameConfigData(const al::LayoutActor*); |
| 148 | +void applyGameConfigData(al::Scene*, const GameConfigData*); |
| 149 | +bool isUseOpenListAdditionalButton(const al::IUseSceneObjHolder*); |
| 150 | +} // namespace rs |
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