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@alamboley , Why does handleStageDeactivated check if _playing is true to stop starling again?
A good point raised on the forums is that if you manually set playing to false (that only pauses the juggler) , then stage is deactivated, starling will not stop because of that check. but then its force started again on stage activation, I don't know if it makes sense. It might in a special case but maybe not as a default behavior for CE.