Skip to content

Commit 913c8a7

Browse files
committed
Remove unused ColorGlobal uniform classes
1 parent 0cddd7e commit 913c8a7

1 file changed

Lines changed: 0 additions & 39 deletions

File tree

src/engine/renderer/gl_shader.h

Lines changed: 0 additions & 39 deletions
Original file line numberDiff line numberDiff line change
@@ -2010,45 +2010,6 @@ template<typename Shader> void SetUniform_Color( Shader* shader, const Color::Co
20102010
}
20112011
}
20122012

2013-
class u_ColorGlobal_Float :
2014-
GLUniform4f
2015-
{
2016-
public:
2017-
u_ColorGlobal_Float( GLShader *shader ) :
2018-
GLUniform4f( shader, "u_ColorGlobal", LEGACY )
2019-
{
2020-
}
2021-
2022-
void SetUniform_ColorGlobal_Float( const Color::Color& color )
2023-
{
2024-
this->SetValue( color.ToArray() );
2025-
}
2026-
};
2027-
2028-
class u_ColorGlobal_Uint :
2029-
GLUniform1ui {
2030-
public:
2031-
u_ColorGlobal_Uint( GLShader* shader ) :
2032-
GLUniform1ui( shader, "u_ColorGlobal", PUSH ) {
2033-
}
2034-
2035-
void SetUniform_ColorGlobal_Uint( const Color::Color& color ) {
2036-
this->SetValue( packUnorm4x8( color.ToArray() ) );
2037-
}
2038-
};
2039-
2040-
template<typename Shader> void SetUniform_ColorGlobal( Shader* shader, const Color::Color& color )
2041-
{
2042-
if( glConfig.gpuShader4Available )
2043-
{
2044-
shader->SetUniform_ColorGlobal_Uint( color );
2045-
}
2046-
else
2047-
{
2048-
shader->SetUniform_ColorGlobal_Float( color );
2049-
}
2050-
}
2051-
20522013
class u_Frame :
20532014
GLUniform1ui {
20542015
public:

0 commit comments

Comments
 (0)