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Make rendering "exposure" available without tone mapping? #1628

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@slipher

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@slipher

The cvar r_toneMappingExposure multiplies pixels by a constant, before applying the tonemap curve. But I don't see why this shouldn't be available even without tonemapping off, as it's a cheap calculation. In ioq3 it's called r_intensity (not that this is a good name). Anything against renaming to r_exposure and making it always available?

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