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game.js
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86 lines (71 loc) · 1.98 KB
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var buttonColors = ["red", "blue", "green", "yellow"];
var gamePattern = [];
var userClickedPattern = [];
var level = "0";
$(".btn").click(function() {
var userChosenColor = this.id;
userClickedPattern.push(userChosenColor);
console.log(userClickedPattern);
animatePress(userChosenColor);
playSound(userChosenColor);
// var userClick = $.inArray((userChosenColor), buttonColors);
checkAnswer(userClickedPattern.length - 1);
});
function checkAnswer(currentLevel) {
if (gamePattern[currentLevel] === userClickedPattern[currentLevel]) {
console.log("Success!");
if (gamePattern.length === userClickedPattern.length) {
setTimeout(function() {
nextSequence();
}, 1000);
}
} else {
console.log("Wrong");
var wrong = new Audio("sounds/wrong.mp3");
wrong.play();
$("body").addClass("game-over");
setTimeout(function() {
$("body").removeClass("game-over");
}, 200);
$("#level-title").text("Game Over, Press Any Key to Restart");
startOver();
}
}
function nextSequence() {
userClickedPattern = [];
level++;
$("#level-title").text("Level " + level);
var randomNumber = Math.floor(Math.random() * 4);
var randomChosenColor = buttonColors[randomNumber];
gamePattern.push(randomChosenColor);
// gamePattern.forEach(animatePress);
gamePattern.forEach((button, i) => {
setTimeout(() => {
animatePress(button);
playSound(button);
},i * 500);
});
// $("#" + randomChosenColor).fadeOut(100).fadeIn(100);
}
function playSound(name) {
var audio = new Audio("sounds/" + name + ".mp3");
audio.play();
}
function animatePress(currentColor) {
$("#" + currentColor).addClass("pressed");
setTimeout(function() {
$("#" + currentColor).removeClass("pressed");
}, 100);
}
var gameStarted = "false";
$("body").keydown(function() {
if (gameStarted === "false") {
gameStarted = "true";
nextSequence();
}
});
function startOver(){
gamePattern = [];
level = "0";
gameStarted = "false";
}