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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Project Scale"
run/main_scene="res://Scenes/GUI/SplashScreen.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
boot_splash/bg_color=Color(0, 0, 0, 1)
boot_splash/show_image=false
config/icon="res://icon.svg"
[audio]
driver/output_latency=1
[autoload]
GameManager="*res://Scripts/Misc/GameManager.gd"
Transition="*res://Scenes/GUI/transition.tscn"
[display]
window/size/viewport_width=640
window/size/viewport_height=360
window/size/mode=4
window/size/window_width_override=1152
window/size/window_height_override=648
window/stretch/mode="canvas_items"
mouse_cursor/custom_image="res://Sprites/GUI/cursor.png"
[dotnet]
project/assembly_name="Project Scale"
[gui]
theme/custom_font="res://MinimalPixel v2.ttf"
theme/default_font_antialiasing=0
[importer_defaults]
mp3={
"bar_beats": 4,
"beat_count": 0,
"bpm": 0,
"loop": false,
"loop_offset": 0
}
[input]
player_up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
]
}
player_down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
]
}
player_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
]
}
player_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
]
}
player_attack={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(353, 11),"global_position":Vector2(357, 54),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
player_ability={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":81,"physical_keycode":81,"key_label":81,"unicode":113,"echo":false,"script":null)
]
}
weapon_up={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":8,"position":Vector2(234, 6),"global_position":Vector2(238, 49),"factor":1.0,"button_index":4,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
weapon_down={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":16,"position":Vector2(230, 22),"global_position":Vector2(234, 65),"factor":1.0,"button_index":5,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="Player"
2d_physics/layer_2="Enemy"
2d_physics/layer_3="Bullet"
2d_physics/layer_4="Wall"
2d_physics/layer_5="Entity"
avoidance/layer_1="NPC"
[rendering]
environment/defaults/default_clear_color=Color(0.101961, 0.109804, 0.172549, 1)