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Small fix for one tile
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src/GameBoard.cpp

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@@ -110,7 +110,7 @@ void GameBoard::init_resources()
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random_shuffle(&rolls[0], &rolls[18]);
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int xcoords[] = {0, -2, 2, -3, -1, 1, 3, -4, -2, 0, 2, 4, -3, -1, 1, 3, -2, 0, 2};
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int ycoords[] = {1, 2, 0, 3, 3, 2, 1, 6, 5, 4, 3, 2, 7, 6, 5, 4, 8, 7, 6};
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int ycoords[] = {1, 2, 0, 4, 3, 2, 1, 6, 5, 4, 3, 2, 7, 6, 5, 4, 8, 7, 6};
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#ifdef DUMMY_BOARD

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