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cut v6.0.0
1 parent 56661fb commit aaf9b75

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CMakeLists.txt

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cmake_minimum_required(VERSION 3.16)
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project(DEADGL VERSION 5.0.0 LANGUAGES C)
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project(DEADGL VERSION 6.0.0 LANGUAGES C)
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set(CMAKE_C_STANDARD 99)
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set(CMAKE_C_STANDARD_REQUIRED ON)
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set(CMAKE_C_EXTENSIONS OFF)

docs/BUILD.md

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@@ -27,6 +27,6 @@ Windows release path:
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powershell -ExecutionPolicy Bypass -File .\scripts\release.ps1
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```
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Output lands in `dist/deadgl-5.0.0`.
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Output lands in `dist/deadgl-6.0.0`.
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Warnings are errors. That is hygiene.

docs/STATE.md

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# State
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Current cut: `5.0.0`
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Current cut: `6.0.0`
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The renderer is a CPU framebuffer command machine.
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include/deadgl.h

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extern "C" {
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#endif
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#define DGL_VERSION "5.0.0"
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#define DGL_VERSION "6.0.0"
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#define DGL_MAX_DIM 16384
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#define DGL_MAX_PIXELS 67108864u
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#define DGL_FAR 1.0e30f

tests/test_deadgl.c

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uint32_t c = 0;
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uint64_t before;
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uint64_t after;
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CHECK(strcmp(dgl_version(), "5.0.0") == 0);
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CHECK(strcmp(dgl_version(), "6.0.0") == 0);
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CHECK(dgl_surface_init(&s, 64, 48) == DGL_OK);
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CHECK(dgl_surface_valid(&s));
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CHECK(dgl_surface_pixel_count(&s) == 64u * 48u);

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