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Brainstorm: Governance - network + meta-game mechanics #11

@DecentralisedGaming

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@DecentralisedGaming

Brainstorm on governance

Network governance

  • Forking a way to pick upgrades / rollbacks, or to split off and start fresh. Classic blockchain technique.
  • On-chain governance / DAOs as way of formalising the governance of upgrades or rollbacks.
  • It is worth providing a definition of DAOs. Just to aid clarity. Perhaps examples too.

Meta-game governance

  • Guilds as companies -- Guilds can become for-profit DAOs where ownership is distributed globally.
  • Guilds as DAOs, e.g. MetaClan (see also)
  • Enforcing social contracts -- codifying the social contract between players to be an actual codified (i.e., computationally enforceable) one. For example, a guild member who is power-levelled by the guild (receiving free ores to gain xp) should have skin-in-game and not be able to just leave the guild once levelled.
    • thesis: the more decentralised protections you can offer, the greater the monetary value will flow through the system.

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