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sketch.js
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let leftShip;
let rightShip;
let allDebris = [];
const NUM_DEBRIS = 30;
let leftScore;
let rightScore;
let spaceshipImage;
let timer;
function setup() {
createCanvas(400, 400);
spaceshipImage = loadImage('spaceship.png');
leftShip = new Ship(width * 0.33, spaceshipImage);
rightShip = new Ship(width * 0.66, spaceshipImage);
for (let i = 0; i < NUM_DEBRIS; i++) {
allDebris.push(new Debris());
}
leftScore = new Score(width * 0.33 - 40);
rightScore = new Score(width * 0.66 + 40);
timer = new Timer();
}
function draw() {
background(0);
leftShip.update();
rightShip.update();
leftShip.display();
rightShip.display();
updateDebrisAndCheckCollisions();
leftScore.display(leftShip.score);
rightScore.display(rightShip.score);
timer.display();
if (timer.y >= height) {
noLoop();
}
}
function updateDebrisAndCheckCollisions() {
for (let i = 0; i < allDebris.length; i++) {
allDebris[i].update();
allDebris[i].display();
if (allDebris[i].hasHitShip(leftShip)) {
leftShip.respawn();
} else if (allDebris[i].hasHitShip(rightShip)) {
rightShip.respawn();
}
}
}
function keyPressed() {
if (keyCode == UP_ARROW) {
rightShip.isUp = true;
rightShip.isDown = false;
} else if (keyCode == DOWN_ARROW) {
rightShip.isDown = true;
rightShip.isUp = false;
}
if (keyCode == 87) {
leftShip.isUp = true;
leftShip.isDown = false;
} else if (keyCode == 83) {
leftShip.isDown = true;
leftShip.isUp = false;
}
}
function keyReleased() {
if (keyCode == UP_ARROW) {
rightShip.isUp = false;
} else if (keyCode == DOWN_ARROW) {
rightShip.isDown = false;
}
if (keyCode == 87) {
leftShip.isUp = false;
} else if (keyCode == 83) {
leftShip.isDown = false;
}
}