Failed SpawnAndDeleteAllEntitiesInTheSameSpot [32 s]
Error Message:
Multiple failures or warnings in test:
1) Robust.Shared.Utility.DebugAssertException : Input mover: revenant ectoplasm (190779/n190779, EctoplasmRevenant) in TileFrictionController is not the correct BodyType, BodyType found: Dynamic, expected: KinematicController.
at Content.Shared.Friction.TileFrictionController.UpdateBeforeSolve(Boolean prediction, Single frameTime) in /home/runner/work/Delta-v/Delta-v/Content.Shared/Friction/TileFrictionController.cs:line 63
at Robust.Shared.Physics.Controllers.VirtualController.OnBeforeSolve(PhysicsUpdateBeforeSolveEvent& ev) in /home/runner/work/Delta-v/Delta-v/RobustToolbox/Robust.Shared/Physics/Controllers/VirtualController.cs:line 45
at Robust.Server.GameObjects.PhysicsSystem.Update(Single frameTime) in /home/runner/work/Delta-v/Delta-v/RobustToolbox/Robust.Server/GameObjects/EntitySystems/PhysicsSystem.cs:line 35
at Robust.Shared.GameObjects.EntityManager.TickUpdate(Single frameTime, Boolean noPredictions, Histogram histogram) in /home/runner/work/Delta-v/Delta-v/RobustToolbox/Robust.Shared/GameObjects/EntityManager.cs:line 279
at Robust.Server.GameObjects.ServerEntityManager.TickUpdate(Single frameTime, Boolean noPredictions, Histogram histogram) in /home/runner/work/Delta-v/Delta-v/RobustToolbox/Robust.Server/GameObjects/ServerEntityManager.cs:line 170
at Robust.Server.BaseServer.Update(FrameEventArgs frameEventArgs) in /home/runner/work/Delta-v/Delta-v/RobustToolbox/Robust.Server/BaseServer.cs:line 733
at Robust.UnitTesting.RobustIntegrationTest.IntegrationGameLoop.SingleThreadRunUntilEmpty() in /home/runner/work/Delta-v/Delta-v/RobustToolbox/Robust.UnitTesting/RobustIntegrationTest.cs:line 1153
at Robust.UnitTesting.RobustIntegrationTest.IntegrationGameLoop.Run() in /home/runner/work/Delta-v/Delta-v/RobustToolbox/Robust.UnitTesting/RobustIntegrationTest.cs:line 1140
at Robust.UnitTesting.RobustIntegrationTest.ServerIntegrationInstance._serverMain() in /home/runner/work/Delta-v/Delta-v/RobustToolbox/Robust.UnitTesting/RobustIntegrationTest.cs:line 690
--- End of stack trace from previous location ---
at Robust.UnitTesting.RobustIntegrationTest.IntegrationInstance.WaitIdleImplAsync(Boolean throwOnUnhandled, CancellationToken cancellationToken) in /home/runner/work/Delta-v/Delta-v/RobustToolbox/Robust.UnitTesting/RobustIntegrationTest.cs:line 483
at Robust.UnitTesting.RobustIntegrationTest.IntegrationInstance.WaitRunTicks(Int32 ticks) in /home/runner/work/Delta-v/Delta-v/RobustToolbox/Robust.UnitTesting/RobustIntegrationTest.cs:line 570
at Content.IntegrationTests.Tests.EntityTest.SpawnAndDeleteAllEntitiesInTheSameSpot() in /home/runner/work/Delta-v/Delta-v/Content.IntegrationTests/Tests/EntityTest.cs:line 126
at NUnit.Framework.Internal.Commands.TestMethodCommand.Execute(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__0()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
2) Test was dirty-disposed.
at Robust.UnitTesting.Pool.TestPair`2.OnDirtyDispose() in /home/runner/work/Delta-v/Delta-v/RobustToolbox/Robust.UnitTesting/Pool/TestPair.Recycle.cs:line 48
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine)
at Robust.UnitTesting.Pool.TestPair`2.OnDirtyDispose()
at Robust.UnitTesting.Pool.TestPair`2.DisposeAsync() in /home/runner/work/Delta-v/Delta-v/RobustToolbox/Robust.UnitTesting/Pool/TestPair.Recycle.cs:line 150
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine)
at Robust.UnitTesting.Pool.TestPair`2.DisposeAsync()
at Content.IntegrationTests.Fixtures.GameTest.DoTeardown() in /home/runner/work/Delta-v/Delta-v/Content.IntegrationTests/Fixtures/GameTest.cs:line 262
at Content.IntegrationTests.Fixtures.GameTest.DoTeardown()
at InvokeStub_GameTest.DoTeardown(Object, Object, IntPtr*)
Stack Trace:
1) at Content.Shared.Friction.TileFrictionController.UpdateBeforeSolve(Boolean prediction, Single frameTime) in /home/runner/work/Delta-v/Delta-v/Content.Shared/Friction/TileFrictionController.cs:line 63
at Robust.Shared.Physics.Controllers.VirtualController.OnBeforeSolve(PhysicsUpdateBeforeSolveEvent& ev) in /home/runner/work/Delta-v/Delta-v/RobustToolbox/Robust.Shared/Physics/Controllers/VirtualController.cs:line 45
at Robust.Server.GameObjects.PhysicsSystem.Update(Single frameTime) in /home/runner/work/Delta-v/Delta-v/RobustToolbox/Robust.Server/GameObjects/EntitySystems/PhysicsSystem.cs:line 35
at Robust.Shared.GameObjects.EntityManager.TickUpdate(Single frameTime, Boolean noPredictions, Histogram histogram) in /home/runner/work/Delta-v/Delta-v/RobustToolbox/Robust.Shared/GameObjects/EntityManager.cs:line 279
at Robust.Server.GameObjects.ServerEntityManager.TickUpdate(Single frameTime, Boolean noPredictions, Histogram histogram) in /home/runner/work/Delta-v/Delta-v/RobustToolbox/Robust.Server/GameObjects/ServerEntityManager.cs:line 170
at Robust.Server.BaseServer.Update(FrameEventArgs frameEventArgs) in /home/runner/work/Delta-v/Delta-v/RobustToolbox/Robust.Server/BaseServer.cs:line 733
at Robust.UnitTesting.RobustIntegrationTest.IntegrationGameLoop.SingleThreadRunUntilEmpty() in /home/runner/work/Delta-v/Delta-v/RobustToolbox/Robust.UnitTesting/RobustIntegrationTest.cs:line 1153
at Robust.UnitTesting.RobustIntegrationTest.IntegrationGameLoop.Run() in /home/runner/work/Delta-v/Delta-v/RobustToolbox/Robust.UnitTesting/RobustIntegrationTest.cs:line 1140
at Robust.UnitTesting.RobustIntegrationTest.ServerIntegrationInstance._serverMain() in /home/runner/work/Delta-v/Delta-v/RobustToolbox/Robust.UnitTesting/RobustIntegrationTest.cs:line 690
--- End of stack trace from previous location ---
at Robust.UnitTesting.RobustIntegrationTest.IntegrationInstance.WaitIdleImplAsync(Boolean throwOnUnhandled, CancellationToken cancellationToken) in /home/runner/work/Delta-v/Delta-v/RobustToolbox/Robust.UnitTesting/RobustIntegrationTest.cs:line 483
at Robust.UnitTesting.RobustIntegrationTest.IntegrationInstance.WaitRunTicks(Int32 ticks) in /home/runner/work/Delta-v/Delta-v/RobustToolbox/Robust.UnitTesting/RobustIntegrationTest.cs:line 570
at Content.IntegrationTests.Tests.EntityTest.SpawnAndDeleteAllEntitiesInTheSameSpot() in /home/runner/work/Delta-v/Delta-v/Content.IntegrationTests/Tests/EntityTest.cs:line 126
at NUnit.Framework.Internal.Commands.TestMethodCommand.Execute(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__0()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
2) at Robust.UnitTesting.Pool.TestPair`2.OnDirtyDispose() in /home/runner/work/Delta-v/Delta-v/RobustToolbox/Robust.UnitTesting/Pool/TestPair.Recycle.cs:line 48
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine)
at Robust.UnitTesting.Pool.TestPair`2.OnDirtyDispose()
at Robust.UnitTesting.Pool.TestPair`2.DisposeAsync() in /home/runner/work/Delta-v/Delta-v/RobustToolbox/Robust.UnitTesting/Pool/TestPair.Recycle.cs:line 150
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine)
at Robust.UnitTesting.Pool.TestPair`2.DisposeAsync()
at Content.IntegrationTests.Fixtures.GameTest.DoTeardown() in /home/runner/work/Delta-v/Delta-v/Content.IntegrationTests/Fixtures/GameTest.cs:line 262
at Content.IntegrationTests.Fixtures.GameTest.DoTeardown()
at InvokeStub_GameTest.DoTeardown(Object, Object, IntPtr*)
Standard Output Messages:
GetPair: Called by test EntityTest.SpawnAndDeleteAllEntitiesInTheSameSpot
GetPair: Looking in pool for a suitable pair
GetPair: Suitable pair found
GetPair: Cleaning existing pair
Recycling...
Recycling: 0.7266 ms: Disconnecting client.
Parent: #6433
Test Run: https://github.com/DeltaV-Station/Delta-v/actions/runs/32365625648/job/96414386580
Test:
SpawnAndDeleteAllEntitiesInTheSameSpotError: