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62 lines (58 loc) · 1.16 KB
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===DEBUG===
DEBUG MENU
RaccoonKnowledge: {RaccoonKnowledge}
BPlot: {BPlot}
Cake: {Cake}
+ [Set RaccoonKnowledge]
->SetRaccoonKnowledge
+ [Set BPlot]
->SetBPlot
+ [Set Cake State]
->SetCake
+ [Return to Dining Room]
->DiningRoom
+ [Return to Kitchen]
->Kitchen
+ [Return to Foyer]
->Foyer
===SetRaccoonKnowledge===
+ [NotAware]
~RaccoonKnowledge = RaccoonKnowledgeList.NotAware
->DEBUG
+ [OutsideInfluence]
~RaccoonKnowledge = RaccoonKnowledgeList.OutsideInfluence
->DEBUG
+ [Dunnit]
~RaccoonKnowledge = RaccoonKnowledgeList.Dunnit
->DEBUG
===SetBPlot===
// None, Seance, Exorcist, Conclusion
+ [None]
~BPlot = BPlotList.None
->DEBUG
+ [Seace]
~BPlot = BPlotList.Seance
->DEBUG
+ [Exorcist]
~BPlot = BPlotList.Exorcist
->DEBUG
+ [Conclusion]
~BPlot = BPlotList.Conclusion
->DEBUG
===SetCake===
// None, Some, Blood, Trail, RaccoonIn
+ [None]
~Cake = CakeList.None
-> DEBUG
+[Some]
~Cake = CakeList.Some
-> DEBUG
+[Blood]
~Cake = CakeList.Blood
-> DEBUG
+[Trail]
~Cake = CakeList.Trail
-> DEBUG
+[RaccoonIn]
~Cake = CakeList.RaccoonIn
-> DEBUG