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/*
Corellium API
REST API to manage your virtual devices.
API version: 4.3.1-16664
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package corellium
import (
"encoding/json"
)
// checks if the PeripheralsData type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &PeripheralsData{}
// PeripheralsData
type PeripheralsData struct {
//
Acceleration []float32 `json:"acceleration,omitempty"`
//
Gyroscope []float32 `json:"gyroscope,omitempty"`
//
Magnetic []float32 `json:"magnetic,omitempty"`
//
Orientation []float32 `json:"orientation,omitempty"`
//
Temperature NullableFloat32 `json:"temperature,omitempty"`
//
Proximity NullableFloat32 `json:"proximity,omitempty"`
//
Light NullableFloat32 `json:"light,omitempty"`
//
Pressure NullableFloat32 `json:"pressure,omitempty"`
//
Humidity NullableFloat32 `json:"humidity,omitempty"`
}
// NewPeripheralsData instantiates a new PeripheralsData object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewPeripheralsData() *PeripheralsData {
this := PeripheralsData{}
return &this
}
// NewPeripheralsDataWithDefaults instantiates a new PeripheralsData object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewPeripheralsDataWithDefaults() *PeripheralsData {
this := PeripheralsData{}
return &this
}
// GetAcceleration returns the Acceleration field value if set, zero value otherwise (both if not set or set to explicit null).
func (o *PeripheralsData) GetAcceleration() []float32 {
if o == nil {
var ret []float32
return ret
}
return o.Acceleration
}
// GetAccelerationOk returns a tuple with the Acceleration field value if set, nil otherwise
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *PeripheralsData) GetAccelerationOk() ([]float32, bool) {
if o == nil || IsNil(o.Acceleration) {
return nil, false
}
return o.Acceleration, true
}
// HasAcceleration returns a boolean if a field has been set.
func (o *PeripheralsData) HasAcceleration() bool {
if o != nil && IsNil(o.Acceleration) {
return true
}
return false
}
// SetAcceleration gets a reference to the given []float32 and assigns it to the Acceleration field.
func (o *PeripheralsData) SetAcceleration(v []float32) {
o.Acceleration = v
}
// GetGyroscope returns the Gyroscope field value if set, zero value otherwise (both if not set or set to explicit null).
func (o *PeripheralsData) GetGyroscope() []float32 {
if o == nil {
var ret []float32
return ret
}
return o.Gyroscope
}
// GetGyroscopeOk returns a tuple with the Gyroscope field value if set, nil otherwise
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *PeripheralsData) GetGyroscopeOk() ([]float32, bool) {
if o == nil || IsNil(o.Gyroscope) {
return nil, false
}
return o.Gyroscope, true
}
// HasGyroscope returns a boolean if a field has been set.
func (o *PeripheralsData) HasGyroscope() bool {
if o != nil && IsNil(o.Gyroscope) {
return true
}
return false
}
// SetGyroscope gets a reference to the given []float32 and assigns it to the Gyroscope field.
func (o *PeripheralsData) SetGyroscope(v []float32) {
o.Gyroscope = v
}
// GetMagnetic returns the Magnetic field value if set, zero value otherwise (both if not set or set to explicit null).
func (o *PeripheralsData) GetMagnetic() []float32 {
if o == nil {
var ret []float32
return ret
}
return o.Magnetic
}
// GetMagneticOk returns a tuple with the Magnetic field value if set, nil otherwise
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *PeripheralsData) GetMagneticOk() ([]float32, bool) {
if o == nil || IsNil(o.Magnetic) {
return nil, false
}
return o.Magnetic, true
}
// HasMagnetic returns a boolean if a field has been set.
func (o *PeripheralsData) HasMagnetic() bool {
if o != nil && IsNil(o.Magnetic) {
return true
}
return false
}
// SetMagnetic gets a reference to the given []float32 and assigns it to the Magnetic field.
func (o *PeripheralsData) SetMagnetic(v []float32) {
o.Magnetic = v
}
// GetOrientation returns the Orientation field value if set, zero value otherwise (both if not set or set to explicit null).
func (o *PeripheralsData) GetOrientation() []float32 {
if o == nil {
var ret []float32
return ret
}
return o.Orientation
}
// GetOrientationOk returns a tuple with the Orientation field value if set, nil otherwise
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *PeripheralsData) GetOrientationOk() ([]float32, bool) {
if o == nil || IsNil(o.Orientation) {
return nil, false
}
return o.Orientation, true
}
// HasOrientation returns a boolean if a field has been set.
func (o *PeripheralsData) HasOrientation() bool {
if o != nil && IsNil(o.Orientation) {
return true
}
return false
}
// SetOrientation gets a reference to the given []float32 and assigns it to the Orientation field.
func (o *PeripheralsData) SetOrientation(v []float32) {
o.Orientation = v
}
// GetTemperature returns the Temperature field value if set, zero value otherwise (both if not set or set to explicit null).
func (o *PeripheralsData) GetTemperature() float32 {
if o == nil || IsNil(o.Temperature.Get()) {
var ret float32
return ret
}
return *o.Temperature.Get()
}
// GetTemperatureOk returns a tuple with the Temperature field value if set, nil otherwise
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *PeripheralsData) GetTemperatureOk() (*float32, bool) {
if o == nil {
return nil, false
}
return o.Temperature.Get(), o.Temperature.IsSet()
}
// HasTemperature returns a boolean if a field has been set.
func (o *PeripheralsData) HasTemperature() bool {
if o != nil && o.Temperature.IsSet() {
return true
}
return false
}
// SetTemperature gets a reference to the given NullableFloat32 and assigns it to the Temperature field.
func (o *PeripheralsData) SetTemperature(v float32) {
o.Temperature.Set(&v)
}
// SetTemperatureNil sets the value for Temperature to be an explicit nil
func (o *PeripheralsData) SetTemperatureNil() {
o.Temperature.Set(nil)
}
// UnsetTemperature ensures that no value is present for Temperature, not even an explicit nil
func (o *PeripheralsData) UnsetTemperature() {
o.Temperature.Unset()
}
// GetProximity returns the Proximity field value if set, zero value otherwise (both if not set or set to explicit null).
func (o *PeripheralsData) GetProximity() float32 {
if o == nil || IsNil(o.Proximity.Get()) {
var ret float32
return ret
}
return *o.Proximity.Get()
}
// GetProximityOk returns a tuple with the Proximity field value if set, nil otherwise
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *PeripheralsData) GetProximityOk() (*float32, bool) {
if o == nil {
return nil, false
}
return o.Proximity.Get(), o.Proximity.IsSet()
}
// HasProximity returns a boolean if a field has been set.
func (o *PeripheralsData) HasProximity() bool {
if o != nil && o.Proximity.IsSet() {
return true
}
return false
}
// SetProximity gets a reference to the given NullableFloat32 and assigns it to the Proximity field.
func (o *PeripheralsData) SetProximity(v float32) {
o.Proximity.Set(&v)
}
// SetProximityNil sets the value for Proximity to be an explicit nil
func (o *PeripheralsData) SetProximityNil() {
o.Proximity.Set(nil)
}
// UnsetProximity ensures that no value is present for Proximity, not even an explicit nil
func (o *PeripheralsData) UnsetProximity() {
o.Proximity.Unset()
}
// GetLight returns the Light field value if set, zero value otherwise (both if not set or set to explicit null).
func (o *PeripheralsData) GetLight() float32 {
if o == nil || IsNil(o.Light.Get()) {
var ret float32
return ret
}
return *o.Light.Get()
}
// GetLightOk returns a tuple with the Light field value if set, nil otherwise
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *PeripheralsData) GetLightOk() (*float32, bool) {
if o == nil {
return nil, false
}
return o.Light.Get(), o.Light.IsSet()
}
// HasLight returns a boolean if a field has been set.
func (o *PeripheralsData) HasLight() bool {
if o != nil && o.Light.IsSet() {
return true
}
return false
}
// SetLight gets a reference to the given NullableFloat32 and assigns it to the Light field.
func (o *PeripheralsData) SetLight(v float32) {
o.Light.Set(&v)
}
// SetLightNil sets the value for Light to be an explicit nil
func (o *PeripheralsData) SetLightNil() {
o.Light.Set(nil)
}
// UnsetLight ensures that no value is present for Light, not even an explicit nil
func (o *PeripheralsData) UnsetLight() {
o.Light.Unset()
}
// GetPressure returns the Pressure field value if set, zero value otherwise (both if not set or set to explicit null).
func (o *PeripheralsData) GetPressure() float32 {
if o == nil || IsNil(o.Pressure.Get()) {
var ret float32
return ret
}
return *o.Pressure.Get()
}
// GetPressureOk returns a tuple with the Pressure field value if set, nil otherwise
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *PeripheralsData) GetPressureOk() (*float32, bool) {
if o == nil {
return nil, false
}
return o.Pressure.Get(), o.Pressure.IsSet()
}
// HasPressure returns a boolean if a field has been set.
func (o *PeripheralsData) HasPressure() bool {
if o != nil && o.Pressure.IsSet() {
return true
}
return false
}
// SetPressure gets a reference to the given NullableFloat32 and assigns it to the Pressure field.
func (o *PeripheralsData) SetPressure(v float32) {
o.Pressure.Set(&v)
}
// SetPressureNil sets the value for Pressure to be an explicit nil
func (o *PeripheralsData) SetPressureNil() {
o.Pressure.Set(nil)
}
// UnsetPressure ensures that no value is present for Pressure, not even an explicit nil
func (o *PeripheralsData) UnsetPressure() {
o.Pressure.Unset()
}
// GetHumidity returns the Humidity field value if set, zero value otherwise (both if not set or set to explicit null).
func (o *PeripheralsData) GetHumidity() float32 {
if o == nil || IsNil(o.Humidity.Get()) {
var ret float32
return ret
}
return *o.Humidity.Get()
}
// GetHumidityOk returns a tuple with the Humidity field value if set, nil otherwise
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *PeripheralsData) GetHumidityOk() (*float32, bool) {
if o == nil {
return nil, false
}
return o.Humidity.Get(), o.Humidity.IsSet()
}
// HasHumidity returns a boolean if a field has been set.
func (o *PeripheralsData) HasHumidity() bool {
if o != nil && o.Humidity.IsSet() {
return true
}
return false
}
// SetHumidity gets a reference to the given NullableFloat32 and assigns it to the Humidity field.
func (o *PeripheralsData) SetHumidity(v float32) {
o.Humidity.Set(&v)
}
// SetHumidityNil sets the value for Humidity to be an explicit nil
func (o *PeripheralsData) SetHumidityNil() {
o.Humidity.Set(nil)
}
// UnsetHumidity ensures that no value is present for Humidity, not even an explicit nil
func (o *PeripheralsData) UnsetHumidity() {
o.Humidity.Unset()
}
func (o PeripheralsData) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o PeripheralsData) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if o.Acceleration != nil {
toSerialize["acceleration"] = o.Acceleration
}
if o.Gyroscope != nil {
toSerialize["gyroscope"] = o.Gyroscope
}
if o.Magnetic != nil {
toSerialize["magnetic"] = o.Magnetic
}
if o.Orientation != nil {
toSerialize["orientation"] = o.Orientation
}
if o.Temperature.IsSet() {
toSerialize["temperature"] = o.Temperature.Get()
}
if o.Proximity.IsSet() {
toSerialize["proximity"] = o.Proximity.Get()
}
if o.Light.IsSet() {
toSerialize["light"] = o.Light.Get()
}
if o.Pressure.IsSet() {
toSerialize["pressure"] = o.Pressure.Get()
}
if o.Humidity.IsSet() {
toSerialize["humidity"] = o.Humidity.Get()
}
return toSerialize, nil
}
type NullablePeripheralsData struct {
value *PeripheralsData
isSet bool
}
func (v NullablePeripheralsData) Get() *PeripheralsData {
return v.value
}
func (v *NullablePeripheralsData) Set(val *PeripheralsData) {
v.value = val
v.isSet = true
}
func (v NullablePeripheralsData) IsSet() bool {
return v.isSet
}
func (v *NullablePeripheralsData) Unset() {
v.value = nil
v.isSet = false
}
func NewNullablePeripheralsData(val *PeripheralsData) *NullablePeripheralsData {
return &NullablePeripheralsData{value: val, isSet: true}
}
func (v NullablePeripheralsData) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullablePeripheralsData) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}