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I wouldn't have any concerns with doing a game balance pass, the rationale being that I doubt anyone would want to play the "status quo" version that much. Insane could possibly be left intact if we do have purists out there. |
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Concerning game balance tweaks, the original code has a large difficulty spike from Rookie to Hotshot. For example, in
AIGame.cpp, the robot Tubbs has the following difficulty changes:20%(* 1.2f), maximum acceleration by10%(* 1.1f), and sets the full anger time to22.0f.30%(* 1.3f), maximum acceleration by50%(* 1.5f), and sets the full anger time to20.0f.70%(* 1.7f), maximum acceleration by150%(* 2.5f), and sets the full anger time to18.0f.75%(* 1.75f), maximum acceleration by180%(* 2.8f), and sets the full anger time to15.0f.80%(* 1.8f), maximum acceleration by200%(* 3.0f), and sets the full anger time to12.0f.Should the base source modify the difficulty spreads to be more even, or keep them as-is? Is Tubbs the only robot affected? It looks like Homonculus and Old Scratch have more even distributions.
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