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Copy pathconfigs.overlay.EXAMPLE.ini
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Copy pathconfigs.overlay.EXAMPLE.ini
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226 lines (202 loc) · 6.26 KB
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# ----------------------------
# XXXXXXXXXXXXXXXXXXXXXXXXXXXX
# XXX USE AT YOUR OWN RISK XXX
# XXXXXXXXXXXXXXXXXXXXXXXXXXXX
# ----------------------------
#
# This feature might cause crashes or other problems
#
# ############################################################################## #
# you do not have to specify everything, pick and choose the options you need only
# ############################################################################## #
[overlay::general]
# 1=enable the experimental overlay, might cause crashes
# default=0
enable_experimental_overlay=0
# amount of time to wait before attempting to detect and hook the renderer (DirectX, OpenGL, etc...)
# default=0
hook_delay_sec=0
# timeout for the renderer detector
# default=15
renderer_detector_timeout_sec=15
# 1=disable the achievements notifications
# default=0
disable_achievement_notification=0
# 1=disable friends invitations and messages notifications
# default=0
disable_friend_notification=0
# 1=disable showing notifications for achievements progress
# default=1
disable_achievement_progress=1
# 1=disable any warning in the overlay
# default=0
disable_warning_any=0
# 1=disable the bad app ID warning in the overlay
# default=0
disable_warning_bad_appid=0
# 1=disable the local_save warning in the overlay
# default=0
disable_warning_local_save=0
# by default the overlay will attempt to upload the achievements icons to the GPU
# so that they are displayed, in rare cases this might keep failing and cause FPS drop
# 0=prevent the overlay from attempting to upload the icons periodically,
# in that case achievements icons win't be displayed
# default=1
upload_achievements_icons_to_gpu=1
# amount of frames to accumulate, to eventually calculate the average frametime (in milliseconds)
# lower values would result in instantaneous frametime/fps, but the FPS would be erratic
# higher values would result in a more stable frametime/fps, but will be inaccurate due to averaging over long time
# minimum allowed value = 1
# default=10
fps_averaging_window=10
# 1=always show user info in the overlay
# default=0
overlay_always_show_user_info=0
# 1=always show fps in the overlay
# default=0
overlay_always_show_fps=0
# 1=always show frametime in the overlay
# default=0
overlay_always_show_frametime=0
# 1=always show playtime in the overlay
# default=0
overlay_always_show_playtime=0
[overlay::hotkeys]
# combination of keys used to show/hide the overlay
# available values:
# shift
# ctrl
# alt
# tab
# fn1
# fn2
# ...
# ...
# fn12
#
# you can use the '+' sign to combine multiple keys
# example: ctrl + shift + fn5
#
# default=shift + tab
key_combo=shift + tab
[overlay::appearance]
# load custom TrueType font from a path, it could be absolute, or relative
# relative paths will be looked up inside the local folder "steam_settings/fonts" first,
# if that wasn't found, it will be looked up inside the global folder "GSE Settings/settings/fonts"
# default=
Font_Override=Roboto-Medium.ttf
# custom font for achievement title (leave empty to use default font)
# default=
Font_Override_Achievement_Title=
# custom font for achievement description (leave empty to use default font)
# default=
Font_Override_Achievement_Description=
# global font size
# for built-in font, multiple of 16 is recommended. e.g. 16 32...
# default=16.0
Font_Size=20.0
# optional independent font sizes. <= 0 uses Font_Size
Font_Size_FPS=0.0
Font_Size_Achievement_Title=0.0
Font_Size_Achievement_Description=0.0
# 1=bold font for achievement title
# default=0
Font_Achievement_Title_Bold=0
# achievement icon size
Icon_Size=64.0
# spacing between characters
Font_Glyph_Extra_Spacing_x=1.0
Font_Glyph_Extra_Spacing_y=0.0
# background for all types of notifications
Notification_R=0.12
Notification_G=0.14
Notification_B=0.21
Notification_A=1.0
# notifications corners roundness
Notification_Rounding=10.0
# horizontal (x) and vertical (y) margins for the notifications
Notification_Margin_x=5.0
Notification_Margin_y=5.0
# duration/timing for various notification types (in seconds)
# duration of notification animation in seconds. Set to 0 to disable
Notification_Animation=0.35
# duration of achievement progress indication
Notification_Duration_Progress=6.0
# duration of achievement unlocked
Notification_Duration_Achievement=7.0
# duration of friend invitation
Notification_Duration_Invitation=8.0
# duration of chat message
Notification_Duration_Chat=4.0
# minimum time interval between achievement notifications (in seconds)
# set to 0 to show all achievements immediately without delay
# default=0
Achievement_Notification_Delay=0
# format for the achievement unlock date/time, limited to 79 characters
# if the output formatted string exceeded this limit, the builtin format will be used
# look for the format here: https://en.cppreference.com/w/cpp/chrono/c/strftime
# default=%Y/%m/%d - %H:%M:%S
Achievement_Unlock_Datetime_Format=%Y/%m/%d - %H:%M:%S
# 1=show the notification history panel when the overlay opens
# default=0
Show_Notification_History=0
# 1=show the achievement list window when the overlay opens
# default=0
Show_Achievement_List=0
# 1=expand the unlocked achievements section by default
# default=1
Unlocked_Expanded=1
# 1=expand the locked achievements section by default
# default=0
Locked_Expanded=0
# main background when you press shift+tab
Background_R=0.12
Background_G=0.11
Background_B=0.11
Background_A=0.55
Element_R=0.30
Element_G=0.32
Element_B=0.40
Element_A=1.0
ElementHovered_R=0.278
ElementHovered_G=0.393
ElementHovered_B=0.602
ElementHovered_A=1.0
ElementActive_R=-1.0
ElementActive_G=-1.0
ElementActive_B=-1.0
ElementActive_A=-1.0
# ############################# #
# available options:
# top_left
# top_center
# top_right
# bot_left
# bot_center
# bot_right
# position of achievements
PosAchievement=bot_right
# position of invitations
PosInvitation=top_right
# position of chat messages
PosChatMsg=top_center
# ############################# #
# ############################# #
# FPS background color
Stats_Background_R=0.0
Stats_Background_G=0.0
Stats_Background_B=0.0
Stats_Background_A=0.6
# FPS text color
Stats_Text_R=0.8
Stats_Text_G=0.7
Stats_Text_B=0.0
Stats_Text_A=1.0
# FPS position in percentage [0.0, 1.0]
# X=0.0 : left
# X=1.0 : right
Stats_Pos_x=0.0
# Y=0.0 : up
# Y=1.0 : down
Stats_Pos_y=0.0
# ############################# #