@@ -33,27 +33,6 @@ void Steam_Client::background_thread_proc()
3333 network->Run (); // networking must run first since it receives messages used by each run_callback()
3434 run_every_runcb->run (); // call each run_callback()
3535
36- // Fire SteamServersConnected_t and PersonaStateChange_t once after login
37- if (IsUserLogIn () && !client_servers_connected_sent) {
38- if (check_timedout (client_logon_time, 0.1 )) {
39- client_servers_connected_sent = true ;
40- settings_client->set_offline (false );
41-
42- SteamServersConnected_t conn{};
43- PersonaStateChange_t persona{};
44- persona.m_ulSteamID = settings_client->get_local_steam_id ().ConvertToUint64 ();
45- persona.m_nChangeFlags = k_EPersonaChangeName;
46-
47- if (callback_results_client->isManualDispatch ()) {
48- callback_results_client->triggerCbAll (&conn, conn.k_iCallback , sizeof (conn));
49- callback_results_client->triggerCbAll (&persona, persona.k_iCallback , sizeof (persona));
50- } else {
51- callbacks_client->addCBResult (conn.k_iCallback , &conn, sizeof (conn));
52- callbacks_client->addCBResult (persona.k_iCallback , &persona, sizeof (persona));
53- }
54- }
55- }
56-
5736 // Flush call results into ManualDispatch queue; guard keeps CCallbackBase::Run() off this thread
5837 if (IsUserLogIn () && callback_results_client->isManualDispatch ()) {
5938 callback_results_client->runCallResults ();
@@ -291,8 +270,6 @@ void Steam_Client::userLogIn()
291270 callback_results_client->clear ();
292271 network->addListenId (settings_client->get_local_steam_id ());
293272 user_logged_in = true ;
294- client_servers_connected_sent = false ;
295- client_logon_time = std::chrono::high_resolution_clock::now ();
296273}
297274
298275void Steam_Client::serverInit ()
@@ -1042,27 +1019,6 @@ void Steam_Client::RunCallbacks(bool runClientCB, bool runGameserverCB)
10421019 // PRINT_DEBUG("run_every_runcb *********");
10431020 run_every_runcb->run ();
10441021
1045- // Fire SteamServersConnected_t and PersonaStateChange_t once after login
1046- if (runClientCB && IsUserLogIn () && !client_servers_connected_sent) {
1047- if (check_timedout (client_logon_time, 0.1 )) {
1048- client_servers_connected_sent = true ;
1049- settings_client->set_offline (false );
1050-
1051- SteamServersConnected_t conn{};
1052- PersonaStateChange_t persona{};
1053- persona.m_ulSteamID = settings_client->get_local_steam_id ().ConvertToUint64 ();
1054- persona.m_nChangeFlags = k_EPersonaChangeName;
1055-
1056- if (callback_results_client->isManualDispatch ()) {
1057- callback_results_client->triggerCbAll (&conn, conn.k_iCallback , sizeof (conn));
1058- callback_results_client->triggerCbAll (&persona, persona.k_iCallback , sizeof (persona));
1059- } else {
1060- callbacks_client->addCBResult (conn.k_iCallback , &conn, sizeof (conn));
1061- callbacks_client->addCBResult (persona.k_iCallback , &persona, sizeof (persona));
1062- }
1063- }
1064- }
1065-
10661022 // PRINT_DEBUG("steam_gameserver *********");
10671023 steam_gameserver->RunCallbacks ();
10681024
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