Welcome to the AR-VR Domain of ProjectHive! This domain focuses on Augmented Reality, Virtual Reality, and Mixed Reality experiences.
What you'll find here:
- 🥽 VR applications and games
- 📱 AR mobile experiences
- 🎮 Interactive 3D environments
- 🏗️ Spatial computing projects
- 🎯 XR (Extended Reality) implementations
AR-VR/
├── Roadmap.md # AR/VR learning path
├── MiniProjects/ # AR/VR projects
│ └── Example_AR-VR.md # Project template
└── Starter-Templates/ # AR/VR templates
└── Starter_AR-VR.md # AR/VR starter templates
- Understanding of 3D graphics and spatial computing
- Game engine knowledge (Unity or Unreal)
- C# (Unity) or C++ (Unreal) programming
- Basic understanding of computer vision (for AR)
- VR headset or AR-capable device (recommended)
- VR: Meta Quest 2/3, HTC Vive, Valve Index, or VR-ready PC
- AR: ARCore/ARKit compatible smartphone or AR glasses
- Development PC: Good GPU for 3D rendering
- Review Roadmap: Check Roadmap.md for learning path
- Explore Projects: Browse MiniProjects/
- Use Templates: Start with Starter Templates
- Build XR Experience: Create your AR/VR project!
- 📱 AR business card viewer
- 🎨 Virtual painting app
- 📏 AR measurement tool
- 🎯 AR object placement
- 📚 AR educational flashcards
- 🏠 Virtual room tour
- 🎮 Simple VR shooting game
- 🖼️ 360° photo viewer
- 🎨 VR painting application
- 🚗 VR driving simulator
- 🎯 AR treasure hunt game
- 🏢 VR architecture walkthrough
- 👻 AR face filters
- 🎓 VR training simulation
- 🛒 AR furniture placement (IKEA-style)
- 🎮 Multiplayer VR game
- 🏥 Medical training VR simulation
- 🌍 AR navigation system
- 🎭 VR social platform
- 🏭 Industrial AR maintenance guide
Get started with these templates:
-
Unity AR Project - View Template
- ARFoundation setup
- Plane detection
- Object placement
-
Unity VR Project
- XR Interaction Toolkit
- VR controller input
- Teleportation system
-
WebXR Application
- Three.js or A-Frame
- Browser-based AR/VR
- Cross-platform compatibility
- 3D graphics fundamentals
- Unity basics (or Unreal)
- C# programming (Unity)
- Basic AR concepts (markers, tracking)
- Simple VR interactions
- ARFoundation / ARCore / ARKit
- XR Interaction Toolkit
- 3D modeling (Blender basics)
- Locomotion in VR
- Spatial audio
- Advanced VR interactions
- Computer vision for AR
- Multiplayer networking
- Performance optimization
- Hand tracking
- Photorealistic rendering
- AI integration in XR
- Eye tracking and foveated rendering
- Full-body tracking
- WebXR and metaverse platforms
📖 Full Roadmap: Roadmap.md
- Unity XR Documentation - Unity XR reference
- ARFoundation Docs - AR development
- Oculus Developer - Meta Quest development
- ARCore Docs - Google AR platform
- ARKit Docs - Apple AR platform
- Unity Learn XR - Official Unity XR course
- Valem Tutorials - VR game development
- Brackeys - Unity tutorials
- Dilmer Valecillos - AR/VR tutorials
- Unity Virtual Reality Projects by Jonathan Linowes
- Augmented Reality: Principles and Practice by Dieter Schmalstieg
- Learning Virtual Reality by Tony Parisi
- Unity Asset Store - Free XR assets
- Itch.io VR - Indie VR games
- SideQuest - Quest app store
- Sketchfab - 3D models
- Google Poly - AR/VR assets
- TurboSquid - 3D assets
- Mixamo - Animated characters
- Unity - Most popular for XR
- Unreal Engine - High-fidelity graphics
- Godot - Open-source option
- WebXR - Browser-based XR
- ARFoundation - Cross-platform AR (Unity)
- ARCore - Android AR
- ARKit - iOS AR
- Vuforia - Computer vision AR
- 8th Wall - Web AR
- Meta Quest SDK - Standalone VR
- SteamVR - PC VR
- OpenXR - Cross-platform standard
- WebXR - Browser VR
- XR Interaction Toolkit - Unity XR interactions
- Photon - Multiplayer networking
- Blender - 3D modeling
- MRTK - Mixed Reality Toolkit
- C# - Unity development
- C++ - Unreal Engine
- JavaScript - WebXR
- Python - Computer vision (for AR)
YourARVRProject/
├── README.md # Project documentation
├── Assets/ # Unity assets
│ ├── Scenes/ # Unity scenes
│ ├── Scripts/ # C# scripts
│ ├── Materials/ # Materials
│ ├── Prefabs/ # Prefabs
│ └── Models/ # 3D models
├── ProjectSettings/ # Unity project settings
├── Packages/ # Unity packages
├── Screenshots/ # Project screenshots
└── Builds/ # Compiled builds (not in repo)
✅ DO:
- Optimize for target platform (Quest, mobile, PC)
- Test on actual devices
- Include clear setup instructions
- Provide video demo or GIF
- Document controls and interactions
- Optimize frame rate (72+ fps for VR)
- Consider comfort and accessibility
- Add
**Contributor:** YourGitHubUsername
❌ DON'T:
- Commit large binary files (use Git LFS)
- Ignore performance optimization
- Create motion sickness-inducing experiences
- Skip user comfort guidelines
- Include copyrighted 3D assets
# Wearable Translation Glasses
**Contributor:** Mansi13-6
**Domain:** AR-VR
**Difficulty:** [Intermediate]
**Platform:** [AR / VR]
## Description
Brief description of the AR/VR experience.
## Features
- [Feature 1]
- [Feature 2]
- VR locomotion system
- Hand tracking support
- Spatial audio
## Tech Stack
- **Engine**: Unity 2021.3 LTS
- **XR SDK**: XR Interaction Toolkit 2.0
- **Target Platform**: Meta Quest 2/3
- **Networking**: Photon PUN (if multiplayer)
## Hardware Requirements
### VR
- Meta Quest 2/3 (standalone)
- OR PC VR headset (Vive, Index, Rift)
- VR-ready PC (GTX 1060 or better)
### AR
- ARCore compatible Android device
- OR ARKit compatible iOS device
## Prerequisites
\`\`\`
Unity 2021.3 LTS or newer
XR Interaction Toolkit package
Android Build Support (for Quest)
\`\`\`
## Setup Instructions
### 1. Unity Project Setup
\`\`\`
1. Open Unity Hub
2. Clone repository
3. Add project to Unity Hub
4. Open with Unity 2021.3 LTS
5. Wait for packages to resolve
\`\`\`
### 2. Package Installation
\`\`\`
Window → Package Manager
Install:
# pip install numpy==1.24.4
# pip install opencv-python
# pip install easyocr
# pip install googletrans==4.0.0-rc1
\`\`\`
### 3. Project Settings
\`\`\`
Edit → Project Settings → XR Plugin Management
Enable: Oculus (for Quest) or OpenXR
Player Settings:
- Company Name: Your Name
- Product Name: Your Project
- Minimum API Level: Android 10 (for Quest)
\`\`\`
### 4. Build and Deploy
**For Meta Quest:**
\`\`\`
1. Enable Developer Mode on Quest
2. Connect via USB
3. File → Build Settings → Android
4. Switch Platform
5. Build and Run
\`\`\`
**For PC VR:**
\`\`\`
1. File → Build Settings → Windows
2. Build
3. Run .exe with VR headset connected
\`\`\`
## Controls
### VR Controllers
- **Grip**: Grab objects
- **Trigger**: Use tools
- **Thumbstick**: Teleport/move
- **A/X Button**: Jump
- **B/Y Button**: Menu
### AR Touch
- **Tap**: Place object
- **Pinch**: Scale
- **Swipe**: Rotate
## Scenes
1. **MainMenu** - Start scene with options
2. **GameLevel** - Main gameplay scene
3. **Tutorial** - Interactive tutorial
## Performance
**Target Frame Rates:**
- Quest 2: 72 Hz
- Quest 3: 90 Hz
- PC VR: 90 Hz
**Optimizations:**
- Dynamic batching enabled
- Occlusion culling
- LOD groups for models
- Baked lighting
## Demo
🎥 **Video Demo**: [YouTube link]
📸 **Screenshots**: See `/Screenshots` folder
## Known Issues
- [Issue 1 and workaround]
- [Issue 2 and workaround]
## Future Enhancements
- Add multiplayer mode
- Implement hand tracking
- Add more levels
- Voice commands
## User Comfort
✅ Comfort mode available
✅ Snap turning option
✅ Vignette during movement
✅ Seated mode supported
## References
- Unity XR documentation
- Meta Quest development guide
- Asset sources (with licenses)- Performance: Maintain 72+ fps for VR (Quest optimization)
- User Comfort: Avoid artificial locomotion without options
- Accessibility: Provide multiple locomotion options
- Testing: Always test on target hardware
- UI Design: Design for 3D space, not flat screens
- Audio: Use spatial audio for immersion
- Interactions: Make interactions intuitive and natural
- Safety: Include guardian/boundary system (VR)
DO:
- ✅ Keep frame rate stable and high
- ✅ Match virtual and physical movements
- ✅ Provide comfort options (teleport, snap turn)
- ✅ Use a fixed horizon line
- ✅ Add vignette during movement
DON'T:
- ❌ Artificial camera rotation without user input
- ❌ High acceleration/deceleration
- ❌ Inconsistent frame rate
- ❌ Field of view changes
- 💬 Discuss in Discussions
- 🐛 Report in Issues
- 📖 Check AR-VR Roadmap
- 📚 Browse Learning Resources
Ready to create immersive experiences? Check CONTRIBUTING.md to get started!
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