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1_8_0
Add emissive Nodes, code cleanup
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README.md

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@@ -7,10 +7,13 @@ Provides a material panel that creates Metallic/Roughness or Specular/Gloss Node
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- Utilises Standard Blender Nodes and Shader
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- Visible Relative Paths
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- Optional Auto Textures
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- Optional Ambient Occlusion Map
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- Optional Metallic Map
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- Convert Existing Nodes
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- Optional Ambient Occlusion Node
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- Optional Metallic Node
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- Optional Specular Node
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- Optional Emissive Node
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- Use Mesh Name for texture matching
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- Use Material Name for texture matching
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- Auto Detect Nodes from textures.
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# Roadmap
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@@ -40,4 +43,4 @@ Installing an Addon in Blender
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![alt](/screenshots/pbr_fullscreen.png)
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![alt](/screenshots/pbr_matt_name.png)
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![alt](/screenshots/pbr_emissive.png)

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