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0_3_0
1 parent fcc9116 commit d41e07f

5 files changed

Lines changed: 57 additions & 7 deletions

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Blender_Importer/Blender_Importer.uplugin

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1,15 +1,15 @@
11
{
22
"FileVersion": 3,
33
"Version": 1,
4-
"VersionName": "0.2.0",
4+
"VersionName": "0.3.0",
55
"FriendlyName": "Blender Importer",
66
"Description": "Blender Addon UE Importer",
77
"Category": "Importers",
88
"CreatedBy": "DigiKrafting.Studio",
99
"CreatedByURL": "https://github.com/DigiKrafting/",
10-
"DocsURL": "https://github.com/DigiKrafting/ue_blender_importer",
10+
"DocsURL": "https://github.com/DigiKrafting/ue_plugin_blender",
1111
"MarketplaceURL": "",
12-
"SupportURL": "https://github.com/DigiKrafting/ue_blender_importer",
12+
"SupportURL": "https://github.com/DigiKrafting/ue_plugin_blender",
1313
"EngineVersion": "4.23.0",
1414
"CanContainContent": false,
1515
"IsBetaVersion": true,

Blender_Importer/Source/Blender_Importer/Private/Import_Processer.cpp

Lines changed: 54 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -47,6 +47,7 @@ bool FImport_Processer::Process_JSON_Data(const FString& Filename)
4747
const FString data_ambient_occlusion = json->GetStringField(TEXT("ambient_occlusion"));
4848
const FString data_metallic = json->GetStringField(TEXT("metallic"));
4949
const FString data_roughness = json->GetStringField(TEXT("roughness"));
50+
const FString data_emissive = json->GetStringField(TEXT("emissive"));
5051

5152
FString PackageName = TEXT("/Game/") + data_path + data_name;
5253

@@ -58,6 +59,9 @@ bool FImport_Processer::Process_JSON_Data(const FString& Filename)
5859
Package->FullyLoad();
5960
Package->SetDirtyFlag(true);
6061

62+
int32 position_x = -400;
63+
int32 position_y = -300;
64+
6165
// Base Color
6266

6367
if (data_base_color != "") {
@@ -69,10 +73,15 @@ bool FImport_Processer::Process_JSON_Data(const FString& Filename)
6973
UMaterialExpressionTextureSample* TextureExpression = NewObject<UMaterialExpressionTextureSample>(UnrealMaterial);
7074
TextureExpression->Texture = Texture_Base_Color;
7175
TextureExpression->SamplerType = SAMPLERTYPE_Color;
76+
TextureExpression->MaterialExpressionEditorX = position_x;
77+
TextureExpression->MaterialExpressionEditorY = position_y;
7278
UnrealMaterial->Expressions.Add(TextureExpression);
7379
UnrealMaterial->BaseColor.Expression = TextureExpression;
80+
7481
}
75-
82+
83+
position_y += 300;
84+
7685
}
7786

7887
// ORM
@@ -86,14 +95,17 @@ bool FImport_Processer::Process_JSON_Data(const FString& Filename)
8695
UMaterialExpressionTextureSample* TextureExpression = NewObject<UMaterialExpressionTextureSample>(UnrealMaterial);
8796
TextureExpression->Texture = Texture_ORM;
8897
TextureExpression->SamplerType = SAMPLERTYPE_Color;
98+
TextureExpression->MaterialExpressionEditorX = position_x;
99+
TextureExpression->MaterialExpressionEditorY = position_y;
89100
UnrealMaterial->Expressions.Add(TextureExpression);
90-
91101
UnrealMaterial->AmbientOcclusion.Connect(1, TextureExpression); // R
92102
UnrealMaterial->Roughness.Connect(2, TextureExpression); // G
93103
UnrealMaterial->Metallic.Connect(3, TextureExpression); // B
94-
104+
95105
}
96-
106+
107+
position_y += 300;
108+
97109
} else {
98110

99111
// Ambient Occlusion
@@ -107,9 +119,13 @@ bool FImport_Processer::Process_JSON_Data(const FString& Filename)
107119
UMaterialExpressionTextureSample* TextureExpression = NewObject<UMaterialExpressionTextureSample>(UnrealMaterial);
108120
TextureExpression->Texture = Texture_Ambient_Occlusion;
109121
TextureExpression->SamplerType = SAMPLERTYPE_Color;
122+
TextureExpression->MaterialExpressionEditorX = position_x;
123+
TextureExpression->MaterialExpressionEditorY = position_y;
110124
UnrealMaterial->Expressions.Add(TextureExpression);
111125
UnrealMaterial->AmbientOcclusion.Expression = TextureExpression;
112126
}
127+
128+
position_y += 300;
113129

114130
}
115131

@@ -124,9 +140,13 @@ bool FImport_Processer::Process_JSON_Data(const FString& Filename)
124140
UMaterialExpressionTextureSample* TextureExpression = NewObject<UMaterialExpressionTextureSample>(UnrealMaterial);
125141
TextureExpression->Texture = Texture_Metallic;
126142
TextureExpression->SamplerType = SAMPLERTYPE_Color;
143+
TextureExpression->MaterialExpressionEditorX = position_x;
144+
TextureExpression->MaterialExpressionEditorY = position_y;
127145
UnrealMaterial->Expressions.Add(TextureExpression);
128146
UnrealMaterial->Metallic.Expression = TextureExpression;
129147
}
148+
149+
position_y += 300;
130150

131151
}
132152

@@ -141,12 +161,38 @@ bool FImport_Processer::Process_JSON_Data(const FString& Filename)
141161
UMaterialExpressionTextureSample* TextureExpression = NewObject<UMaterialExpressionTextureSample>(UnrealMaterial);
142162
TextureExpression->Texture = Texture_Roughness;
143163
TextureExpression->SamplerType = SAMPLERTYPE_Color;
164+
TextureExpression->MaterialExpressionEditorX = position_x;
165+
TextureExpression->MaterialExpressionEditorY = position_y;
144166
UnrealMaterial->Expressions.Add(TextureExpression);
145167
UnrealMaterial->Roughness.Expression = TextureExpression;
146168
}
169+
170+
position_y += 300;
171+
172+
}
173+
174+
}
175+
176+
// Emissive
177+
178+
if (data_emissive != "") {
179+
180+
FStringAssetReference AssetPath_Emissive(TEXT("/Game/") + data_path + data_emissive);
181+
UTexture* Texture_Emissive = Cast<UTexture>(AssetPath_Emissive.TryLoad());
182+
if (Texture_Emissive)
183+
{
184+
UMaterialExpressionTextureSample* TextureExpression = NewObject<UMaterialExpressionTextureSample>(UnrealMaterial);
185+
TextureExpression->Texture = Texture_Emissive;
186+
TextureExpression->SamplerType = SAMPLERTYPE_Color;
187+
TextureExpression->MaterialExpressionEditorX = position_x;
188+
TextureExpression->MaterialExpressionEditorY = position_y;
189+
UnrealMaterial->Expressions.Add(TextureExpression);
190+
UnrealMaterial->EmissiveColor.Expression = TextureExpression;
147191

148192
}
149193

194+
position_y += 300;
195+
150196
}
151197

152198
// Normal
@@ -160,9 +206,13 @@ bool FImport_Processer::Process_JSON_Data(const FString& Filename)
160206
UMaterialExpressionTextureSample* TextureExpression = NewObject<UMaterialExpressionTextureSample>(UnrealMaterial);
161207
TextureExpression->Texture = Texture_Normal;
162208
TextureExpression->SamplerType = SAMPLERTYPE_Normal;
209+
TextureExpression->MaterialExpressionEditorX = position_x;
210+
TextureExpression->MaterialExpressionEditorY = position_y;
163211
UnrealMaterial->Expressions.Add(TextureExpression);
164212
UnrealMaterial->Normal.Expression = TextureExpression;
165213
}
214+
215+
position_y += 300;
166216

167217
}
168218

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