- Research Unreal Engine 5 large-scale unit systems
- Analyze Kingsmaker video for reference implementation
- Research Niagara and vertex animation techniques
- Research GAS integration for AI units
- Explore Mass Entity System in UE5
- Research optimization techniques for large-scale simulations
- Design plugin architecture and components
- Define integration points with GASCompanion
- Design Niagara-based unit simulation system
- Design vertex animation system
- Design pathing and swarm behavior system
- Design LOD and culling optimization systems
- Create technical specification document
- Create implementation roadmap
- Create plugin usage documentation
- Finalize documentation and present to user