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UE5 Large-Scale Unit System Plugin Development

Research Phase

  • Research Unreal Engine 5 large-scale unit systems
  • Analyze Kingsmaker video for reference implementation
  • Research Niagara and vertex animation techniques
  • Research GAS integration for AI units
  • Explore Mass Entity System in UE5
  • Research optimization techniques for large-scale simulations

Design Phase

  • Design plugin architecture and components
  • Define integration points with GASCompanion
  • Design Niagara-based unit simulation system
  • Design vertex animation system
  • Design pathing and swarm behavior system
  • Design LOD and culling optimization systems

Documentation Phase

  • Create technical specification document
  • Create implementation roadmap
  • Create plugin usage documentation
  • Finalize documentation and present to user