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Minor update to readme
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README.md

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@@ -340,8 +340,8 @@ An important member is `ShaderCreateInfo::SourceLanguage`. The following are val
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* `SHADER_SOURCE_LANGUAGE_HLSL` - The shader source is in HLSL. For OpenGL and OpenGLES modes, the source code will be
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converted to GLSL. In Vulkan back-end, the code will be compiled to SPIRV directly.
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* `SHADER_SOURCE_LANGUAGE_GLSL` - The shader source is in GLSL.
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* `SHADER_SOURCE_LANGUAGE_GLSL_VERBATIM` - The shader source language is GLSL and should be compiled verbatim
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* `SHADER_SOURCE_LANGUAGE_MSL` - The source language is Metal Shading Language
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* `SHADER_SOURCE_LANGUAGE_GLSL_VERBATIM` - The shader source language is GLSL and should be compiled verbatim.
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* `SHADER_SOURCE_LANGUAGE_MSL` - The source language is Metal Shading Language.
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Other members of the `ShaderCreateInfo` structure define the shader include search directories, shader macro definitions,
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shader entry point and other parameters.

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