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lines changed Original file line number Diff line number Diff line change @@ -340,8 +340,8 @@ An important member is `ShaderCreateInfo::SourceLanguage`. The following are val
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* ` SHADER_SOURCE_LANGUAGE_HLSL ` - The shader source is in HLSL. For OpenGL and OpenGLES modes, the source code will be
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converted to GLSL. In Vulkan back-end, the code will be compiled to SPIRV directly.
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* ` SHADER_SOURCE_LANGUAGE_GLSL ` - The shader source is in GLSL.
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- * ` SHADER_SOURCE_LANGUAGE_GLSL_VERBATIM ` - The shader source language is GLSL and should be compiled verbatim
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- * ` SHADER_SOURCE_LANGUAGE_MSL ` - The source language is Metal Shading Language
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+ * ` SHADER_SOURCE_LANGUAGE_GLSL_VERBATIM ` - The shader source language is GLSL and should be compiled verbatim.
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+ * ` SHADER_SOURCE_LANGUAGE_MSL ` - The source language is Metal Shading Language.
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Other members of the ` ShaderCreateInfo ` structure define the shader include search directories, shader macro definitions,
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shader entry point and other parameters.
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