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- ## Current Progress
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+ ## v2.5.3
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+ ### API Changes
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+ * Added ` RENDER_STATE_CACHE_LOG_LEVEL ` enum, replaced ` EnableLogging ` member of ` RenderStateCacheCreateInfo ` struct with ` LoggingLevel ` (API252009)
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+ * Added ` IPipelineResourceSignature::CopyStaticResources ` and ` IPipelineState::CopyStaticResources ` methods (API252008)
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+ * Added render state cache (` IRenderStateCache ` interface and related data types) (API252007)
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+ * Moved ` UseCombinedTextureSamplers ` and ` CombinedSamplerSuffix ` members from ` ShaderCreateInfo ` to ` ShaderDesc ` (API252006)
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+ * Added ` IntanceLayerCount ` and ` ppInstanceLayerNames ` members to EngineVkCreateInfo struct (API252005)
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+ * Added ` IgnoreDebugMessageCount ` and ` ppIgnoreDebugMessageNames ` to ` EngineVkCreateInfo ` struct (API252004)
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+ * Refactored archiver API (removed ` IDeviceObjectArchive ` and ` IArchive ` ; enabled dearchiver
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+ to load multiple archives to allow storing signatures and pipelines separately) (API252003)
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+ * Added ` SET_SHADER_RESOURCES_FLAGS ` enum and ` Flags ` parameter to ` IShaderResourceVariable::Set `
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+ and ` IShaderResourceVariable::SetArray ` methods (API252002)
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+ * Added primitive topologies with adjacency (API252001)
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### Samples and Tutorials
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* Added [ Tutorial25 - Render State Packager] ( https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial25_StatePackager )
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+ * Added [ Tutorial26 - Render State Cache] ( https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial26_StateCache )
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+ ## v2.5.2
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+ ### API Changes
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+ * Added ` SamplerDesc::UnnormalizedCoords ` parameter (API Version 250014)
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+ * Added device object serialization/deserialization (API Version 250013)
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+ * Added pipeline state cache (API Version 250012)
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## v2.5.1
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