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The size of the block is 39 bytes, so it is not a texture. CPU data does not go into the release queue, only the GPU resources. There are no leaks in sample applications, so find what is different with your application. |
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I am getting a lot of memory leaks when I shut my test application normall (by closing the window). They come from many locations, but
seems to dominate. The size suggests a texture not being freed. All of my resources are managed either through Diligent::RefCntAutoPtr<> or std::unique_ptr, so I am not sure why this is occurring. I have tried manually resetting the pointers, but that did not help. Keep in mind that this application is built as a new tutorial, so it usess the tutorial infrastructure.
I am not asking anyone to debug my app; just looking for some advice on where to focus my search.
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