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actions.py
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360 lines (282 loc) · 11.4 KB
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import random
import logging
import card_dark as cb
import card as c
from datetime import datetime
from telegram import Message, Chat
from telegram.ext import CallbackContext
from apscheduler.jobstores.base import JobLookupError
import json
from config import TIME_REMOVAL_AFTER_SKIP, MIN_FAST_TURN_TIME
from errors import DeckEmptyError, NotEnoughPlayersError
from internationalization import __, _
from shared_vars import gm
from user_setting import UserSetting
from utils import send_async, display_name, game_is_running
from telegram import ParseMode
logger = logging.getLogger(__name__)
class Countdown(object):
player = None
job_queue = None
def __init__(self, player, job_queue):
self.player = player
self.job_queue = job_queue
# TODO do_skip() could get executed in another thread (it can be a job), so it looks like it can't use game.translate?
def do_skip(bot, player, job_queue=None):
game = player.game
chat = game.chat
skipped_player = game.current_player
next_player = game.current_player.next
if skipped_player.waiting_time > 0:
skipped_player.anti_cheat += 1
skipped_player.waiting_time -= TIME_REMOVAL_AFTER_SKIP
if (skipped_player.waiting_time < 0):
skipped_player.waiting_time = 0
try:
skipped_player.draw()
except DeckEmptyError:
pass
n = skipped_player.waiting_time
send_async(bot, chat.id,
text=__("Время ожидания игрока "
"было сокращено до {time} секунд.\n"
"Следующий ход игрока: {name}", multi=game.translate)
.format(time=n,
name=display_name(next_player.user))
)
logger.info("{player} был пропущен! "
.format(player=display_name(player.user)))
game.turn()
if job_queue:
start_player_countdown(bot, game, job_queue)
else:
try:
gm.leave_game(skipped_player.user, chat)
send_async(bot, chat.id,
text=__("У {name1} закончилось время"
"и он был удален из игры!\n"
"Следующий ход игрока: {name2}", multi=game.translate)
.format(name1=display_name(skipped_player.user),
name2=display_name(next_player.user)))
logger.info("{player} был пропущен!"
.format(player=display_name(player.user)))
if job_queue:
start_player_countdown(bot, game, job_queue)
except NotEnoughPlayersError:
send_async(bot, chat.id,
text=__("У {name} закончилось время!"
"и был удален из игры!\n"
"Игра закончилась.", multi=game.translate)
.format(name=display_name(skipped_player.user)))
gm.end_game(chat, skipped_player.user)
def do_play_card(bot, player, result_id):
"""Plays the selected card and sends an update to the group if needed"""
game = player.game
chat = game.chat
user = player.user
skipped_player = game.current_player
card = c.from_str_flip(result_id)
player.play(card)
us = UserSetting.get(id=user.id)
if not us:
us = UserSetting(id=user.id)
if us.stats:
us.cards_played += 1
if game.choosing_color:
send_async(bot, chat.id, text=__(
"Пожалуйста, выберите цвет", multi=game.translate))
if len(player.cards) == 1:
send_async(bot, chat.id, text="УНО!")
if len(player.cards) == 0:
send_async(bot, chat.id,
text=__("{name} выиграл!", multi=game.translate)
.format(name=user.first_name))
if us.stats:
us.games_played += 1
if game.players_won == 0:
us.first_places += 1
game.players_won += 1
try:
gm.leave_game(user, chat)
except NotEnoughPlayersError:
send_async(bot, chat.id,
text=__("Игра окончена!", multi=game.translate))
us2 = UserSetting.get(id=game.current_player.user.id)
if us2 and us2.stats:
us2.games_played += 1
gm.end_game(chat, user)
def do_play_card_black(bot, player, result_id):
"""Plays the selected card and sends an update to the group if needed"""
game = player.game
chat = game.chat
user = player.user
skipped_player = game.current_player
card = cb.from_str_flip(result_id)
player.play(card)
us = UserSetting.get(id=user.id)
if not us:
us = UserSetting(id=user.id)
if us.stats:
us.cards_played += 1
if game.choosing_color:
send_async(bot, chat.id, text=__(
"Пожалуйста, выберите цвет", multi=game.translate))
if len(player.cards) == 1:
send_async(bot, chat.id, text="УНО!")
if len(player.cards) == 0:
send_async(bot, chat.id,
text=__("{name} выиграл!", multi=game.translate)
.format(name=user.first_name))
if us.stats:
us.games_played += 1
if game.players_won == 0:
us.first_places += 1
game.players_won += 1
try:
gm.leave_game(user, chat)
except NotEnoughPlayersError:
send_async(bot, chat.id,
text=__("Игра окончена!", multi=game.translate))
us2 = UserSetting.get(id=game.current_player.user.id)
if us2 and us2.stats:
us2.games_played += 1
gm.end_game(chat, user)
def do_play_card_flip(bot, player, result_id):
"""Plays the selected card and sends an update to the group if needed"""
game = player.game
chat = game.chat
user = player.user
skipped_player = game.current_player
if game.flip_color == "white":
card = c.from_str_flip(result_id)
player.play(card)
elif game.flip_color == "black":
card = cb.from_str_flip(result_id)
player.play(card)
us = UserSetting.get(id=user.id)
if not us:
us = UserSetting(id=user.id)
if us.stats:
us.cards_played += 1
if game.new_color:
if game.flip_color == "black":
game.flip_color = "white"
elif game.flip_color == "white":
game.flip_color = "black"
game.replace_formode()
for ier in gm.userid_players:
player1 = gm.userid_current[ier]
player1.replace_card(len(player1.cards))
game.new_color = False
game.choosingflip_color = True
send_async(
bot, chat.id, text="<b>Происходит разворот карт!</b>\nПожалуйста, выберите новый цвет", parse_mode=ParseMode.HTML)
if game.choosing_color:
send_async(bot, chat.id, text=__(
"Пожалуйста, выберите цвет", multi=game.translate))
if len(player.cards) == 1:
send_async(bot, chat.id, text="УНО!")
if len(player.cards) == 0:
send_async(bot, chat.id,
text=__("{name} выиграл!", multi=game.translate)
.format(name=user.first_name))
if us.stats:
us.games_played += 1
if game.players_won == 0:
us.first_places += 1
game.players_won += 1
try:
gm.leave_game(user, chat)
except NotEnoughPlayersError:
send_async(bot, chat.id,
text=__("Игра окончена!", multi=game.translate))
us2 = UserSetting.get(id=game.current_player.user.id)
if us2 and us2.stats:
us2.games_played += 1
gm.end_game(chat, user)
def do_draw(bot, player):
"""Does the drawing"""
game = player.game
draw_counter_before = game.draw_counter
try:
player.draw()
except DeckEmptyError:
send_async(bot, player.game.chat.id,
text=__("В колоде больше нет карт.",
multi=game.translate))
if game.color_mode == "white":
if (game.last_card.value == c.DRAW_TWO or
game.last_card.special == c.DRAW_FOUR) and \
draw_counter_before > 0:
game.turn()
elif game.color_mode == "black":
if (game.last_card.value == cb.DRAW_TWO or
game.last_card.special == cb.DRAW_FOUR) and \
draw_counter_before > 0:
game.turn()
elif game.color_mode == "flip":
if game.flip_color == "white":
if (game.last_card.value == c.DRAW_TWO or
game.last_card.special == c.DRAW_FOUR) and \
draw_counter_before > 0:
game.turn()
elif game.flip_color == "black":
if (game.last_card.value == cb.DRAW_TWO or
game.last_card.special == cb.DRAW_FOUR) and \
draw_counter_before > 0:
game.turn()
def do_call_bluff(bot, player):
"""Handles the bluff calling"""
game = player.game
chat = game.chat
if player.prev.bluffing:
send_async(bot, chat.id,
text=__("Да. Это блеф! {name} берёт 4 карты",
multi=game.translate)
.format(name=player.prev.user.first_name))
try:
player.prev.draw()
except DeckEmptyError:
send_async(bot, player.game.chat.id,
text=__("В колоде больше нет карт.",
multi=game.translate))
else:
game.draw_counter += 2
send_async(bot, chat.id,
text=__("{name1} не блефовал(а)! {name2} берёт 6 карт.",
multi=game.translate)
.format(name1=player.prev.user.first_name,
name2=player.user.first_name))
try:
player.draw()
except DeckEmptyError:
send_async(bot, player.game.chat.id,
text=__("В колоде больше нет карт.",
multi=game.translate))
game.turn()
def start_player_countdown(bot, game, job_queue):
player = game.current_player
time = player.waiting_time
if time < MIN_FAST_TURN_TIME:
time = MIN_FAST_TURN_TIME
if game.mode == 'fast':
if game.job:
try:
game.job.schedule_removal()
except JobLookupError:
pass
job = job_queue.run_once(
# lambda x,y: do_skip(bot, player),
skip_job,
time,
context=Countdown(player, job_queue)
)
logger.info("Время для хода {player} уменьшилось до {время} секунд."
.format(player=display_name(player.user), time=time))
player.game.job = job
def skip_job(context: CallbackContext):
player = context.job.context.player
game = player.game
if game_is_running(game):
job_queue = context.job.context.job_queue
do_skip(context.bot, player, job_queue)