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Copy pathnodes.rs
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Copy pathnodes.rs
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1301 lines (1167 loc) · 37.6 KB
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use crate::{
Element, Event, Properties, ScopeId, VirtualDom,
any_props::BoxedAnyProps,
arena::ElementId,
events::ListenerCallback,
innerlude::{ElementRef, MountId, ScopeState, VProps},
properties::ComponentFunction,
};
use dioxus_core_types::DioxusFormattable;
use std::ops::Deref;
use std::rc::Rc;
use std::vec;
use std::{
any::{Any, TypeId},
cell::Cell,
collections::hash_map::DefaultHasher,
fmt::{Arguments, Debug},
hash::{Hash, Hasher},
};
/// The information about the
#[derive(Debug)]
pub(crate) struct VNodeMount {
/// The parent of this node
pub parent: Option<ElementRef>,
/// A back link to the original node
pub node: VNode,
/// The IDs for the roots of this template - to be used when moving the template around and removing it from
/// the actual Dom
pub root_ids: Box<[ElementId]>,
/// The element in the DOM that each attribute is mounted to
pub(crate) mounted_attributes: Box<[ElementId]>,
/// For components: This is the ScopeId the component is mounted to
/// For other dynamic nodes: This is element in the DOM that each dynamic node is mounted to
pub(crate) mounted_dynamic_nodes: Box<[usize]>,
}
/// A key that uniquely identifies a node among its siblings during keyed diffing.
///
/// Keys are created either from a formatted string (`key: "{value}"`) or from the hash of any
/// value that implements [`Hash`] (`key: value`).
///
/// Two keys only compare equal if they were created the same way: a key created from a string
/// never equals a key created from a hash, even if the hashed value was that same string.
///
/// ```rust
/// use dioxus_core::Key;
///
/// #[derive(Hash)]
/// struct UserId(u64);
///
/// assert_eq!(Key::hashed(UserId(42)), Key::hashed(UserId(42)));
/// assert_ne!(Key::hashed(UserId(42)), Key::hashed(UserId(7)));
/// assert_eq!(Key::from("a"), Key::from("a"));
/// assert_ne!(Key::from("a"), Key::hashed("a"));
/// ```
#[derive(Clone, Debug, PartialEq, Eq, Hash)]
pub enum Key {
/// A key rendered from a formatted string like `key: "{value}"`
Str(String),
/// A key created from the hash of an arbitrary hashable value like `key: value`
Hashed(u64),
}
impl Key {
/// Create a key from the hash of any value that implements [`Hash`].
pub fn hashed(value: impl Hash) -> Self {
let mut hasher = DefaultHasher::new();
value.hash(&mut hasher);
Self::Hashed(hasher.finish())
}
}
impl From<String> for Key {
fn from(value: String) -> Self {
Self::Str(value)
}
}
impl From<&str> for Key {
fn from(value: &str) -> Self {
Self::Str(value.to_string())
}
}
/// A reference to a template along with any context needed to hydrate it
///
/// The dynamic parts of the template are stored separately from the static parts. This allows faster diffing by skipping
/// static parts of the template.
#[derive(Debug)]
pub struct VNodeInner {
/// The key given to the root of this template.
///
/// In fragments, this is the key of the first child. In other cases, it is the key of the root.
pub key: Option<Key>,
/// The static nodes and static descriptor of the template
pub template: Template,
/// The dynamic nodes in the template
pub dynamic_nodes: Box<[DynamicNode]>,
/// The dynamic attribute slots in the template
///
/// This is a list of positions in the template where dynamic attributes can be inserted.
///
/// The inner list *must* be in the format [static named attributes, remaining dynamically named attributes].
///
/// For example:
/// ```rust
/// # use dioxus::prelude::*;
/// let class = "my-class";
/// let attrs = vec![];
/// let color = "red";
///
/// rsx! {
/// div {
/// class: "{class}",
/// ..attrs,
/// p {
/// color: "{color}",
/// }
/// }
/// };
/// ```
///
/// Would be represented as:
/// ```text
/// [
/// [class, every attribute in attrs sorted by name], // Slot 0 in the template
/// [color], // Slot 1 in the template
/// ]
/// ```
pub dynamic_attrs: Box<[Box<[Attribute]>]>,
}
/// A reference to a template along with any context needed to hydrate it
///
/// The dynamic parts of the template are stored separately from the static parts. This allows faster diffing by skipping
/// static parts of the template.
#[derive(Debug, Clone)]
pub struct VNode {
vnode: Rc<VNodeInner>,
/// The mount information for this template
pub(crate) mount: Cell<MountId>,
}
impl Default for VNode {
fn default() -> Self {
Self::placeholder()
}
}
impl PartialEq for VNode {
fn eq(&self, other: &Self) -> bool {
Rc::ptr_eq(&self.vnode, &other.vnode)
}
}
impl Deref for VNode {
type Target = VNodeInner;
fn deref(&self) -> &Self::Target {
&self.vnode
}
}
impl VNode {
/// Create a template with no nodes that will be skipped over during diffing
pub fn empty() -> Element {
Ok(Self::default())
}
/// Create a template with a single placeholder node
pub fn placeholder() -> Self {
use std::cell::OnceCell;
// We can reuse all placeholders across the same thread to save memory
thread_local! {
static PLACEHOLDER_VNODE: OnceCell<Rc<VNodeInner>> = const { OnceCell::new() };
}
let vnode = PLACEHOLDER_VNODE.with(|cell| {
cell.get_or_init(move || {
Rc::new(VNodeInner {
key: None,
dynamic_nodes: Box::new([DynamicNode::Placeholder(Default::default())]),
dynamic_attrs: Box::new([]),
template: Template::new(&[TemplateNode::Dynamic { id: 0 }], &[&[0]], &[]),
})
})
.clone()
});
Self {
vnode,
mount: Default::default(),
}
}
/// Create a new VNode
pub fn new(
key: Option<Key>,
template: Template,
dynamic_nodes: Box<[DynamicNode]>,
dynamic_attrs: Box<[Box<[Attribute]>]>,
) -> Self {
Self {
vnode: Rc::new(VNodeInner {
key,
template,
dynamic_nodes,
dynamic_attrs,
}),
mount: Default::default(),
}
}
/// Load a dynamic root at the given index
///
/// Returns [`None`] if the root is actually a static node (Element/Text)
pub fn dynamic_root(&self, idx: usize) -> Option<&DynamicNode> {
self.template.roots()[idx]
.dynamic_id()
.map(|id| &self.dynamic_nodes[id])
}
/// Get the mounted id for a dynamic node index
pub fn mounted_dynamic_node(
&self,
dynamic_node_idx: usize,
dom: &VirtualDom,
) -> Option<ElementId> {
let mount = self.mount.get().as_usize()?;
match &self.dynamic_nodes[dynamic_node_idx] {
DynamicNode::Text(_) | DynamicNode::Placeholder(_) => {
let mounts = dom.runtime.mounts.borrow();
mounts
.get(mount)?
.mounted_dynamic_nodes
.get(dynamic_node_idx)
.map(|id| ElementId(*id))
}
_ => None,
}
}
/// Get the mounted id for a root node index
pub fn mounted_root(&self, root_idx: usize, dom: &VirtualDom) -> Option<ElementId> {
let mount = self.mount.get().as_usize()?;
let mounts = dom.runtime.mounts.borrow();
mounts.get(mount)?.root_ids.get(root_idx).copied()
}
/// Get the mounted id for a dynamic attribute index
pub fn mounted_dynamic_attribute(
&self,
dynamic_attribute_idx: usize,
dom: &VirtualDom,
) -> Option<ElementId> {
let mount = self.mount.get().as_usize()?;
let mounts = dom.runtime.mounts.borrow();
mounts
.get(mount)?
.mounted_attributes
.get(dynamic_attribute_idx)
.copied()
}
/// Create a deep clone of this VNode
pub(crate) fn deep_clone(&self) -> Self {
Self {
vnode: Rc::new(VNodeInner {
key: self.vnode.key.clone(),
template: self.vnode.template,
dynamic_nodes: self
.vnode
.dynamic_nodes
.iter()
.map(|node| match node {
DynamicNode::Fragment(nodes) => DynamicNode::Fragment(
nodes.iter().map(|node| node.deep_clone()).collect(),
),
other => other.clone(),
})
.collect(),
dynamic_attrs: self
.vnode
.dynamic_attrs
.iter()
.map(|attr| {
attr.iter()
.map(|attribute| attribute.deep_clone())
.collect()
})
.collect(),
}),
mount: Default::default(),
}
}
}
type StaticStr = &'static str;
type StaticPathArray = &'static [&'static [u8]];
type StaticTemplateArray = &'static [TemplateNode];
type StaticTemplateAttributeArray = &'static [TemplateAttribute];
/// A static layout of a UI tree that describes a set of dynamic and static nodes.
///
/// This is the core innovation in Dioxus. Most UIs are made of static nodes, yet participate in diffing like any
/// dynamic node. This struct can be created at compile time. It promises that its pointer is unique, allow Dioxus to use
/// its static description of the UI to skip immediately to the dynamic nodes during diffing.
#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
#[derive(Debug, Clone, Copy, Eq, PartialOrd, Ord)]
pub struct Template {
/// The list of template nodes that make up the template
///
/// Unlike react, calls to `rsx!` can have multiple roots. This list supports that paradigm.
#[cfg_attr(feature = "serialize", serde(deserialize_with = "deserialize_leaky"))]
roots: StaticTemplateArray,
/// The paths of each node relative to the root of the template.
///
/// These will be one segment shorter than the path sent to the renderer since those paths are relative to the
/// topmost element, not the `roots` field.
#[cfg_attr(
feature = "serialize",
serde(deserialize_with = "deserialize_bytes_leaky")
)]
node_paths: StaticPathArray,
/// The paths of each dynamic attribute relative to the root of the template
///
/// These will be one segment shorter than the path sent to the renderer since those paths are relative to the
/// topmost element, not the `roots` field.
#[cfg_attr(
feature = "serialize",
serde(deserialize_with = "deserialize_bytes_leaky", bound = "")
)]
attr_paths: StaticPathArray,
/// Compile-time hash of template content for reliable cross-crate comparison.
/// This ensures identical templates compare equal regardless of optimization levels.
///
/// Uses xxh64 (64-bit hash). By the birthday paradox, collision probability is:
/// P ≈ 1 - e^(-n²/(2 × 2^64)) where n = number of templates.
///
/// - 1,000 templates: P ≈ 2.7 × 10^-14 (essentially zero)
/// - 10,000 templates: P ≈ 2.7 × 10^-12 (essentially zero)
/// - 1 million templates: P ≈ 0.000003%
/// - 50% collision chance requires ~5 billion templates
///
/// For any realistic application, collision probability is negligible.
hash: u64,
}
impl Template {
/// Create a new Template with the given roots, node_paths, and attr_paths.
/// The hash is computed automatically from the template content.
pub const fn new(
roots: &'static [TemplateNode],
node_paths: &'static [&'static [u8]],
attr_paths: &'static [&'static [u8]],
) -> Self {
Self {
roots,
node_paths,
attr_paths,
hash: Self::compute_hash(roots, node_paths, attr_paths),
}
}
/// Get the template nodes that make up this template.
pub const fn roots(&self) -> &'static [TemplateNode] {
self.roots
}
/// Get the paths of each dynamic node relative to the root of the template.
pub const fn node_paths(&self) -> &'static [&'static [u8]] {
self.node_paths
}
/// Get the paths of each dynamic attribute relative to the root of the template.
pub const fn attr_paths(&self) -> &'static [&'static [u8]] {
self.attr_paths
}
/// Compute a content-based hash of template structure.
/// This is const so it can be used both at compile time and runtime.
const fn compute_hash(
roots: &[TemplateNode],
node_paths: &[&[u8]],
attr_paths: &[&[u8]],
) -> u64 {
use xxhash_rust::const_xxh64::xxh64;
const fn hash_template_node(node: &TemplateNode, seed: u64) -> u64 {
match node {
TemplateNode::Element {
tag,
namespace,
attrs,
children,
} => {
let mut h = xxh64(tag.as_bytes(), seed);
if let Some(ns) = *namespace {
h = xxh64(ns.as_bytes(), h);
}
// Hash attributes (already in deterministic order from macro)
let mut i = 0;
while i < attrs.len() {
h = match &attrs[i] {
TemplateAttribute::Static {
name,
value,
namespace,
} => {
let mut new_h = xxh64(name.as_bytes(), h);
new_h = xxh64(value.as_bytes(), new_h);
if let Some(ns) = *namespace {
new_h = xxh64(ns.as_bytes(), new_h);
}
new_h
}
TemplateAttribute::Dynamic { id } => {
xxh64(&(*id as u64).to_le_bytes(), xxh64(&[0xFE], h))
}
};
i += 1;
}
// Hash children
let mut i = 0;
while i < children.len() {
h = hash_template_node(&children[i], h);
i += 1;
}
h
}
TemplateNode::Text { text } => xxh64(text.as_bytes(), seed),
TemplateNode::Dynamic { id } => {
xxh64(&(*id as u64).to_le_bytes(), xxh64(&[0xFF], seed))
}
}
}
let mut hash = 0u64;
// Hash roots
let mut i = 0;
while i < roots.len() {
hash = hash_template_node(&roots[i], hash);
i += 1;
}
// Hash node paths (mixed with a section marker so they can't collapse into attr_paths)
hash = xxh64(&[0xA1], hash);
let mut i = 0;
while i < node_paths.len() {
hash = xxh64(node_paths[i], hash);
i += 1;
}
// Hash attr paths
hash = xxh64(&[0xA2], hash);
let mut i = 0;
while i < attr_paths.len() {
hash = xxh64(attr_paths[i], hash);
i += 1;
}
hash
}
}
impl std::hash::Hash for Template {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
self.hash.hash(state);
}
}
impl PartialEq for Template {
fn eq(&self, other: &Self) -> bool {
self.hash == other.hash
}
}
#[cfg(feature = "serialize")]
pub(crate) fn deserialize_string_leaky<'a, 'de, D>(
deserializer: D,
) -> Result<&'static str, D::Error>
where
D: serde::Deserializer<'de>,
{
use serde::Deserialize;
let deserialized = String::deserialize(deserializer)?;
Ok(&*Box::leak(deserialized.into_boxed_str()))
}
#[cfg(feature = "serialize")]
fn deserialize_bytes_leaky<'a, 'de, D>(
deserializer: D,
) -> Result<&'static [&'static [u8]], D::Error>
where
D: serde::Deserializer<'de>,
{
use serde::Deserialize;
let deserialized = Vec::<Vec<u8>>::deserialize(deserializer)?;
let deserialized = deserialized
.into_iter()
.map(|v| &*Box::leak(v.into_boxed_slice()))
.collect::<Vec<_>>();
Ok(&*Box::leak(deserialized.into_boxed_slice()))
}
#[cfg(feature = "serialize")]
pub(crate) fn deserialize_leaky<'a, 'de, T, D>(deserializer: D) -> Result<&'static [T], D::Error>
where
T: serde::Deserialize<'de>,
D: serde::Deserializer<'de>,
{
use serde::Deserialize;
let deserialized = Box::<[T]>::deserialize(deserializer)?;
Ok(&*Box::leak(deserialized))
}
#[cfg(feature = "serialize")]
pub(crate) fn deserialize_option_leaky<'a, 'de, D>(
deserializer: D,
) -> Result<Option<&'static str>, D::Error>
where
D: serde::Deserializer<'de>,
{
use serde::Deserialize;
let deserialized = Option::<String>::deserialize(deserializer)?;
Ok(deserialized.map(|deserialized| &*Box::leak(deserialized.into_boxed_str())))
}
impl Template {
/// Is this template worth caching at all, since it's completely runtime?
///
/// There's no point in saving templates that are completely dynamic, since they'll be recreated every time anyway.
pub fn is_completely_dynamic(&self) -> bool {
use TemplateNode::*;
self.roots.iter().all(|root| matches!(root, Dynamic { .. }))
}
}
/// A statically known node in a layout.
///
/// This can be created at compile time, saving the VirtualDom time when diffing the tree
#[derive(Debug, Clone, Copy, PartialEq, Hash, Eq, PartialOrd, Ord)]
#[cfg_attr(
feature = "serialize",
derive(serde::Serialize, serde::Deserialize),
serde(tag = "type")
)]
pub enum TemplateNode {
/// An statically known element in the dom.
///
/// In HTML this would be something like `<div id="123"> </div>`
Element {
/// The name of the element
///
/// IE for a div, it would be the string "div"
#[cfg_attr(
feature = "serialize",
serde(deserialize_with = "deserialize_string_leaky")
)]
tag: StaticStr,
/// The namespace of the element
///
/// In HTML, this would be a valid URI that defines a namespace for all elements below it
/// SVG is an example of this namespace
#[cfg_attr(
feature = "serialize",
serde(deserialize_with = "deserialize_option_leaky")
)]
namespace: Option<StaticStr>,
/// A list of possibly dynamic attributes for this element
///
/// An attribute on a DOM node, such as `id="my-thing"` or `href="https://example.com"`.
#[cfg_attr(
feature = "serialize",
serde(deserialize_with = "deserialize_leaky", bound = "")
)]
attrs: StaticTemplateAttributeArray,
/// A list of template nodes that define another set of template nodes
#[cfg_attr(feature = "serialize", serde(deserialize_with = "deserialize_leaky"))]
children: StaticTemplateArray,
},
/// This template node is just a piece of static text
Text {
/// The actual text
#[cfg_attr(
feature = "serialize",
serde(deserialize_with = "deserialize_string_leaky", bound = "")
)]
text: StaticStr,
},
/// This template node is unknown, and needs to be created at runtime.
Dynamic {
/// The index of the dynamic node in the VNode's dynamic_nodes list
id: usize,
},
}
impl TemplateNode {
/// Try to load the dynamic node at the given index
pub fn dynamic_id(&self) -> Option<usize> {
use TemplateNode::*;
match self {
Dynamic { id } => Some(*id),
_ => None,
}
}
}
/// A node created at runtime
///
/// This node's index in the DynamicNode list on VNode should match its respective `Dynamic` index
#[derive(Debug, Clone)]
pub enum DynamicNode {
/// A component node
///
/// Most of the time, Dioxus will actually know which component this is as compile time, but the props and
/// assigned scope are dynamic.
///
/// The actual VComponent can be dynamic between two VNodes, though, allowing implementations to swap
/// the render function at runtime
Component(VComponent),
/// A text node
Text(VText),
/// A placeholder
///
/// Used by suspense when a node isn't ready and by fragments that don't render anything
///
/// In code, this is just an ElementId whose initial value is set to 0 upon creation
Placeholder(VPlaceholder),
/// A list of VNodes.
///
/// Note that this is not a list of dynamic nodes. These must be VNodes and created through conditional rendering
/// or iterators.
Fragment(Vec<VNode>),
}
impl DynamicNode {
/// Convert any item that implements [`IntoDynNode`] into a [`DynamicNode`]
pub fn make_node<'c, I>(into: impl IntoDynNode<I> + 'c) -> DynamicNode {
into.into_dyn_node()
}
}
impl Default for DynamicNode {
fn default() -> Self {
Self::Placeholder(Default::default())
}
}
/// An instance of a child component
pub struct VComponent {
/// The name of this component
pub name: &'static str,
/// The raw pointer to the render function
pub(crate) render_fn: usize,
/// The props for this component
pub(crate) props: BoxedAnyProps,
}
impl Clone for VComponent {
fn clone(&self) -> Self {
Self {
name: self.name,
props: self.props.duplicate(),
render_fn: self.render_fn,
}
}
}
impl VComponent {
/// Create a new [`VComponent`] variant
pub fn new<P, M: 'static>(
component: impl ComponentFunction<P, M>,
props: P,
fn_name: &'static str,
) -> Self
where
P: Properties + 'static,
{
let render_fn = component.fn_ptr();
let props = Box::new(VProps::new(
component,
<P as Properties>::memoize,
props,
fn_name,
));
VComponent {
render_fn,
name: fn_name,
props,
}
}
/// Get the [`ScopeId`] this node is mounted to if it's mounted
///
/// This is useful for rendering nodes outside of the VirtualDom, such as in SSR
///
/// Returns [`None`] if the node is not mounted
pub fn mounted_scope_id(
&self,
dynamic_node_index: usize,
vnode: &VNode,
dom: &VirtualDom,
) -> Option<ScopeId> {
let mount = vnode.mount.get().as_usize()?;
let mounts = dom.runtime.mounts.borrow();
let scope_id = mounts.get(mount)?.mounted_dynamic_nodes[dynamic_node_index];
Some(ScopeId(scope_id))
}
/// Get the scope this node is mounted to if it's mounted
///
/// This is useful for rendering nodes outside of the VirtualDom, such as in SSR
///
/// Returns [`None`] if the node is not mounted
pub fn mounted_scope<'a>(
&self,
dynamic_node_index: usize,
vnode: &VNode,
dom: &'a VirtualDom,
) -> Option<&'a ScopeState> {
let mount = vnode.mount.get().as_usize()?;
let mounts = dom.runtime.mounts.borrow();
let scope_id = mounts.get(mount)?.mounted_dynamic_nodes[dynamic_node_index];
dom.scopes.get(scope_id)
}
}
impl std::fmt::Debug for VComponent {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("VComponent")
.field("name", &self.name)
.finish()
}
}
/// A text node
#[derive(Clone, Debug)]
pub struct VText {
/// The actual text itself
pub value: String,
}
impl VText {
/// Create a new VText
pub fn new(value: impl ToString) -> Self {
Self {
value: value.to_string(),
}
}
}
impl From<Arguments<'_>> for VText {
fn from(args: Arguments) -> Self {
Self::new(args.to_string())
}
}
/// A placeholder node, used by suspense and fragments
#[derive(Clone, Debug, Default)]
#[non_exhaustive]
pub struct VPlaceholder {}
/// An attribute of the TemplateNode, created at compile time
#[derive(Debug, PartialEq, Hash, Eq, PartialOrd, Ord)]
#[cfg_attr(
feature = "serialize",
derive(serde::Serialize, serde::Deserialize),
serde(tag = "type")
)]
pub enum TemplateAttribute {
/// This attribute is entirely known at compile time, enabling
Static {
/// The name of this attribute.
///
/// For example, the `href` attribute in `href="https://example.com"`, would have the name "href"
#[cfg_attr(
feature = "serialize",
serde(deserialize_with = "deserialize_string_leaky", bound = "")
)]
name: StaticStr,
/// The value of this attribute, known at compile time
///
/// Currently this only accepts &str, so values, even if they're known at compile time, are not known
#[cfg_attr(
feature = "serialize",
serde(deserialize_with = "deserialize_string_leaky", bound = "")
)]
value: StaticStr,
/// The namespace of this attribute. Does not exist in the HTML spec
#[cfg_attr(
feature = "serialize",
serde(deserialize_with = "deserialize_option_leaky", bound = "")
)]
namespace: Option<StaticStr>,
},
/// The attribute in this position is actually determined dynamically at runtime
///
/// This is the index into the dynamic_attributes field on the container VNode
Dynamic {
/// The index
id: usize,
},
}
/// An attribute on a DOM node, such as `id="my-thing"` or `href="https://example.com"`
#[derive(Debug, Clone, PartialEq)]
pub struct Attribute {
/// The name of the attribute.
pub name: &'static str,
/// The value of the attribute
pub value: AttributeValue,
/// The namespace of the attribute.
///
/// Doesn’t exist in the html spec. Used in Dioxus to denote “style” tags and other attribute groups.
pub namespace: Option<&'static str>,
/// An indication of we should always try and set the attribute. Used in controlled components to ensure changes are propagated
pub volatile: bool,
}
impl Attribute {
/// Create a new [`Attribute`] from a name, value, namespace, and volatile bool
///
/// "Volatile" refers to whether or not Dioxus should always override the value. This helps prevent the UI in
/// some renderers stay in sync with the VirtualDom's understanding of the world
pub fn new<T>(
name: &'static str,
value: impl IntoAttributeValue<T>,
namespace: Option<&'static str>,
volatile: bool,
) -> Attribute {
Attribute {
name,
namespace,
volatile,
value: value.into_value(),
}
}
/// Create a new deep clone of this attribute
pub(crate) fn deep_clone(&self) -> Self {
Attribute {
name: self.name,
namespace: self.namespace,
volatile: self.volatile,
value: self.value.clone(),
}
}
}
/// Any of the built-in values that the Dioxus VirtualDom supports as dynamic attributes on elements
///
/// These are built-in to be faster during the diffing process. To use a custom value, use the [`AttributeValue::Any`]
/// variant.
#[derive(Clone)]
pub enum AttributeValue {
/// Text attribute
Text(String),
/// A float
Float(f64),
/// Signed integer
Int(i64),
/// Boolean
Bool(bool),
/// A listener, like "onclick"
Listener(ListenerCallback),
/// An arbitrary value that implements PartialEq and is static
Any(Rc<dyn AnyValue>),
/// A "none" value, resulting in the removal of an attribute from the dom
None,
}
impl AttributeValue {
/// Create a new [`AttributeValue`] with the listener variant from a callback
///
/// The callback must be confined to the lifetime of the ScopeState
pub fn listener<T: 'static>(callback: impl FnMut(Event<T>) + 'static) -> AttributeValue {
AttributeValue::Listener(ListenerCallback::new(callback).erase())
}
/// Create a new [`AttributeValue`] with a value that implements [`AnyValue`]
pub fn any_value<T: AnyValue>(value: T) -> AttributeValue {
AttributeValue::Any(Rc::new(value))
}
}
impl std::fmt::Debug for AttributeValue {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Self::Text(arg0) => f.debug_tuple("Text").field(arg0).finish(),
Self::Float(arg0) => f.debug_tuple("Float").field(arg0).finish(),
Self::Int(arg0) => f.debug_tuple("Int").field(arg0).finish(),
Self::Bool(arg0) => f.debug_tuple("Bool").field(arg0).finish(),
Self::Listener(_) => f.debug_tuple("Listener").finish(),
Self::Any(_) => f.debug_tuple("Any").finish(),
Self::None => write!(f, "None"),
}
}
}
impl PartialEq for AttributeValue {
fn eq(&self, other: &Self) -> bool {
match (self, other) {
(Self::Text(l0), Self::Text(r0)) => l0 == r0,
(Self::Float(l0), Self::Float(r0)) => l0 == r0,
(Self::Int(l0), Self::Int(r0)) => l0 == r0,
(Self::Bool(l0), Self::Bool(r0)) => l0 == r0,
(Self::Listener(l0), Self::Listener(r0)) => l0 == r0,
(Self::Any(l0), Self::Any(r0)) => l0.as_ref().any_cmp(r0.as_ref()),
(Self::None, Self::None) => true,
_ => false,
}
}
}
#[doc(hidden)]
pub trait AnyValue: 'static {
fn any_cmp(&self, other: &dyn AnyValue) -> bool;
fn as_any(&self) -> &dyn Any;
fn type_id(&self) -> TypeId {
self.as_any().type_id()
}
}
impl<T: Any + PartialEq + 'static> AnyValue for T {
fn any_cmp(&self, other: &dyn AnyValue) -> bool {
if let Some(other) = other.as_any().downcast_ref() {
self == other
} else {
false
}
}
fn as_any(&self) -> &dyn Any {
self
}
}
/// A trait that allows various items to be converted into a dynamic node for the rsx macro
pub trait IntoDynNode<A = ()> {
/// Consume this item and produce a DynamicNode
fn into_dyn_node(self) -> DynamicNode;
}
impl IntoDynNode for () {
fn into_dyn_node(self) -> DynamicNode {
DynamicNode::default()
}
}
impl IntoDynNode for VNode {
fn into_dyn_node(self) -> DynamicNode {
DynamicNode::Fragment(vec![self])