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I would also really appreciate some advice on this - it's so easy to get this working on the simulator but i've struggled to get it on the physical device. I've tried signing the app with codesign, but it seems to fall down when using ios-deploy as I don't have a provisioning profile (and i'm not sure how to generate one). What would be very useful is a guide or some hints on how to use the bundled app with xcode so that it can manage all of this... |
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OK, thanks to a chat on Discord... i have this working without any subscription... here's the instructions, hopefully clear: run: go to: target/dx/AppName/release/ios/AppName.app/info.plist Next, get a Provisioning Profile: Install ios-app-signer via 'brew install ios-app-signer'. This will sign your app and produce an .ipa that can be easily tranferred to the phone. Back in xcode press command shift 2 (devices), select your phone and simply drag the .ipa file into 'installed apps' section for your device. Note you need developer mode on your phone, and may need to go to general -> VPN & device management and authorize the account/app - xcode will prompt if needed. What a faff - i hope they can generate signed bundles in a later update. Note I do not know how to specify app icon/loading screens etc. but to check you app works as per the simulator this is a way you can do it without paying for any account. |
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Hi,
How can I test my Dioxus app on a real iOS device since Dioxus doesn’t create an Xcode project by default, limiting me to simulator testing? What steps do I need to follow to run my app on a physical device, and is there a way to generate the necessary Xcode project or configuration for this?
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