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Simon_Game.js
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85 lines (73 loc) · 1.85 KB
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console.log("Simon Game");
let gameSeq = [];
let userSeq = [];
let btns = ["yellow", "green", "red", "purple"];
let started = false;
let level = 0;
let h2 = document.querySelector("h2");
document.addEventListener("keypress", function () {
if (started == false) {
console.log("Game Started :)");
started = true;
levelUp();
}
});
function gameFlash(btn) {
btn.classList.add("flash");
setTimeout(() => {
btn.classList.remove("flash");
}, 250);
}
function userFlash(btn) {
btn.classList.add("userflash");
setTimeout(() => {
btn.classList.remove("userflash");
}, 250);
}
function levelUp() {
userSeq = [];
level++;
h2.innerText = `level ${level}`;
// random btn choose
let randomIdx = Math.floor(Math.random() * 3);
let randomColor = btns[randomIdx];
let randombtn = document.querySelector(`.${randomColor}`);
gameSeq.push(randomColor);
console.log(gameSeq);
gameFlash(randombtn);
}
function checkSeq(idx) {
if (userSeq[idx] === gameSeq[idx]) {
// console.log('Same Value :)');
if (userSeq.length == gameSeq.length) {
setTimeout(levelUp, 1000);
}
} else {
h2.innerHTML = `Game Over! Your Score Was <b>${level}</b> <br> Press any key to start :)`;
document.querySelector("body").style.backgroundColor = "red";
setTimeout(function () {
document.querySelector("body").style.backgroundColor = "white";
}, 150);
reset();
}
}
function btnPress() {
// console.log('Button was Pressed');
// console.log(this);
let btn = this;
userFlash(btn);
// console.log(btn.getAttribute('id'));
let color = btn.getAttribute("id");
userSeq.push(color);
checkSeq(userSeq.length - 1);
}
let allbtns = document.querySelectorAll(".btn");
for (btn of allbtns) {
btn.addEventListener("click", btnPress);
}
function reset() {
started = false;
gameSeq = [];
userSeq = [];
level = 0;
}