Questarr is for self-hosting game collectors and power users who manage discovery, tracking, and downloads from a browser-based dashboard. On mobile, they are often checking status, searching for a title, reviewing availability, or triggering a quick action while away from their desk. The primary mobile job to be done is fast, confident control of the library from a phone in portrait orientation, with tablet support as a secondary context.
Questarr should feel focused, capable, and trustworthy. The current product language already points to a privacy-conscious, dark-first, cover-led interface built for enthusiasts; on mobile that should translate into a fast and utility-first experience rather than a decorative or playful one. The emotional goal is confidence through clarity: users should feel that core actions are always within reach and never fragile on small screens.
Keep the dark-first, media-rich Questarr identity, but adapt it into a denser thumb-friendly control surface for phones. Preserve strong cover art, blue primary accents, and clear status color cues, while reducing visual chrome, avoiding cramped multi-column layouts, and prioritizing stacked flows, sticky context, and touchable surfaces. Mobile should feel like a deliberate field console for managing a game library, not a scaled-down desktop admin panel.
- Thumb-first navigation: primary actions and key navigation must stay reachable and comfortable with one-handed use.
- Speed over ornament: mobile layouts should surface the next useful action immediately and avoid decorative complexity that slows scanning.
- Preserve capability: core desktop functionality must remain available on mobile, but reorganized through progressive disclosure instead of compression.
- Cover-led clarity: game art and status signals should remain the visual anchor, with metadata condensed into scannable layers.
- Touch-safe density: interfaces can stay information-rich, but all controls need forgiving spacing and touch targets sized for real phones.