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Support for Android packaging #4

@Ayliroe

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@Ayliroe

Hey,

Love your wrapper! I've been using it for a while in Win64 packages and it works great.
I see you've made some changes recently toward supporting other platforms, would you mind extending that to include a prebuilt Android lib?
I'm a little over my head when I try to do that myself, trying to understand errors like "cannot open [...]/Plugins/UnrealFastNoise2/Source/ThirdParty/FastNoise2/Win64/Release: Is a directory", or how to get a FastNoise.lib for Android (using CMake I presume?).

Cheers!

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