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Add support of TextureAtlas frames for trimmed textures #94

@Adolio

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@Adolio

In order to fully support the "Trim mode" of TexturePacker, the code will require some further implementation in the Slot logic.

The "Trim" option helps to win precious surface on the texture atlases by removing transparent pixels. It would be a real plus to finish its support in DragonBonesAS.

Thanks in advance!


TODO references in the code:

//textureData.frame = textureAtlas.getFrame(textureName);

//textureData.frame = textureAtlas.getFrame(textureName); // TODO

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