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[change] Remove paint buckets from creative tab
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CHANGELOG.md

Lines changed: 4 additions & 1 deletion
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@@ -5,4 +5,7 @@ Require Create: Dragons Plus 1.5.0
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#### Update
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* Now you can throw item to Mechanical Grindstone to process it
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* Improve English grammar. clarity, and consistency (by @Zain)
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* Added a few more explanation on ponder
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* Added a few more explanation on ponder
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#### Change
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* Removed dye buckets and fluid hatch from C:EI creative tab since they already exist in C:DP own creative tab

src/main/java/plus/dragons/createenchantmentindustry/common/registry/CEICreativeModeTabs.java

Lines changed: 1 addition & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -53,12 +53,12 @@ private static CreativeModeTab base(ResourceLocation id) {
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.withTabsBefore(AllCreativeModeTabs.BASE_CREATIVE_TAB.getId())
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.icon(BLAZE_ENCHANTER::asStack)
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.displayItems(CEICreativeModeTabs::buildBaseContents)
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.withTabsBefore(ResourceLocation.fromNamespaceAndPath("create_dragons_plus", "base"))
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.build();
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}
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private static void buildBaseContents(CreativeModeTab.ItemDisplayParameters parameters, CreativeModeTab.Output output) {
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output.accept(MECHANICAL_GRINDSTONE);
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output.accept(FLUID_HATCH);
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output.accept(EXPERIENCE_HATCH);
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output.accept(EXPERIENCE_LANTERN);
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output.accept(PRINTER);
@@ -75,8 +75,5 @@ private static void buildBaseContents(CreativeModeTab.ItemDisplayParameters para
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output.accept(EXPERIENCE_CAKE);
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output.accept(EXPERIENCE_CAKE_SLICE);
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output.accept(EXPERIENCE_BUCKET);
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for (var color : DyeColors.CREATIVE_MODE_TAB) {
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CDPFluids.DYES_BY_COLOR.get(color).getBucket().ifPresent(output::accept);
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}
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}
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}

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