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- Update for 3.9.0
- Disable GroupPoint patches, BSG refactored that area of code - Normalize sandbox maps to a single navmesh
1 parent 2ae0a27 commit 54a8900

14 files changed

+36
-48
lines changed

Components/BotZoneDebugComponent.cs

Lines changed: 1 addition & 5 deletions
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@@ -1,14 +1,10 @@
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using Aki.Reflection.Utils;
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using Comfort.Common;
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using Comfort.Common;
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using DrakiaXYZ.Waypoints.Helpers;
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using EFT;
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using EFT.Game.Spawning;
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using HarmonyLib;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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namespace DrakiaXYZ.Waypoints.Components

DrakiaXYZ-Waypoints.csproj

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@@ -9,7 +9,7 @@
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>DrakiaXYZ.Waypoints</RootNamespace>
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<AssemblyName>DrakiaXYZ-Waypoints</AssemblyName>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\BepInEx\core\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="aki-custom">
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<HintPath>..\..\BepInEx\plugins\aki-custom.dll</HintPath>
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<Reference Include="spt-custom">
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<HintPath>..\..\BepInEx\plugins\spt\spt-custom.dll</HintPath>
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</Reference>
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<Reference Include="Aki.Reflection">
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<HintPath>..\..\EscapeFromTarkov_Data\Managed\Aki.Reflection.dll</HintPath>
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<Reference Include="spt-common">
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<HintPath>..\..\BepInEx\plugins\spt\spt-common.dll</HintPath>
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</Reference>
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<Reference Include="aki_PrePatch">
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<HintPath>..\..\BepInEx\patchers\aki_PrePatch.dll</HintPath>
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<Reference Include="spt-reflection">
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<HintPath>..\..\BepInEx\plugins\spt\spt-reflection.dll</HintPath>
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</Reference>
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<Reference Include="spt-prepatch">
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<HintPath>..\..\BepInEx\patchers\spt-prepatch.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\..\EscapeFromTarkov_Data\Managed\Assembly-CSharp.dll</HintPath>

Patches/BotVoxelesPersonalActivatePatch.cs

Lines changed: 1 addition & 3 deletions
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@@ -1,7 +1,5 @@
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using Aki.Reflection.Patching;
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using EFT;
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using SPT.Reflection.Patching;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Reflection;
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namespace DrakiaXYZ.Waypoints.Patches

Patches/DebugPatch.cs

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@@ -1,13 +1,7 @@
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using Aki.Reflection.Patching;
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using Comfort.Common;
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using SPT.Reflection.Patching;
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using DrakiaXYZ.Waypoints.Components;
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using DrakiaXYZ.Waypoints.Helpers;
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using EFT;
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using EFT.Game.Spawning;
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using System.Collections.Generic;
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using System.Reflection;
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using UnityEngine;
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using UnityEngine.AI;
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namespace DrakiaXYZ.Waypoints.Patches
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{

Patches/DoorLinkPatch.cs

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@@ -1,11 +1,8 @@
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using Aki.Reflection.Patching;
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using Comfort.Common;
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using SPT.Reflection.Patching;
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using EFT;
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using EFT.Interactive;
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using HarmonyLib;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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using UnityEngine.AI;

Patches/DoorLinkStateChangePatch.cs

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@@ -1,4 +1,4 @@
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using Aki.Reflection.Patching;
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using SPT.Reflection.Patching;
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using EFT.Interactive;
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using HarmonyLib;
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using System.Reflection;

Patches/ExfilDoorBlockerPatch.cs

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@@ -1,4 +1,4 @@
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using Aki.Reflection.Patching;
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using SPT.Reflection.Patching;
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using EFT;
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using EFT.Interactive;
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using System.Collections.Generic;

Patches/FindPathPatch.cs

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@@ -1,5 +1,5 @@
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using Aki.Reflection.Patching;
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using Aki.Reflection.Utils;
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using SPT.Reflection.Patching;
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using SPT.Reflection.Utils;
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using HarmonyLib;
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using System;
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using System.Linq;

Patches/GroupPointCachePatch.cs

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@@ -1,4 +1,4 @@
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using Aki.Reflection.Patching;
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using SPT.Reflection.Patching;
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using Comfort.Common;
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using EFT;
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using System.Collections.Generic;

Patches/GroupPointGetByIdPatch.cs

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@@ -1,4 +1,4 @@
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using Aki.Reflection.Patching;
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using SPT.Reflection.Patching;
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using System.Collections.Generic;
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using System.Reflection;
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