Releases: DrakiaXYZ/SPT-Waypoints
Releases · DrakiaXYZ/SPT-Waypoints
1.4.3
25 Apr 05:22
Compare
Sorry, something went wrong.
No results found
Block barbed wire on Shoreline
Fix navmesh break on Ground Zero
Instead of copying the cached points to all bots, just reference our cached list directly
1.4.2
11 Apr 05:53
Compare
Sorry, something went wrong.
No results found
Further performance improvements when bots spawn
Utilize a shared list of CustomNavigationPoints or all bots, there was no need for every bot to get its own.
1.4.1
08 Apr 06:15
Compare
Sorry, something went wrong.
No results found
Attempt to fix stuttering caused by BSGs pathfinding
Update Ground Zero navmesh
1.4.0
31 Mar 07:13
Compare
Sorry, something went wrong.
No results found
Update for 3.8.0 support
Remove the capability to add new patrol points, and all associated code
Implement new method of handling locked doors, to work with the new method of navmesh generation
Add handling of special door types (Cargo doors on Labs, elevators on Labs, D2 door on Reserve)
Add a workaround for the fact BSG doesn't enable door carvers any more
Add a workaround for doors on some maps having a NavMeshObstacle instead of a NavMeshDoorLink
Regenerate all navmeshes using a new method, will more closely resemble the BSG meshes but expanded for the full map
Server mod is no longer necessary
1.3.4
01 Dec 04:26
Compare
Sorry, something went wrong.
No results found
Fix issue where multiple loads of Streets would throw an NRE
1.3.3
27 Nov 05:24
Compare
Sorry, something went wrong.
No results found
Locked doors are now usable by bots once they're unlocked
Updated Streets navmesh:
Lexos mines now properly blocked off, no more suicide bots
Upper area of Lexos accessible to bots again
Escalator in new mall can be used by bots
Doors outside the usual AI cell coverage should now be usable by bots
Switch to 7-zip archives for releases
1.3.2
29 Oct 18:26
Compare
Sorry, something went wrong.
No results found
Add my new dependency checker, not really useful for Waypoints, but I gotta put the code somewhere
Add a new patch for GetCell in AICellData, so we don't go out of bounds on maps like Streets and throw an exception
Add rotation to editor panel
Bump version
1.3.2-PRE1
21 Oct 04:57
Compare
Sorry, something went wrong.
No results found
Add my new dependency checker, not really useful for Waypoints, but I gotta put the code somewhere
Add a new patch for GetCell in AICellData, so we don't go out of bounds on maps like Streets and throw an exception
Bump version
This is a pre-release for development purposes, a full release will be made once I have some more things done
1.3.1
14 Oct 20:02
Compare
Sorry, something went wrong.
No results found
1.3.0
01 Oct 20:24
Compare
Sorry, something went wrong.
No results found
Update for 3.7.0 / 26282, prepare for 3.7.0 release