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Copy pathTW5_Fight_Review_Charts.py
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179 lines (148 loc) · 6.9 KB
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from dataclasses import dataclass,field
import os.path
from os import listdir
from enum import Enum
from xlutils.copy import copy
import json
import datetime
import gzip
import math
from collections import OrderedDict
#Change input_directory to match json log location
input_directory = 'D:\\GW2Logs\\Output\\'
files = listdir(input_directory)
sorted_files = sorted(files)
fileDate = datetime.datetime.now()
#fileTid = fileDate.strftime('%Y%m%d%H%M')+"_Fight_Review.tid"
#output = open(fileTid, "w",encoding="utf-8")
def myprint(output_file, output_string):
print(output_string)
output_file.write(output_string+"\n")
def buildStatData(player, fightSeconds, stat):
playerData = {}
playerDataOutput = []
for statChange in player[stat]:
statTime = int(statChange[0]/1000)
statPct = statChange[1]
# if hpTime not in playerData:
# playerData[hpTime] = 0
playerData[statTime] = statPct
cur_statPct = 100
for phase in range(0, fightSeconds+1):
if phase in playerData:
cur_statPct = playerData[phase]
playerDataOutput.append(str(cur_statPct))
else:
playerDataOutput.append(str(cur_statPct))
return playerDataOutput
FightReview = {}
for filename in sorted_files:
# skip files of incorrect filetype
file_start, file_extension = os.path.splitext(filename)
#if args.filetype not in file_extension or "top_stats" in file_start:
if file_extension not in ['.json', '.gz'] or "top_stats" in file_start:
continue
print_string = "parsing "+filename
print(print_string)
file_path = "".join((input_directory,"/",filename))
if file_extension == '.gz':
with gzip.open(file_path, mode="r") as f:
json_data = json.loads(f.read().decode('utf-8'))
else:
json_datafile = open(file_path, encoding='utf-8')
json_data = json.load(json_datafile)
if 'usedExtensions' not in json_data:
players_running_healing_addon = []
else:
extensions = json_data['usedExtensions']
for extension in extensions:
if extension['name'] == "Healing Stats":
players_running_healing_addon = extension['runningExtension']
FightReview[filename]={}
FightReview[filename]['EnemyDamage'] = {}
FightReview[filename]['SquadDamage'] = {}
FightReview[filename]['SquadSkills'] = {}
FightReview[filename]['SquadDeaths'] = {}
FightReview[filename]['EnemyDeaths'] = {}
FightReview[filename]['TagHpPct'] = {}
FightReview[filename]['TagBaPct'] = {}
FightReview[filename]['SquadHpPct'] = {}
FightReview[filename]['SquadBaPct'] = {}
players = json_data['players']
targets = json_data['targets']
skillMap = json_data['skillMap']
buffMap = json_data['buffMap']
if 'mechanicss' in json_data:
mechanics = json_data['mechanicss']
else:
continue
FightReview[filename]['EnemyCount'] = len(targets)
FightReview[filename]['SquadCount'] = len(players)
for player in players:
if player['hasCommanderTag']:
FightReview[filename]['Tag'] = player['name']
if 'healthPercents' in player:
for hpChange in player['healthPercents']:
hpTime = int(hpChange[0]/1000)
hpPct = hpChange[1]
if hpTime not in FightReview[filename]['TagHpPct']:
FightReview[filename]['TagHpPct'][hpTime] = 0
FightReview[filename]['TagHpPct'][hpTime] = hpPct
if 'barrierPercents' in player:
for baChange in player['barrierPercents']:
baTime = int(baChange[0]/1000)
baPct = baChange[1]
if baTime not in FightReview[filename]['TagBaPct']:
FightReview[filename]['TagBaPct'][baTime] = 0
FightReview[filename]['TagBaPct'][baTime] = baPct
break
else:
FightReview[filename]['Tag'] = "Tag not Found"
for player in players:
if 'targetDamage1S' in player:
for cur_target in player['targetDamage1S']:
for phase, value in enumerate(cur_target[0]):
if phase not in FightReview[filename]['SquadDamage']:
FightReview[filename]['SquadDamage'][phase]=0
FightReview[filename]['SquadDamage'][phase] += value
if phase not in FightReview[filename]['SquadDeaths']:
FightReview[filename]['SquadDeaths'][phase]=0
#EnemyDeaths
if phase not in FightReview[filename]['EnemyDeaths']:
FightReview[filename]['EnemyDeaths'][phase]=0
if 'healthPercents' in player:
for hpChange in player['healthPercents']:
hpTime = int(hpChange[0]/1000)
hpPct = hpChange[1]
if player['name'] not in FightReview[filename]['SquadHpPct']:
FightReview[filename]['SquadHpPct'][player['name']]={}
if hpTime not in FightReview[filename]['SquadHpPct'][player['name']]:
FightReview[filename]['SquadHpPct'][player['name']][hpTime] = 0
FightReview[filename]['SquadHpPct'][player['name']][hpTime] = hpPct
if 'rotation' in player:
for item in player['rotation']:
for skillUsage in item['skills']:
castTime = int(skillUsage['castTime']/1000)
if castTime not in FightReview[filename]['SquadSkills']:
FightReview[filename]['SquadSkills'][castTime] = 0
FightReview[filename]['SquadSkills'][castTime] += 1
for target in targets:
if 'damage1S' in target:
for phase, value in enumerate(target['damage1S'][0]):
if phase not in FightReview[filename]['EnemyDamage']:
FightReview[filename]['EnemyDamage'][phase]=0
FightReview[filename]['EnemyDamage'][phase] += value
for mechanic in mechanics:
if 'Dead' in mechanic['name']:
for death in mechanic['mechanicsData']:
deathTime = int(death['time']/1000)
if deathTime not in FightReview[filename]['SquadDeaths']:
FightReview[filename]['SquadDeaths'][deathTime]=0
FightReview[filename]['SquadDeaths'][deathTime]+=1
if "Kllng.Blw.Player" in mechanic['name']:
for death in mechanic['mechanicsData']:
deathTime = int(death['time']/1000)
if deathTime not in FightReview[filename]['EnemyDeaths']:
FightReview[filename]['EnemyDeaths'][deathTime]=0
FightReview[filename]['EnemyDeaths'][deathTime]+=1
print("Complete")