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Merge pull request #62 from TarekLP/patch-2
Update README.md
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README.md

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@@ -9,14 +9,17 @@ Hammertime is an open-source Fork of Sledge which is an open-source Alternative
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It is written in .NET and uses [Veldrid][2] for rendering, with DirectX 10.
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Hammertime supports Goldsource mapping, and is constantly being updated to add more Features, some of these Features include:
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- Prefab Support
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- Model exporting (Like Propper)
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- Dragging Brushes like in Hammer 5.2
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- Prefabs!
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- Lighting Preview inside the Editor (Just like Hammer++!)
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- Other various improvements!
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Here are also some good Community Editors if you need some:
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- [TrenchBroom](https://github.com/kduske/TrenchBroom) (TrenchBroom is very prominent in the Quake Mapping Community, it is used by some people for Half-Life mapping, but theres not a lot of people using it.)
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- Valve Hammer Editor (Found in the steam Library which you get when you own Half Life 1)
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- [JACK](http://jack.hlfx.ru/en/download.html) (Only get the paid Version if you want Steam Achivements.)
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- [TrenchBroom](https://github.com/kduske/TrenchBroom):
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TrenchBroom is a free (GPLv3+), cross platform level editor for Quake-engine based games. It supports Quake, Quake 2, Hexen 2 and Half-Life
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- Valve Hammer Editor:
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Found in the steam Library under HL1 SDK
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- [JACK](http://jack.hlfx.ru/en/download.html):
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J.A.C.K is a Version of Hammer / Worldcraft that introduces lots of new features and improvements.
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The Hammertime Editor is licensed under BSD-3.
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