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| 1 | +#pragma once |
| 2 | +#include <blast> |
| 3 | + |
| 4 | +namespace blast { |
| 5 | + |
| 6 | +inline Manipulator make_Kinova_Link6() { |
| 7 | + // Manipulator |
| 8 | + u32 joints = 6; |
| 9 | + |
| 10 | + // limits |
| 11 | + ManipulatorLimits limits; |
| 12 | + limits.position_max = {INF_REAL, INF_REAL, INF_REAL, INF_REAL, INF_REAL, INF_REAL}; // rad |
| 13 | + limits.position_min = -limits.position_max; // rad |
| 14 | + limits.velocity_max = {3.4907f, 3.4907f, 3.4907f, 5.5851f, 5.5851f, 5.5851f}; // rad/s |
| 15 | + // 10.472 equals to the value of 600 deg/s^2 in rad/s^2 |
| 16 | + limits.acceleration_max = {10.472f, 10.472f, 10.472f, 10.472f, 10.472f, 10.472f}; // rad/s^2 |
| 17 | + limits.torque_max = {210.0f, 210.0f, 210.0f, 100.0f, 100.0f, 100.0f}; // Nm |
| 18 | + limits.tool_speed_max = 1.0f; // m/s |
| 19 | + |
| 20 | + // kinematic properties |
| 21 | + ManipulatorKinematics kinematics; // using default Q_base |
| 22 | + kinematics.joint_offsets = { |
| 23 | + Vec3{0.11024f, -0.06926f, -0.1375f}, |
| 24 | + {0, 0.4850f, 0}, |
| 25 | + {0, -0.15216f, -0.0917f}, |
| 26 | + {0, -0.06296f, -0.22275f}, |
| 27 | + {0.08703f, 0.0860f, -0.07692f}, |
| 28 | + {0, 0, -0.0920f}}; // vector to next joint |
| 29 | + kinematics.joint_axes = { |
| 30 | + Vec3{0, 0, 1}, |
| 31 | + {0, 0, 1}, |
| 32 | + {0, 0, 1}, |
| 33 | + {0, 0, 1}, |
| 34 | + {0, 0, 1}, |
| 35 | + {0, 0, 1}}; // direction vectors of joint |
| 36 | + kinematics.first_joint_position = {0.0, 0.0, 0.0530f}; |
| 37 | + kinematics.base_position = {0.0, 0.0, 0.0}; |
| 38 | + kinematics.base_rotation = {1, 0, 0, 0, 1, 0, 0, 0, 1}; |
| 39 | + kinematics.static_rotations[0] = {1, 0, 0, 0, -1, 0, 0, 0, -1}; |
| 40 | + kinematics.static_rotations[1] = {1, 0, 0, 0, 0, -1, 0, 1, 0}; |
| 41 | + kinematics.static_rotations[2] = {1, 0, 0, 0, -1, 0, 0, 0, -1}; |
| 42 | + kinematics.static_rotations[3] = {1, 0, 0, 0, 0, -1, 0, 1, 0}; |
| 43 | + kinematics.static_rotations[4] = {1, 0, 0, 0, 0, -1, 0, 1, 0}; |
| 44 | + kinematics.static_rotations[5] = {0, 0, 1, 0, 1, 0, -1, 0, 0}; |
| 45 | + kinematics.static_rotations[6] = {1, 0, 0, 0, -1, 0, 0, 0, -1}; // rotation matrix to tool |
| 46 | + |
| 47 | + // dynamic properties |
| 48 | + ManipulatorDynamics dynamics; |
| 49 | + dynamics.link_masses = { |
| 50 | + 4.8257f, |
| 51 | + 5.9860f, |
| 52 | + 3.4159f, |
| 53 | + 2.0849f, |
| 54 | + 2.0076f, |
| 55 | + 1.5193f}; // link masses |
| 56 | + dynamics.inertia_tensors = { |
| 57 | + Mat3{0.0192746f, -0.00239802f, -0.00896331f, -0.00239802f, 0.03087806f, 0.0016298f, -0.00896331f, 0.0016298f, 0.02134949f}, |
| 58 | + {0.25899206f, -2.89E-05f, -1.23E-06f, -2.89E-05f, 0.01755445f, -0.02128064f, -1.23E-06f, -0.02128064f, 0.25291674f}, |
| 59 | + {0.01742043f, -3.55E-06f, 8.4E-07f, -3.55E-06f, 0.01119175f, 0.00518163f, 8.4E-07f, 0.00518163f, 0.01212876f}, |
| 60 | + {0.02454276f, 2.61E-06f, 1.799E-05f, 2.61E-06f, 0.02385702f, 0.00315758f, 1.799E-05f, 0.00315758f, 0.00294903f}, |
| 61 | + {0.00734684f, 0.00124927f, -0.00090156f, 0.00124927f, 0.00464684f, -0.00236128f, -0.00090156f, -0.00236128f, 0.00589508f}, |
| 62 | + {0.00390762f, -1.13E-06f, 1.16E-06f, -1.13E-06f, 0.00390722f, -2.21E-05f, 1.16E-06f, -2.21E-05f, 0.0013928f}}; // Inertial tensors |
| 63 | + dynamics.cog_offsets = { |
| 64 | + Vec3{0.03930119f, -0.00705889f, -0.08462154f}, |
| 65 | + {2.53E-06f, 0.18829586f, -0.03988382f}, |
| 66 | + {4.64E-06f, -0.02451414f, -0.02997969f}, |
| 67 | + {-0.00010793f, -0.01056422f, -0.08091102f}, |
| 68 | + {0.01243595f, 0.03284165f, -0.04091434f}, |
| 69 | + {0.0f, 0.00050624f, -0.00388589f}}; // centers of mass |
| 70 | + |
| 71 | + // Collision model |
| 72 | + ManipulatorCapsules collisions; |
| 73 | + Sphere base; |
| 74 | + base.center = {0, 0, 0.0}; // because this is relative to p_base and p_base is {0, 0, 0.053} |
| 75 | + base.radius = 0.2375f; |
| 76 | + collisions.base_sphere = base; |
| 77 | + collisions.collision_base = {0, 0, 0, 1, 1, 1}; |
| 78 | + |
| 79 | + collisions.collision_matrix.resize(6, 6); |
| 80 | + collisions.collision_matrix(5, 0) = 1; |
| 81 | + collisions.collision_matrix(4, 1) = 1; |
| 82 | + collisions.collision_matrix(5, 1) = 1; |
| 83 | + |
| 84 | + // Collision model |
| 85 | + CollisionModelCapsule model_caps; |
| 86 | + |
| 87 | + // Capsule 1 |
| 88 | + model_caps.joint_frame = 1; |
| 89 | + model_caps.p1 = {0, 0, -0.065f}; |
| 90 | + model_caps.p2 = {0, 0, 0.045f}; |
| 91 | + model_caps.radius = 0.065f; |
| 92 | + collisions.capsule_list.push_back(model_caps); |
| 93 | + |
| 94 | + // Capsule 2 |
| 95 | + model_caps.joint_frame = 1; |
| 96 | + model_caps.p1 = {0, 0, -0.08f}; |
| 97 | + model_caps.p2 = {0, 0.485f, -0.08f}; |
| 98 | + model_caps.radius = 0.065f; |
| 99 | + collisions.capsule_list.push_back(model_caps); |
| 100 | + |
| 101 | + // Capsule 3 |
| 102 | + model_caps.joint_frame = 2; |
| 103 | + model_caps.p1 = {0, 0, -0.065f}; |
| 104 | + model_caps.p2 = {0, 0, 0.085f}; |
| 105 | + model_caps.radius = 0.065f; |
| 106 | + collisions.capsule_list.push_back(model_caps); |
| 107 | + |
| 108 | + // Capsule 4 |
| 109 | + model_caps.joint_frame = 2; |
| 110 | + model_caps.p1 = {0, 0.00695f, -0.0917f}; |
| 111 | + model_caps.p2 = {0, -0.36805f, -0.0917f}; |
| 112 | + model_caps.radius = 0.061f; |
| 113 | + collisions.capsule_list.push_back(model_caps); |
| 114 | + |
| 115 | + // Capsule 5 |
| 116 | + model_caps.joint_frame = 4; |
| 117 | + model_caps.p1 = {0, 0, 0}; |
| 118 | + model_caps.p2 = {0, 0, -0.08f}; |
| 119 | + model_caps.radius = 0.060f; |
| 120 | + collisions.capsule_list.push_back(model_caps); |
| 121 | + |
| 122 | + // Capsule 6 |
| 123 | + model_caps.joint_frame = 5; |
| 124 | + model_caps.p1 = {0, 0, 0.08583f}; |
| 125 | + model_caps.p2 = {0, 0, -0.06417f}; |
| 126 | + model_caps.radius = 0.060f; |
| 127 | + collisions.capsule_list.push_back(model_caps); |
| 128 | + |
| 129 | + Manipulator link6(joints, limits, kinematics, &dynamics, &collisions); |
| 130 | + |
| 131 | + return link6; |
| 132 | +} |
| 133 | + |
| 134 | +} // namespace blast |
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