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| 1 | +#pragma once |
| 2 | +#include <blast> |
| 3 | + |
| 4 | +namespace blast { |
| 5 | + |
| 6 | +Manipulator make_UR5e() { |
| 7 | + // Manipulator |
| 8 | + blast::u32 joints = 6; |
| 9 | + |
| 10 | + // limits |
| 11 | + blast::ManipulatorLimits limits; |
| 12 | + limits.position_max = {6.283200, 6.283200, 3.141600, 6.283200, 6.283200, 6.283200}; |
| 13 | + limits.position_min = {-6.283200, -6.283200, -3.141600, -6.283200, -6.283200, -6.283200}; |
| 14 | + limits.velocity_max = {3.141600, 3.141600, 3.141600, 3.141600, 3.141600, 3.141600}; |
| 15 | + // limits.vmin = {-3.141600, -3.141600, -3.141600, -3.141600, -3.141600, -3.141600}; |
| 16 | + limits.acceleration_max = {13.96, 13.96, 13.96, 13.96, 13.96, 13.96}; |
| 17 | + // limits.amin = {-13.96, -13.96, -13.96, -13.96, -13.96, -13.96}; |
| 18 | + limits.torque_max = {150.000000, 150.000000, 150.000000, 28.000000, 28.000000, 28.000000}; |
| 19 | + // limits.tau_min = {-150.000000, -150.000000, -150.000000, -28.000000, -28.000000, -28.000000}; |
| 20 | + limits.tool_speed_max = 2.0; // todo: verify this value |
| 21 | + |
| 22 | + blast::ManipulatorKinematics kinematics; |
| 23 | + kinematics.joint_offsets = { |
| 24 | + Vec3{0, 0, 0}, |
| 25 | + {-0.425, 0, 0}, |
| 26 | + {-0.3922, 0, 0.1333}, |
| 27 | + {0, -0.0997, -0}, |
| 28 | + {0, 0.0996, -0}, |
| 29 | + {0, 0, 0} // to end effector |
| 30 | + }; |
| 31 | + kinematics.joint_axes = { |
| 32 | + Vec3{0, 0, 1}, |
| 33 | + {0, 0, 1}, |
| 34 | + {0, 0, 1}, |
| 35 | + {0, 0, 1}, |
| 36 | + {0, 0, 1}, |
| 37 | + {0, 0, 1}}; |
| 38 | + // kinematics.static_rotations.resize(6); |
| 39 | + kinematics.static_rotations[0] = {-1.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, -0.000000, 1.000000}; // modified |
| 40 | + kinematics.static_rotations[1] = {1.000000, 0.000000, 0.000000, -0.000000, -0.000000, 1.000000, 0.000000, -1.000000, -0.000000}; |
| 41 | + kinematics.static_rotations[2] = {1.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 1.000000}; |
| 42 | + kinematics.static_rotations[3] = {1.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 1.000000}; |
| 43 | + kinematics.static_rotations[4] = {1.000000, 0.000000, 0.000000, -0.000000, -0.000000, 1.000000, 0.000000, -1.000000, -0.000000}; |
| 44 | + kinematics.static_rotations[5] = {1.000000, -0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000}; |
| 45 | + // kinematics.static_rotations[6] = {1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000}; |
| 46 | + kinematics.first_joint_position = {0.000000, 0.000000, 0.162500}; |
| 47 | + |
| 48 | + blast::ManipulatorDynamics dynamics; |
| 49 | + dynamics.link_masses = {3.700000, 8.393000, 2.275000, 1.219000, 1.219000, 0.187900}; |
| 50 | + dynamics.inertia_tensors = { |
| 51 | + Mat3{0.0103, 0, 0, 0, 0.0103, 0, 0, 0, 0.0067}, |
| 52 | + {0.1339, 0, 0, 0, 0.1339, 0, 0, 0, 0.0151}, |
| 53 | + {0.0312, 0, 0, 0, 0.0312, 0, 0, 0, 0.0041}, |
| 54 | + {0.0026, 0, 0, 0, 0.0026, 0, 0, 0, 0.0022}, |
| 55 | + {0.0026, 0, 0, 0, 0.0026, 0, 0, 0, 0.0022}, |
| 56 | + {0.0001, 0, 0, 0, 0.0001, 0, 0, 0, 0.0001}}; |
| 57 | + dynamics.cog_offsets = { |
| 58 | + Vec3{0, 0, 0}, |
| 59 | + {-0.2125, 0, 0.138}, |
| 60 | + {-0.1961, 0, 0.007}, |
| 61 | + {0, 0, 0}, |
| 62 | + {0, 0, 0}, |
| 63 | + {0, 0, -0.0229}}; |
| 64 | + |
| 65 | + blast::ManipulatorCapsules collisions; |
| 66 | + |
| 67 | + blast::Sphere base; |
| 68 | + base.center = {0, 0, 0.0325}; |
| 69 | + base.radius = 0.09; |
| 70 | + collisions.base_sphere = base; |
| 71 | + collisions.collision_base = {0, 0, 0, 1, 1, 1, 1}; |
| 72 | + |
| 73 | + collisions.collision_matrix.resize(7, 7); |
| 74 | + collisions.collision_matrix(3, 0) = 1; |
| 75 | + collisions.collision_matrix(4, 0) = 1; |
| 76 | + collisions.collision_matrix(5, 0) = 1; |
| 77 | + collisions.collision_matrix(6, 0) = 1; |
| 78 | + |
| 79 | + collisions.collision_matrix(4, 1) = 1; |
| 80 | + collisions.collision_matrix(5, 1) = 1; |
| 81 | + collisions.collision_matrix(6, 1) = 1; |
| 82 | + |
| 83 | + collisions.collision_matrix(6, 3) = 1; |
| 84 | + |
| 85 | + // mirrored just for consistency, technically not used |
| 86 | + collisions.collision_matrix(0, 3) = 1; |
| 87 | + collisions.collision_matrix(0, 4) = 1; |
| 88 | + collisions.collision_matrix(0, 5) = 1; |
| 89 | + collisions.collision_matrix(0, 6) = 1; |
| 90 | + |
| 91 | + collisions.collision_matrix(1, 4) = 1; |
| 92 | + collisions.collision_matrix(1, 5) = 1; |
| 93 | + collisions.collision_matrix(1, 6) = 1; |
| 94 | + |
| 95 | + collisions.collision_matrix(3, 6) = 1; |
| 96 | + |
| 97 | + blast::CollisionModelCapsule capsule; |
| 98 | + capsule.joint_frame = 0; |
| 99 | + capsule.p1 = {0, 0, 0}; |
| 100 | + capsule.p2 = {0, -0.15, 0}; |
| 101 | + capsule.radius = 0.09; |
| 102 | + collisions.capsule_list.push_back(capsule); |
| 103 | + |
| 104 | + capsule.joint_frame = 1; |
| 105 | + capsule.p1 = {-0.42, 0, 0.1375}; |
| 106 | + capsule.p2 = {0, 0, 0.1375}; |
| 107 | + capsule.radius = 0.06; |
| 108 | + collisions.capsule_list.push_back(capsule); |
| 109 | + |
| 110 | + capsule.joint_frame = 2; |
| 111 | + capsule.p1 = {0, 0, 0.02}; |
| 112 | + capsule.p2 = {0, 0, 0.18}; |
| 113 | + capsule.radius = 0.065; |
| 114 | + collisions.capsule_list.push_back(capsule); |
| 115 | + |
| 116 | + capsule.joint_frame = 2; |
| 117 | + capsule.p1 = {-0.373156, 0, 0.00850418}; |
| 118 | + capsule.p2 = {0.000440611, 0.000121443, 0.00850418}; |
| 119 | + capsule.radius = 0.05; |
| 120 | + collisions.capsule_list.push_back(capsule); |
| 121 | + |
| 122 | + capsule.joint_frame = 3; |
| 123 | + capsule.p1 = {0, 0, 0}; |
| 124 | + capsule.p2 = {0, 0, -0.155}; |
| 125 | + capsule.radius = 0.0425; |
| 126 | + collisions.capsule_list.push_back(capsule); |
| 127 | + |
| 128 | + capsule.joint_frame = 3; |
| 129 | + capsule.p1 = {0, 0.03, 0}; |
| 130 | + capsule.p2 = {0, -0.1, 0}; |
| 131 | + capsule.radius = 0.0425; |
| 132 | + collisions.capsule_list.push_back(capsule); |
| 133 | + |
| 134 | + capsule.joint_frame = 5; |
| 135 | + capsule.p1 = {0, 0, -0.14}; |
| 136 | + capsule.p2 = {0, 0, -0.01}; |
| 137 | + capsule.radius = 0.038; |
| 138 | + collisions.capsule_list.push_back(capsule); |
| 139 | + |
| 140 | + blast::Manipulator generic_manip(joints, limits, kinematics, &dynamics, &collisions); |
| 141 | + return generic_manip; |
| 142 | +} |
| 143 | + |
| 144 | +} // namespace blast |
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